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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #13  
Old June 11th, 2020, 09:40 PM
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Re: The Book of Talon (Uncommon) (Phase 1)

Yeah, I would definitely consider them undead - more on the Frankenstein side than the zombie side, but they qualify for sure.

I like this iteration, and I do think it's cleaner than the markers. I would kind of like him to be more viable as a solo figure, since the Talons are used pretty interchangeably as either "one big scary dude" or "huge swarm of not so scary dudes," but nothing springs to mind for an alternate trigger on Assassin's Mark.
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  #14  
Old June 11th, 2020, 09:58 PM
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Re: The Book of Talon (Uncommon) (Phase 1)

Well, nature of the game we play, he has to be in an army, and the boost is general enough that you can use it with Assassins other than Talons -- many of which are in the Batman universe.

C3G can be played with official Heroscape, but it's not recommended.


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  #15  
Old June 11th, 2020, 09:59 PM
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Re: The Book of Talon (Uncommon) (Phase 1)

One of the things I like most about this design is the 3 life so you can use the Court of Owls' Resurrect twice with them.
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  #16  
Old June 11th, 2020, 10:26 PM
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Re: The Book of Talon (Uncommon) (Phase 1)

Quote:
Originally Posted by IAmBatman View Post
Well, nature of the game we play, he has to be in an army, and the boost is general enough that you can use it with Assassins other than Talons -- many of which are in the Batman universe.
Yeah, true enough. And frankly this iteration is a bit too cheap to really be a standalone threat to Batman either way - I think there's two versions of this mini, so the door is open for a Lincoln March in the 200 range that would check the "solo Talon" box for me.
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  #17  
Old June 11th, 2020, 11:31 PM
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Re: The Book of Talon (Uncommon) (Phase 1)

I feel like with the Court, you can still have this Talon work as a 'one big scary dude' to a degree. Like coming back to life twice and ignoring a bunch of wounds is no joke. And they don't really require multiples (or even other assassins), they trigger their own boost in melee so it's not like a dead power or anything.

I'm planning on eventually doing the named Talons that will be beefyier and more standalone (to the degree anything can be in Heroscape). There's a separate mini for William Cobb at least already.

Anyway, I'm going to propose the vote of the initial of the playtesting.


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  #18  
Old June 11th, 2020, 11:33 PM
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Re: The Book of Talon (Uncommon) (V-IPT)

Yea when you do the checklists.
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  #19  
Old June 11th, 2020, 11:35 PM
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Re: The Book of Talon (Uncommon) (V-IPT)

Oh, yeah forgot about that. I'll get that in a second.


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  #20  
Old June 11th, 2020, 11:39 PM
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Re: The Book of Talon (Uncommon) (V-IPT)

Yea. After checklists.
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  #21  
Old June 11th, 2020, 11:46 PM
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Re: The Book of Talon (Uncommon) (V-IPT)

Efficiency- Check to see if your design is providing armies with turns/moves/etc. to a degree that would make it difficult or impossible for an opponent to keep up with your output.

1. Does your design allow itself or figures to move/attack/take a turn/etc. instead of/in addition to your normal turn for revealing an Order Marker? Is it granting these benefits to too broad a range of units? Does it combine with other powers to create overly long or powerful chains of actions?

Nope

2. Does your design allow you to take actions during an opponent's turn? Can it combine with other powers to create tediously long reactions to enemy actions or a restrictive environment?

Nope

3. Does your design allow you to rearrange your Order Markers or otherwise bypass the costs of Order Marker requirements on the special powers of other figures?

4. Is your design doing anything outside of a player's turn, at the start or end of the round? Is the effect too powerful by itself or when combined with other powers?

Yes, you can 'teleport' them around, but it's fairly limited.

5. Does your design have any powers that trigger anytime it moves as opposed to only when it moves normally on its turn? Will it be too efficient when combined with figures that grant extra moves to figures?

Nope

6. Is your design adding or subtracting from initiative rolls? Will it pair too easily with other figures that alter initiative or have powers triggering on the results of initiative rolls?

Nope

Potency- Check to see if your design is wounding/removing/etc. enemy figures, increasing the chances of other figures in your army doing so, or otherwise directly effecting the number of figures available to players to a degree that would make it difficult or impossible for an opponent to recover from.

1. Does your design have a chance to inflict wounds or destroy figures? Is it getting these chances too frequently or having to high a chance of success? Is the power balanced against expensive targets that can cause a massive swing in the game when destroyed?

Nope

2. Is your design adding to the stats or 20-sided die rolls of other figures in your army? Is it a boosting a broad enough range of units effectively enough to become a 'mandatory' draft or inhibit future design space? Can it be combined with other boosts too easily?

Nope

3. Will your design benefit from stat boosts or other enhancement to an overpowering degree? Will it restrict future growth within its faction or point cost by limiting available boosts to others?

They get a bit more than average out of extra defense, but not to a particularly crazy level.

4. Does your design take control of enemy figures permanently or temporarily? Is it too difficult to for your opponent to regain control of their figure or recover from the losing the figure? Does the method of taking control expose the enemy figure to the powers of other figures in your army that can easily destroy it?

Nope

5. Can your design heal itself or others or revive itself or others? Is it doing so in a way that an opponent cannot hope to overcome in certain scenarios?

Nope

6. Does your design place enemy figures on its card or otherwise have an unconventional method of temporarily removing enemy figures from play? Will it guarantee your victory against a single remaining enemy figure?

Nope


Chicanery- Check to see if your design is preventing your opponent from taking actions with too much ease or is otherwise causing negative play experience through tactics that make your opponent feel you're 'not playing fair'

1. Does your design restrict the movement of enemy figures, or allow you to move enemy figures? Can it do so in a way that results in an unwinnable scenario for your opponent if they are down to one figure, posses only figures with a range of 1, etc.? Can your design easily combine with other figures to greatly impede enemy figures or otherwise gain an excessive advantage?

Nope

2. Does your design effect/change the placement of an enemy's Order Markers, or remove their Order Markers entirely? Can it force Order Markers to go onto cards that have no figures on the battlefield? Can your design easily combine with other figures to completely dictate the placement of an enemy's Order Markers or remove all of their Order Markers?

Nope

3. Does your design inhibit your opponent from attacking your figures or make attacking a losing proposition? Are there scenarios or combinations that make your opponent totally unable to harm your figures through attacking?

Unstoppable Resilience can cause some problems in really narrow circumstances, but nothing really super worrisome.

4. Does your design directly negate the powers of enemy figures or otherwise ignore them in a way that can completely disrupt the opponent's strategy or leave them feeling like they are stuck playing figures without special powers?

Not really

5. Does your design become overly powerful in a podded group of figures, or provide significant benefit to your army without leaving your Start Zone?

Nope

6. You can attack your own figures in Heroscape, does your design have any powers that will trigger off of doing so or otherwise wounding/destroying your own figures? Is this intentional on your part? Will the design be too efficient or potent when doing so?

Nothing going on here. I actually didn't even let them trigger Assassination Tactics on friendlies even though it really wouldn't have mattered

You could maybe use them as good targets for certain powers with thanks to Unstoppable Resilience, but Jason can already do that.

Consistency Concerns
Name and Identity
Verify character is named in a way that is clear, accurate and feels consistent with the way other characters are named.

Verified

Uniqueness and Type
Verify that the power text reflects the listed uniqueness and type, that the uniqueness fits the character, and that squad size is listed for squads.

Verified

Left Box
If the character's species, class or personality is reused, verify that the character feels thematically consistent with other figures that have that species, class or personality. If they are not reused, verify that there is no pre-existing species, class or personality that would make more sense.

Verified

Size and Height
Verify that the listed size and height are accurate. Standing the mini up next to a stack of tiles, and a few other minis of various sizes, is encouraged.

Verified

Super Strength and Flying
Verify that these special powers are present if they make sense, and not if they don't.

Verified

New Powers - Names
Verify that any new powers are not using power names identical to, or very similar to, pre-existing powers. Verify that any new powers are actually new and not old powers with new names.

Fixed already

New Powers - Effects
Verify that the effect and timing of all new powers is clear. Verify that any logical immunities, benefits, or weaknesses (whether those be necessary for thematic or mechanical reasons) are implemented: consider whether defensive powers that work against normal attacks should also work against special attacks, whether or not a power has an elemental component that some figures should resist, and whether or not unliving figures (such as Undead and Androids) should be affected.

Verified

Reused Powers
Verify that the design is reusing powers in place of creating new ones, where reused powers could implement the same theme and mechanics with no differences or only trivial differences. Verify that any reused powers have the correct text.

Verified

Power Level
Verify that the character's movement, attack, range, and defense (in conjunction with any special powers that enhance those stats) feel consistent with the capabilities of characters with analogous powers and abilities. Verify that the character falls into a similar point range to characters with comparative powers and abilities.

Verified


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  #22  
Old June 11th, 2020, 11:47 PM
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Re: The Book of Talon (Uncommon) (V-IPT)

yea
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  #23  
Old June 12th, 2020, 01:23 AM
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Re: The Book of Talon (Uncommon) (V-IPT)

yea 140-150 seems about right to me from the calculator.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24  
Old June 12th, 2020, 04:50 AM
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Re: The Book of Talon (Uncommon) (IPT)

pass this does


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