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  #433  
Old December 16th, 2009, 05:14 PM
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Re: Dungeons and Dragons Preview Week 1

I guess if a Wolf of Badru destroys a hero with Pounce, and the hero is carrying a glyph, then the glyph goes on the space where the wolf lands.

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  #434  
Old December 16th, 2009, 05:15 PM
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Re: Dungeons and Dragons Preview Week 1

Quote:
Originally Posted by Taeblewalker View Post
I guess if a Wolf of Badru destroys a hero with Pounce, and the hero is carrying a glyph, then the glyph goes on the space where the wolf lands.
Yep

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  #435  
Old December 16th, 2009, 05:15 PM
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Re: Dungeons and Dragons Preview Week 1

Edited the first post for easy reference.

Commons can move on to the glyphs to protect them! That is cool. It also hints at the Deepwyrm Drow having a power that makes them able to hold the glyph. That is cool. It also means Cyprien will be a total boss at moving out, getting glyphs, and flying back for Nilfie or Q9 to pick up and use. It looks like the object of the Ancient Sanctum is to defeat the dragon at the end. I like the plot, and expect to see the encounters as this.

Encounter 1: Feral Troll
Encounter 2: Deepwyrm Drow
Encounter 3: Deepwyrm Drow+Pelloth
Encounter 4:Orthurik

Ohhhh, this is so awasome. More glyphs to come in expansion packs, and all sorts of other things. Now I am on my toes for next Wednesday.

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  #436  
Old December 16th, 2009, 05:16 PM
Warlord Alpha Warlord Alpha is offline
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Re: Dungeons and Dragons Preview Week 1

Quote:
Originally Posted by theGuru View Post
Quote:
Originally Posted by Warlord Alpha View Post
Looks like we got our preview! I really like the treasure glyphs.

I just wish that they had the brown backing, that way you could throw Proftaka into the mix. Oh well, I'll figure out a system (astrid=heroic rune) or something along those lines so that the pit trap doesn't have to be excluded.
A trapped Pit Trap?

That sounds pretty mean.

I like it.
Just imagine like 6 or 7 glyphs scattered about and 4 or 5 are treasure glyphs but 2 or 3 of them are pit traps Man that would be a fun game!

edit: Actually, I could say that the Brandar's Chest is the pit trap....


Quote:
Originally Posted by theGuru View Post
Quote:
Originally Posted by Taeblewalker View Post
I guess if a Wolf of Badru destroys a hero with Pounce, and the hero is carrying a glyph, then the glyph goes on the space where the wolf lands.
Yep
Same goes for a certain Mr. Tor-Kul-Na. That is just brutal!

Last edited by Warlord Alpha; December 16th, 2009 at 05:21 PM.
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  #437  
Old December 16th, 2009, 05:17 PM
Warlord Alpha Warlord Alpha is offline
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Re: Dungeons and Dragons Preview Week 1

edited, double post.
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  #438  
Old December 16th, 2009, 05:23 PM
Tai-Pan Tai-Pan is offline
 
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Re: Dungeons and Dragons Preview Week 2

Oh. I just started a new thread with this preview. Now I need an administer to delete it.

Or we could all move over to my place and keep the weeks seperate?

Jugger

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  #439  
Old December 16th, 2009, 05:24 PM
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Re: Dungeons and Dragons Preview Week 2

Since more than one treasure glyph can be on a hero, what happens if a hero with more than one treasure glyph is destoyed? The rules say that one is placed onto a hex, but what about multiples?

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  #440  
Old December 16th, 2009, 05:25 PM
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Re: Dungeons and Dragons Preview Week 2

I say just go with one. Then you can talk about all of it in one thread, and not have to switch threads to make comments. Don't want to come off as someone trying to keep their thread alive, but I beleive it to be more ergonomic.

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  #441  
Old December 16th, 2009, 05:28 PM
Tai-Pan Tai-Pan is offline
 
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Re: Dungeons and Dragons Preview Week 2

Quote:
Originally Posted by GromBloodboy View Post
I say just go with one. Then you can talk about all of it in one thread, and not have to switch threads to make comments. Don't want to come off as someone trying to keep their thread alive, but I beleive it to be more ergonomic.
I actually agree, but I didn't realize you were online and didn't know if an admin would add week 2 to this. I thought we needed a place to discuss it so I made one, apparently at the same time you added it to this one. It's all good, but someone should delete my thread so we can keep comments together.

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  #442  
Old December 16th, 2009, 05:32 PM
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Re: Dungeons and Dragons Preview Week 1

Quote:
Originally Posted by theGuru View Post
Quote:
Originally Posted by Taeblewalker View Post
I guess if a Wolf of Badru destroys a hero with Pounce, and the hero is carrying a glyph, then the glyph goes on the space where the wolf lands.
Yep
That's awesome! Equipment denial!
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  #443  
Old December 16th, 2009, 05:34 PM
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Re: Dungeons and Dragons Preview Week 2

I love this!

I enjoy campaign-style scape over tournament-style, and this offers so much. It offers variety: after a battle has ended, and before another battle begins, a group of adventurers go on a quest for an enchanted item to help win the war; DnDscape provides a framework for questing that seems like it'll feel distinctly different from battling. It offers continuity: heroes can die and stay dead, treasures and powers can be gained and kept. The outcome of each battle is more meaningful.
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  #444  
Old December 16th, 2009, 05:37 PM
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Re: Dungeons and Dragons Preview Week 2

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Originally Posted by someguy View Post
I love this!

I enjoy campaign-style scape over tournament-style, and this offers so much. It offers variety: after a battle has ended, and before another battle begins, a group of adventurers go on a quest for an enchanted item to help win the war; DnDscape provides a framework for questing that seems like it'll feel distinctly different from battling. It offers continuity: heroes can die and stay dead, treasures and powers can be gained and kept. The outcome of each battle is more meaningful.
You can play different rooms for each round of a tourney? Figure out a scoring method for loot, kills, and survivors at the end of brief adventures.
Quote:
Originally Posted by ZBeeblebrox View Post
Since more than one treasure glyph can be on a hero, what happens if a hero with more than one treasure glyph is destoyed? The rules say that one is placed onto a hex, but what about multiples?
Good Q.
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