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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#133
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Re: C3G Strategy/Competitive Discussion (Human Torch)
Yes. Weather Wizard & Storm are two figures off the top of my head that can give him disengage if you want to try him outside of a Fan4 build. Pairing him up with figures that hand out free moves is a good play too, that way you can move him into engagement without putting an OM on him, then take a full turn with him when he's starting the turn engaged. |
#134
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Re: C3G Strategy/Competitive Discussion (Human Torch)
Uhh, if Ronin's or another Black Panther II were to pass at 230, add Storm, Torch and Thing and that would be a really cool FF alternate army.
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#135
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Re: C3G Strategy/Competitive Discussion (Human Torch)
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I've yet to make it around to playing the FF myself, so this might be really obvious to those with actual experience, but landing and beginning to Fly again means Torch can use Flame On once per turn between 0-5 Moves, just not after using his 6th Move. So you can keep Torch within a zone that allows him to move in on an enemy figure, Flame On, and back away to attack from range, and/or pick a different target, and/or gain better height, leaving the opponent still tied up with Reed and/or Thing and unable to attack Torch. Playing to prevent wounds from landing on Torch any way other than from Flame On, he might outlast the rest of the team, giving Torch the opportunity to kite around until the time arrives where it makes sense to finish the opponent off with Supernova. Flame on doesn't Wound his team/allies, but Supernova could. |
#136
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Re: C3G Strategy/Competitive Discussion (Human Torch)
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Johnny's contribution to the F4 mechanics is how he purposefully likes taking LEAs, giving you some control over how many wounds he has and making him Ben's best friend. If you have Sue still alive, Reed tying 1 or 2 guys down, and a fully enraged Ben, you might as well end the game there, cause you've already won. He's the most replaceable, but only because he's not a direct synergy piece. Supernova is sweet when it works, but it's definitely something you want to use situationally, not really an every game tool. |
#138
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Re: C3G Strategy/Competitive Discussion (Human Torch)
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As far as I know, the intent has always been he must start his move engaged to use Flame On. Flying next to someone 2 spaces away, landing, then flying 3 spaces away doesn't count as starting your move within the game rules. You only start the move at the start of the move, not part way during the move. |
#139
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Re: C3G Strategy/Competitive Discussion (Human Torch)
That’s how I play him but the power says when he begins to fly not when he starts to move. And, because Heroscape rules get silly sometimes, it’s a thing that you can turn flying on and off during movement.
It wasn’t intended for Human Torch to be played that way but I believe doing so is technically legal. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#140
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Re: C3G Strategy/Competitive Discussion (Human Torch)
I’m pretty sure there’s a distinction between “starting to move” and “starting to fly” though. I believe the rules allow you to start flight at any point during your movement.
EDIT: Bats ninja |
#141
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Re: C3G Strategy/Competitive Discussion (Human Torch)
Needs a re-evaluation or a card update then. He's already really good as is, no need to let him use that power mid move. I'd add 50 points to his card and still draft him if you no longer had to set it up before using.
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#142
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Re: C3G Strategy/Competitive Discussion (Human Torch)
We have a formal process for requesting reevaluations.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#143
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Re: C3G Strategy/Competitive Discussion (Human Torch)
Hope I haven't begun a snuffing of the Torch.
This is a pretty old tactic of his. He used to be able to use Flame On multiple times per turn, and was re-evaluated starting around this page: https://www.heroscapers.com/communit...=30550&page=30 And after the re-eval, it was asked, Quote:
Quote:
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#144
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Re: C3G Strategy/Competitive Discussion (Human Torch)
For sure it's long been acknowledged, it's just something I forget about/don't tend to take advantage of. I'm thoroughly unconvinced that it's worth 50 points.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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