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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1897
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Re: The Pre-SoV Workshop
I like them. I won't address the issue of them being hard to kill; others have addressed that.
But I have no problem with them being very slow fliers and slightly faster walkers. I agree with dok that the bonding power could be dramatically simplified without compromising theme. I don't have any problem with "Embodiment of Stone," in that both elements are because these creatures are made of stone. The word "Embodiment" suggests an avatar-type relationship, like a "stone" elemental would be a creature that is a shard of the elemental plain of stone on earth. As I understand the traditional gargoyle, it's a thing that is stone, and not an "embodiment" of it. It's a stone creature. Which is why I had already suggested renaming the power "Stone." I have no problem with the form or color of the minis as gargoyles, but I am curious about their size. Could we get a better comparison shot of them? I am concerned that they might just be too tiny to deliver the theme of "gargoyle." Lots of interesting thoughts & suggestions from lots of different angles here, fellas. Good luck. |
#1898
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Re: The Pre-SoV Workshop
I don't have a lot of time to say what I want to say here, but for now...
I have played only a little D&D/Pathfinder, and Gargoyles have never come up. I have little no concept for what they are in that lore. The ideas I was going on were that they are creatures, probably demons, that were made of, or possibly trapped in stone, and generally used as guards to protect places. Whether they were strictly good or evil wasn't really something I was too worried about, We just chose demons, because I wanted to give Valkrill more to work with, and it has some interesting synergy. The name Embodiment of Stone has about 10 - 15 different names we were choosing from, we just thought that it sounded the coolest. Another one from that list that might work better is Stone Figure. As for size, these guy really are small. The pose they are in really doesn't help that. They would be about 4 tiles tall if they were standing straight up. Unfortunately they are crouching in standard gargoyle fashion, so they really don't look very big, only being about 2 tiles tall by the position of their head. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1899
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Re: The Pre-SoV Workshop
I wasn’t talking about d&d or pathfinder gargoyles. I was talking about the creatures that look like statues attached to buildings but sometimes come to life. Made of stone. I imagine that most people picture them that way. Things made of stone, somehow animated.
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#1900
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Re: The Pre-SoV Workshop
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@Ixe If we left them as demons, would it be a deal breaker for you? A big reason we chose Demons was because we wanted these to be for Valkrill, and Morgoloth didn't have any Valkrill units that Swarming Vermin worked with. The Darkprowl Thrall fills that void now, so it's not as relevant, but it was a major factor in our process. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1901
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Re: The Pre-SoV Workshop
I'm not the only judge, I'm just sharing my opinion of the unit. You could try to theme them as Rock or Stone Quasits and that's why they're demons but I think you lose a lot of the resonance that way. I see what you're going for, I just don't think the pieces quite fit.
The Darkprowl Thralls don't really fill that void (partly because they really play into thrall armies). Morgoloth could easily use small demons to use both Swarming Vermin and his Demon Leadership but even that feels like a mismatch with your theme of heavy, stone gargoyles. |
#1902
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Re: The Pre-SoV Workshop
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The Darkprowl Thrall fills the void in that, it's the only Valkrill unit that can use Swarming Vermin. Giving a movement bonus can be very powerful, and having a slower moving squad ensures that there isn't too much power behind that bonus. I proposed 4 move over 5 both because they become a move 7 with Morgoloth if they have a move 5, because we had already decided to give them a movement bonus if they didn't use Flying. There seems to be a lot of interest in having Gargoyles, but the way in which we have done it is showing enough signs of push back that I think we need to rework some stuff. I have a few ideas to consider and discuss with Scaperedude. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1903
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Re: The Pre-SoV Workshop
If you *wanted* gargoyles, I think the natural direction is a high-defense flyer that can transform into a statute. How you implement that theme is up to you.
As I recall, dok implemented that theme in his version of a gargoyle, but I don't remember how he did it. I have my own idea, which might or might not be related to what he did because I don't specifically remember. Using D&D worlds will always get you in trouble with the D&D faithful, unless you are true to the source material. |
#1904
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Re: The Pre-SoV Workshop
Good feedback for Leaf_it, looking forward to hearing what you and scaperdude come up with. Hope to see some playtesting results also before they come back to the Pre-SOV workshop thread.
Good start though! Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1905
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Re: The Pre-SoV Workshop
I'm hoping to get some playtesting in this Friday! Thanks for the feedback everyone!
H E R O S C A P E |
#1906
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Re: The Pre-SoV Workshop
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#1907
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#1908
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Re: The Pre-SoV Workshop
I've seen those minis in person and they are small. Small enough that anything over 2 attack would be a hard sell. they are also pretty light in colour and to my eyes don't inspire stone.
Painted and used as imps would be the ideal use IMHO. One thing SoV and C3V pride themselves on is for a unit to have stats powers and a mini that all work together to represent on a theme. I'm afraid tiny gargoyles might not stand up to that litmus test. Actually calling them stone imps might work... but they still look unpainted. |
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