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#13
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Re: Summoner Wars by Plaid Hat Games
I was wondering about that myself. Also, do you have a limited "deck" of units that you play? How many are in a deck, generally? HS card numbers, or MTG card numbers?
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#14
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Re: Summoner Wars by Plaid Hat Games
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#15
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Re: Summoner Wars by Plaid Hat Games
This is what I was thinking about. It also has room for new maps that have terrain blockage. It is almost MtG with battles that are now strategially fought out.
Tourney Record:17-10 (08/02/11) |
#16
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Re: Summoner Wars by Plaid Hat Games
They are card shaped squares, so they are rectangular. This may seem odd since most games have standard symmetrical spaces. But trust me it doesn't create any awkwardness at all.
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#17
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Re: Summoner Wars by Plaid Hat Games
Yeah, I knew it really wouldn't affect gameplay at all, but I didn't know how it'd look, or if it would be harder to see line of sight or whatever.
But it still sounds great! Thanks for the answer! |
#18
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Re: Summoner Wars by Plaid Hat Games
This game does not play like MTG. It plays much more tactical. It really feels like a miniature game, but with cards.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#19
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Re: Summoner Wars by Plaid Hat Games
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I'm not sure what you mean by HS card numbers or MtG card numbers, but there are 35 cards in a deck. 1 Summoner, 3 champions, 18 common units, 9 Event Cards, and 3 wall cards. |
#20
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Re: Summoner Wars by Plaid Hat Games
I can see its relations to Heroscape, such as wound markers. I know it is not like MtG in that it is turned based, but more like instead of a war, it is one attack phase of MtG. You are the general in the fight of the cards.
Tourney Record:17-10 (08/02/11) |
#21
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Re: Summoner Wars by Plaid Hat Games
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This part is probably what excites me the most. I TRIED to get into the Pokemon card game, which I assume plays like quite a few card games out there. I truthfully(No pun intended) could not STAND the blind purchase model! I guess that I will just have to wait and see if I will have enough extra funds to get into this game! Your curiosity will be the death of you....
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#24
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Re: Summoner Wars by Plaid Hat Games
It plays with elements of a miniature game like Heroscape where you've got special abilities and are rolling dice to attack and are moving around a board, but its got a lot of card game things going on too, like deck building and hand management. Its also got a distinct tactical element to it that holds a vague similarity to games like chess where tactical maneuvering is very important.
A good game is really about two very key things. The first is letting the player make fun choices that affect the outcome of the game in their favor. You'll find that Summoner Wars has a lot of very cool game choices that will constantly have you thinking on your toes and trying to outsmart your opponent. The second key, at least for the kinds of games that I like, is creating an immersive theme that sparks players imagination. I think you'll find that Summoner Wars has plenty of that as well (with plenty of help from a very talented artist). Its standard fare, everything we love about the fantasy genre, a world full of history and culture and variety and interesting characters. But its not lacking for originality either, you'll find plenty of interesting twists on old favorites and all kinds of new stories I've been brewing up to tell through this game. |
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