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  #589  
Old November 25th, 2010, 04:18 AM
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Re: Heroes of 'Scape (RPG)

It was a midget version of this. Necromancer, Werewolf Hunter, and Death Knight vs. Dwarf Warlord, Elf Archer, and Psychic.

It helped iron out some bugs, so here are the rules for this match;

Ragnarok
- All characters start at Level 4
- No XP or gold
- Once defeated, they are defeated for good.

Can you defeat a mind such as mine?
Riddler

Last edited by Flame Gryphon; November 25th, 2010 at 04:25 AM.
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  #590  
Old November 25th, 2010, 01:22 PM
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Re: Heroes of 'Scape (RPG)

Quick update:

Next battle. Status: Completed.

Heroes: Mostly the same as before, but with around 300 XP I believe. Notable ability changes: Elemental gets Wave Crash 1. Everyone else saves their point.

Enemies:
Force 1: Atlaga, Saylind, and Eldgrim.
Force 2: Kozuke and NotNW.
Force 3: Migol and Dzu-Teh x1.
Force 4: Heirloom and Dund.

Results:
Heroes end up with about 403 XP. Soldier takes 3 wounds, Viper takes two, and elemental takes two(but heals them with Material Meld).
Viper gets Frenzy 2, Soldier gets Pistol Fire 2, Elemental gets Wave Crash 2. Can't remember what the Maeridian got.


Conclusion: This strategy of defending the bridge with mostly ranged guys is working out surprisingly well! Next, I think I'll try a mission where the heroes have to eliminate a target before the continuing wave of minions overruns the bridge.


Your curiosity will be the death of you....
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  #591  
Old November 27th, 2010, 03:17 AM
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Re: Heroes of 'Scape (RPG)

The holiday season slowed me down and I wasn't able to release the latest update on time, but better late than never, eh?

Sci-Fi Expansion
Updated Game Guide and Special Powers

In This Update:
-Completed versions of Agent, Guerilla, and Technopath
-Soulborg Race
-Primadon Race
-The FAQ for Heroes of 'Scape
-Some new abilities for the Wizard and the Schools of Magic
-Some new Items and Equipment
-Updated Advanced Treasure and Loot List to accommodate new Items
-Probably some other random things its too late at night to remember
-My loss of sanity...







One Last Update Coming Soon!

The Journey to Valhalla
Including:
-Kyrie
-Marro
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  #592  
Old November 30th, 2010, 03:47 PM
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Re: Heroes of 'Scape (RPG)

A quick suggestion,

For the self-destruct power to be a bit more appealing, you may want to give either double exp. from all figures destroyed by the blast or if he choses to blow up instead of using self-destruct system, he can still gain experience from his teamates' kills.

Other that that, looks great!
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  #593  
Old November 30th, 2010, 07:38 PM
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Re: Heroes of 'Scape (RPG)

I agree; the Self-Destruct power is worthless at the moment. I'd just put Self-Destruct and Self-Destruct System into the same power at 2 skill points.

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  #594  
Old November 30th, 2010, 07:52 PM
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Re: Heroes of 'Scape (RPG)

Hmm... I haven't been following this that much recently, I'll probably wait to play a few games because my brothers want to be Kyrie...

Anyway, some comments:
-No soulborg sniper?
-Deathreaver/Stalker class would be good
-Maredians are awesome!
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  #595  
Old November 30th, 2010, 08:12 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by Therion View Post
I agree; the Self-Destruct power is worthless at the moment. I'd just put Self-Destruct and Self-Destruct System into the same power at 2 skill points.
Okay, I think I'll do this. I just know that the special power is pretty powerful, regardless of its usefulness to a player.
Quote:
Originally Posted by Kaemon Awa 123 View Post
Hmm... I haven't been following this that much recently, I'll probably wait to play a few games because my brothers want to be Kyrie...

Anyway, some comments:
-No soulborg sniper?
-Deathreaver/Stalker class would be good
-Maredians are awesome!
Kyrie will come in the next and final update.

The Soulborgs worked better to be in their own class (stat-wise). If I made Soulborg have the actual Sniper Class available, then I'd have to give them a Racial Stat modification, which would screw everything else up. If there are more powers available to the Sniper you'd like to see in the 'Soulborg' Class, I'll do that.

I can understand Deathstalker... but why would anyone want to play as a Deathreaver? I'll try to include one or both of these in the next update.
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  #596  
Old November 30th, 2010, 08:17 PM
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Re: Heroes of 'Scape (RPG)

Well, I would imagine that deathreaver would be the starting figure for whatever you'll call it.
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  #597  
Old December 2nd, 2010, 10:51 PM
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Re: Heroes of 'Scape (RPG)

I've decided to form an evil adventuring party out of boredom.

-Leader: A Samurai with Counterstrike.
-Pelloth: An Arachnomancer with Magic Arrow 1.
-Hawthorne: A dark Knight Warrior with Battle Frenzy 1.
-Drow: A Drow Warrior with Draw Fire 1.
-Rouge: A Human Rouge with Deadly Strike 1.
-Hunt Wolf: A Wolf Hunter with Crippling Strike 1.

Note incredibly creativity in names.

Spoiler Alert!
...In the Dream Cave...
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  #598  
Old December 2nd, 2010, 11:43 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by Kaiser Cat View Post
I've decided to form an evil adventuring party out of boredom.

-Leader: A Samurai with Counterstrike.
-Pelloth: An Arachnomancer with Magic Arrow 1.
-Hawthorne: A dark Knight Warrior with Battle Frenzy 1.
-Drow: A Drow Warrior with Draw Fire 1.
-Rouge: A Human Rouge with Deadly Strike 1.
-Hunt Wolf: A Wolf Hunter with Crippling Strike 1.

Note incredibly creativity in names.
They don't sound too evil to me except for the Drow and Wolf. You'll have to fill me in on all of the devious quests they go on

Looks like you're not the only one planning on playing some darker playing style
Quote:
Originally Posted by Veigon
There's four of us in the party, and we decided to go with a shadowy theme (Rogue, Ninja, Black Dragon, and Drow Arachnomancer).
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  #599  
Old December 3rd, 2010, 01:59 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by Kaiser Cat View Post
-Rouge: A Human Rouge with Deadly Strike 1.
Are you certain that's what you meant?


Anyway, the Tron needs more options. How about Queglix Gun?

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  #600  
Old December 3rd, 2010, 02:08 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by Therion View Post
Quote:
Originally Posted by Kaiser Cat View Post
-Rouge: A Human Rouge with Deadly Strike 1.
Are you certain that's what you meant?


Anyway, the Tron needs more options. How about Queglix Gun?
You are right, Deadly Strike costs 2 Skill Points.

I agree with you that Tron needs more options, but if I added Queglix Gun, it would replace and/or conflict with Machine Pistol, Gatling Gun, and Heavy Arsenal.
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