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Other Customization & HS Additions Everything from new ways to play to modded figures |
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HeroScape Automated Battle Rules
Ahoy Mateys,
It took me a several good weeks of writing and testing, but I’m finally ready to post! This PDF contains all you need to play an Automated Battle of HeroScape. Yup, that’s right – automated. As in one or more armies playing without a player. (And they play pretty decently, I might add). I’ve been wanting to do one thing since I began playing HeroScape: Play cooperatively. Not just on teams against one another, but with all of my friends together collaborating against a common enemy. Now that’s fun! With these rules, you’ll be able to play cooperatively against a massive legion of foes. Or, if you’re feeling anti-social, you can play a solitaire game against a massive legion of foes! As the soul of HeroScape is fast and fun, I tried very hard to make these rules as uncomplicated as possible, yet still yield a semblance of intelligence. I think it worked out, but I’ll let you guys be the judges of that. Please, download the document and check it out! I hope you’ll find it as fun to play as I did to make it! DOWNLOAD RULES HERE DOWNLOAD CARD TEMPLATES HERE Last edited by Malechi; December 29th, 2009 at 01:15 PM. |
#2
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Welcome to the Site! Looks very interesting. I'll give them a read over the weekend.
Newb. |
#4
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Wow. I just took a quick look and am impressed with the amount of work you put into writing up the rules. I'll look forward to reading them this weekend to see how they work.
If these work well, I will be in your debt because I have no one except my 4 year old to play with over the summer.... Thanks for the effort! |
#5
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Edge, this looks very nice. Great layout on the rule book.
I will definetely give this a try. |
#6
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LA as in Los Angeles or Louisiana?
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#7
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this sort of reminds me of my newest scenerio.
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#8
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Thanks for the support guys!
Last night I tested a massive 800 versus 500 point game. Two players of 250 points each versus two 400 point automated armies. All I can say is: Wow what a game! It must have been my rolls, but the automated enemies were downright evil. It came down to one enemy army (Mimring) versus two of my armies (Sir Dendrick and Knights of Weston). Everytime I'd get close to that dragon, he'd back up and blast the knights with his Fireline. Finally, with a fully healthy Mimring versus a wounded Sir Dendrick and two knights, the beast finally wend down. Shew! It was a nail-biter. So it seems the more I test the rules, they seem to stand up to play. Although the Checking for Targets might seem tedious, you get into the swing of it pretty rapidly. I find that if each player takes care one enemy army - to roll for their initiative, targeting, and movement - things go much faster. So, I say again, try things out and let me know what you think! |
#9
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This is a really cool idea.
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#10
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The PDF download isn't working for me. I am very interested in these rules, but can't get them to work. Anyone have this who could send it to me via email?
http://drakesflames.blogspot.com Drake's Flames, my crassly opinionated game review site. Updates three times a week. |
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I'max - this didn't work for me yesterday, but did today.
Edge - I haven't read this over, but on first glance this looks really good. I'll give more feedback later when I've read it over. Visually, this is a booklet designed to look just like any of the official booklets and Edge did a good job of it. "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#12
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I just tried them out for the first time today, and it ended quickly for me. I easily wiped the floor with the automated side, but that's probably because I didn't have enough units. The biggest problem I had was that my enemies would rush up and attack, then the next round all their order markers went to inactive units in the back that just wandered around while their comrades in front got slaughtered. Perhaps a rule where engaged units are given first priority when placing order markers could be developed. Something like roll the 20 sided die if there are any automated units engaged. On a roll of 7 or higher, only the army cards with engaged figures on them are counted when rolling which order marker to put on which card. Although correct me if I'm wrong and overlooked something like that.
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