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  #13  
Old August 21st, 2013, 07:16 PM
The Orange Mailman The Orange Mailman is offline
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Re: Gen Con 2013

Quote:
Me? Use 10th? Pfft. Besides, I did not play in HoB, so you might have me confused with another clown.
Whoa! Sorry about that. I read through Vegie's report and then read through your report and got mixed up. In my defense, there were a lot of clowns at GenCon this year. I'll fix that in the post.

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  #14  
Old August 21st, 2013, 07:24 PM
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Re: Gen Con 2013

Yes, you played my dad in General Wars.
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  #15  
Old August 21st, 2013, 07:26 PM
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Re: Gen Con 2013

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Originally Posted by The Orange Mailman View Post
Quote:
Me? Use 10th? Pfft. Besides, I did not play in HoB, so you might have me confused with another clown.
Whoa! Sorry about that. I read through Vegie's report and then read through your report and got mixed up. In my defense, there were a lot of clowns at GenCon this year. I'll fix that in the post.
Heh, I saw what you did there....

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  #16  
Old August 27th, 2013, 09:15 PM
The Orange Mailman The Orange Mailman is offline
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Re: Gen Con 2013

I wanted to post one other battle report because something happened that was so funny (ironic type funny). I played Cleon in Heat of the Battle. This was my first experience with HOB and I didn’t know what to expect. I ran Shades (yeah, definitely didn’t know what to expect). This was my army:

Shades x 2
Hydra x 2
Isamu

Cleon had:

Hydra x 1
James Murphy
Marro Drones x 5 (he had to drop 1 I think)

So the Shades didn’t pull their weight all day long. That’s why I’m the only one that ran them at all during GenCon 2013 (that I know of anyway). That’s also why I went 0-4 for HOB. The Hydras did pretty good, but the Shades didn’t. I did manage to Soul Devour a couple of figures, but still, not worth it.

In our battle, Cleon very systematically placed all his Drones first toward the edge of the board by a glyph. He left room for 1 two space figure where he placed his Hydra all the way against the edge with Drones completely surrounding the Hydra. This meant absolutely no chance for Soul Devour against his Hydra early in the game. I moved adjacent to James Murphy with 2 Shades and on the following round I rolled a 19 for Soul Devour. Cleon was dominating with the Drones pretty much getting a couple of solid rolls for Hive Swarm. I had 1 Hydra with 1 life left that was surrounded by 6 Drones.

The following round I activated James Murphy. The Hydra surrounded by 6 Drones stood out to me. I thought, “I could explosion attack my own Hydra. The Hydra’s defense of 6 will help it to withstand the attack while the weaker Drones with only 3 defense will be consumed. I could take the upper hand here by killing 6 Drones at once. And even if I end up killing the Hydra, no big deal, it’s only got 1 life left.”

So I move James Murphy up and explosion attack my Hydra rolling 1 skull. The Hydra rolls 0 shields. Then Cleon rolls 1 shield for every single Marro Drone except for the very last. So I killed my own Hydra to kill 1 Drone. Cleon said he felt bad but I was laughing. Have you every had one of “those games”????

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  #17  
Old August 28th, 2013, 09:49 AM
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Re: Gen Con 2013

I was laughing too; it was a pretty funny moment. Totally the right move for you to make, but sometimes the right move doesn't work out.
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Have you every had one of ďthose gamesĒ????
Yeah, one time I had two full turns of Marcus-boosted wait-then-fire and I couldn't kill a wyrmling! I'll understand if you don't believe me.
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  #18  
Old August 28th, 2013, 10:49 AM
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Re: Gen Con 2013

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Originally Posted by dok View Post
Quote:
Originally Posted by The Orange Mailman View Post
Have you every had one of ďthose gamesĒ????
Yeah, one time I had two full turns of Marcus-boosted wait-then-fire and I couldn't kill a wyrmling! I'll understand if you don't believe me.
Yeah, or had your Q10 one-shotted by a 10th on height.
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  #19  
Old August 28th, 2013, 09:44 PM
The Orange Mailman The Orange Mailman is offline
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Re: Gen Con 2013

Quote:
Yeah, one time I had two full turns of Marcus-boosted wait-then-fire and I couldn't kill a wyrmling! I'll understand if you don't believe me.
You know how you have your Lucky Raelin? Bring that Black Wyrmling next year cuz I think that's my lucky figure.

Quote:
Yeah, or had your Q10 one-shotted by a 10th on height.
That was weird. I kept thinking, no, Q-10 has to has more life than that. You insisted on taking him off and playing by the rules though.

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  #20  
Old August 21st, 2014, 08:33 PM
The Orange Mailman The Orange Mailman is offline
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Re: Gen Con 2014

I had a great time at GenCon 2014. On Thursday I was 7-2 but overall I ended up at 14-9. I think thatís fair considering I ran a few armies that I didnít expect would do that well.

Heroes Only. When I saw the 650 point limit, I just had to sign up for this. I havenít liked the point totals going down each year, so this really clicked with me. Here is my army and it isnít hard to spot my theme.

Taelord
Raelin (ROTV)
Fen Hydra
Migol Ironwill
Syvarris
Zetacron

Everyone thinks Taelord is overpriced so I wanted a chance to make him shine. I tried to include anything that would give extra bonuses for having an extra attack die. For instance, Syvarris gets 2 attacks of 4 at range of 9. Hydra gets 4 attacks of 5. Then deadly strike for the other two heroes making an equivalent of 6 attack, one with range of 8, and all of that without height advantage. I was surprised to see a few others run Taelord in this tournament as well.

Round 1 on Stygian Rift against
Major Q-9
Morsbane
Atlaga the Kyrie Warrior
Kaemon Awa
Raelin (ROTV)
Me-Burq-Sa
Marcu Esenwein
Isamu

LOSS

I felt bad that this one ended on points. Usually itís not a big deal and it was in the other personís favor toward the end, but it still could have gone either way. I finished with Hydra and Taelord both at full strength. He finished with Kaemon Awa, Marcu, Isamu, Raelin, (I think most were at full strength) but Q-9 had 3 hits on him.

We basically traded shots back and forth. He moved most of his heroes up out of Raelinís aura. Then I would respond fire mainly with Syvarris and Zetacron. With their heightened attacks his heroes would go down quick. I moved Migol up out of the pod to counter Kaemon Awa coming up. Migol fell quick. I had taken out Atlaga, Me-Burq-Sa, Morsbane, and was working on Q-9. He moved Q-9 up and started targeting Raelin (which was smart) so she fell. Syvarris got a couple of really good attack rolls, but Q-9 rolled good defense. I had Syvarris up on height so I was rolling 2 attacks of 5 on Q-9 each time. I thought for certain he was going to drop but he didnít. They interrupted the round and said to finish our order marker, so he took his last shot at Syvarris rolling very well thereby killing Syvarris and then the game ended. I believe I had my next order marker on Hydra and I would have been able to REACH Q-9 and be within Taelordís aura and I donít think Q-9 was in Raelinís aura.

Round 2 on Ticalla Sunrise against
Werewolf Lord x 3
Major Q-10
Raelin (ROTV)

WIN

The guy I played against was real nice and he said this was his fun army. I moved the pod up slowly and he moved his heroes up slowly as well. I moved Syvarris up onto height within Taelordís aura and he was the star this game. The Zetacron went up to the Glyph of Wannok and held there for a couple of turns before Werewolf Lords took him out. His Q-10 came up the middle so I sent the Hydra out to counter that. Two wounds on the Hydra early made him ineffective. But Q-10 did go down so now I had range and he didnít. His Werewolf Lords were over by the Glyph of Wannok while Syvarris was on the other side of the board dominating with 2 attacks of 5 with a range of 9. I think he got one Lycanthropy marker out and rolled unsuccessfully for Moon Frenzy once or twice. He kept his Raelin back but Syvarris worked through the high defense whittling down the Werewolf Lords one at a time.

Round 3 on Song of the Walrus against
Fen Hydra x 2
Kaemon Awa
Raelin (ROTV)
Morsbane
Zetacron
Marcu Esenwein
Isamu

WIN

My opponent started off on a bad foot. He had turn marker number 1 on Marcu and rolled too high. I moved him over and attacked Raelin putting 1 wound on her. That may not seem like much, but later in the game I was able to take her out just barely so if that hadnít happened she would have stayed alive longer. Plus that was a forfeited turn which is rough at the start. I was able to put a couple of wounds on each Hydra with my ranged units before they got close to me making them less effective. Since he moved his Hydras up, I used my Hydra a lot more this game. 4 attacks of 5 with 8 defense was the key. Syvarris helped a bit in getting those initial wounds on his Hydras before they came up, but my Hydra was the star. But it was really due to Taelordís aura. After one of his Hydra fell I switched to Syvarris momentarily with 2 attacks of 5 (since I had moved everyone up to height except Migol) with range of 9 shooting down into his start zone. When he moved Morsbane up, I thought it was telling that he unsuccessfully tried negating Taelord, yes Taelord! Take that, Taelord bashers!

Round 4 on Common Ground against
Cyprien Esenwein
Sonya Esenwein
Sir Hawthorne
Krug
Nilfheim
Zetacron

WIN

This game was so crazy. Each hero (except Krug) was pretty much destroyed on one turn. His heroes are some of the more powerful in Heroscape, but I think my pod idea is what prevailed. Each hero of his was operating on their own (except Cyprien with Eternal Strength). We decided to place on the outside at the beginning. I put Migol out there since he hadnít done anything for me the whole tournament while Mr. Wookie put Cyprien out there. Cyprien rolled a 20 against Migol on the first turn. Then Cyprien flew straight into my pod and was taken out by my Hydra on one turn. Syvarris took out his Zetacron on one turn. He moved up Nilfheim who was taken out by my Zetacron on one turn. Nilfheim may have had one wound on him due to Syvarris, but my Zetacron rolled 3 skulls dropping a 185 point character like that. Krug came up and by the time he got to me he was plenty mad. I moved Syvarris up to height and between him and the Zetacron they finished off Krug and Sonya.

All in all, this was a pretty balanced army. Syvarris and Zetacron can start out with high attacks range of 8 and 9. Then when the battle gets close, the Hydra can shine. I wished the point limit was 10 points more because I would have put in another Hydra instead of Migol. Maybe I just didnít use him right, but he didnít do a whole lot.

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  #21  
Old August 25th, 2014, 09:08 PM
The Orange Mailman The Orange Mailman is offline
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Re: Gen Con 2014

I had a great run to try to win the 4 x 4. I was pretty excited to be 3-0 and see that if Hendal lost, I would be the champ right then and there. But if he won we would have to face off. And one of my best armies was saved for last. For those who donít know, Hendal and I faced off and he won. My inexperience at Pick Your Poison was what did it, I believe. I was perusing his armies and I thought I picked the right poison. But like Vizzini, I chose wrong.

These were my 4 armies originally.

Microcorps x 4 (I was originally thinking of doing Quasatch x 4, Granite Guardians x 4, and Deathstalkers x 4 to round this out. Iím glad I didnít.)

Tor-Kul-Na
Nagrubs x 2
Stingers x 2 (Note: by playing both of the above armies, I was sort of getting a warm up for my championship army without playing my championship army.)

Mezzodemons x 4
4th Massachusetts Line x 2 (I donít like playing the same thing everyone else is running. I like to try unique builds. I knew this one had weaknesses, but it also had strengths. The more I thought about it, the more I liked it. If I encountered something like Braxas, I could temporarily fall back on the 4th, eliminate the threat, and then switch back to Mezzodemons. Exactly 16 figures with two good squads, but usually not paired up together. But the highest natural attack is 3.)

Sentinels x 2
Raelin (ROTV)
Krav Maga Agents (The more I thought about this army, the more I grew uncomfortable with it. This is not an ďAĒ build. For the 4 x 4, you want your 4 best armies, and this wasnít it.)

So I finally settled on this in place of the above.

Greenscales x 3
Braxas
Isamu (Iím not a big fan of fillers like Isamu. But this is a good solid army. Going up against a bunch of redcoats or bluecoats, Braxas could get toasted, but then again, it could be good.)

Round 1 against Dok on Vestige.

My army:

Greenscales x 3
Braxas
Isamu

Facing off against:

Singers x 5
Raelin (ROTV)
Marcu Esenwein

WIN

Dok had to sit a figure and after looking at the line up, he chose to sit Marcu. I noticed in his write up that Marcu can be useful if Wannok is in play. Hendal had said the same thing to me in between matches. Thatís the first I heard of that, but it makes sense. I tend not to play with glyphs except when GenCon is approaching. I was surprised by how often Wannok was used this year. I think itís too powerful to be in play as much as it is. If you are going to include Wannok, you might as well include Astrid, Jalgard, Thorian, and Ivor.

I was a bit skeptical seeing 5 squads of Stingers with Raelin. Sure, Braxas would down them bypassing the high defense, but the Greenscales would have a tough time working through 5 defense. In the meantime, Braxas would have a huge target on her and be the first casualty leaving me with some pretty weak Lizards. Dok moved Raelin over, but Greenscales were up very quick. Was it quicker than he expected? Now he has the majority of his Stingers in the start zone with Raelin off to the side. Braxas was up while Greenscales were positioned by bushes for cover. I took an unsuccessful shot at Raelin with Poison Acid Breath but couldnít do much else on that turn. He used Stingers which attacked exactly 5 spaces out which was smart. He rolled a good attack to start but I rolled 4 shields for defense on one roll. He commented, ďI see you still roll the same.Ē

Now it was time for Braxas to earn her keep or go home. She had to get closer. So I moved in and started rolling fairly well for Poison Acid Breath. But he has a LOT of Stingers. Greenscales didnít do too much. Dok rolls for Stinger Drain and gets it. Now Braxas has 5 wounds. If he gets another round like that, Braxas is done and most likely he will win the game.

So what would you do? Knowing that it will only take 3 wounds to take down Braxas, would you roll for Stinger Drain? What ensued was a downward spiral where Dok felt more and more pressured like he HAD to roll for Stinger Drain. He rolled a 4 and ended his turn. However, he wisely had moved one Stinger up to engage Braxas to pin her down from moving to a better location. I stayed there with Braxas, moved Greenscales, and continued the assault. He moved another Stinger up to pin Braxas down to replace the one I killed. He rolled another 4 and ended his turn. Braxas had height on almost all of those attacks. So without the drain it was 3 attack versus 4 defense. With the drain it was 4 attack versus 4 defense which is much better. So I can see the point that in order to have the mathematical advantage, Stinger Drain is worth the risk. But for 3 out of 5 times Dok rolled for Stinger Drain, he rolled a 4 or less. That essentially is what lost him the game.

He did get it once after rolling those 2 fours, and downed Braxas, but the damage was done. I had too many Greenscales because all of his firepower had been concentrated on Braxas. Even with the weaker attack of 2, they prevailed and won the game. Since almost none of the Stingers were in Raelinís aura, he was only rolling 3 defense.

Round 2 versus Capsocrates on Ticalla Sunrise.

My army:

Mezzodemons x 4
4th Massachusetts Line x 2

Facing off against:

Nilfheim
Microcorps x 2
Isamu

WIN

This battle took place as both of us advanced on the Wannok side. (That is the glyph that swings the game, you know.) He moved up Nilfheim as I moved up Mezzodemons. This was not a good match up for me at first. A couple of Mezzodemons went down from Ice Shard Breath so I pulled them back and moved up the 4th. He had a couple of turn markers on Microcorps which were trying to gain height position in back. The 4th were able to put 4 wounds on Nilfheim before slowly being picked off by Microcorps with height. I lost all but two of my 4th, but they had left their mark on Nilfheim. He had Wannok at this point so I took out one of my 4th leaving me only one. Now it was time to move Mezzodemons back out and hope for the best. They moved within range of Nilfheim and took him down. I hadnít used any exoskeleton markers up to this point, so now I was in good shape. Their Poison Cloud allowed for good rolls against Microcorps. Even though Microcorps had better range, they couldnít kill them since I just started burning exoskeleton markers. I moved up 3 Mezzodemons, 2 for attacking and one to claim Wannok. I think I had 3-4 exoskeleton markers left and 2 Mezzodemons back in my start zone. Not sure how well Stealth Armor did for him but Isamu was downed on the first attack.

Round 3 versus Necroblade on Song of the Walrus.

My army:

Microcorps x 4

Facing off against:

4th Massachusetts Line x 4
Sergeant Alexander Drake (ROTV)

WIN

I was skeptical about this match up as well. The 4th are a great unit and having to face 4 squads of them, it seemed like it would not go well for me, not to mention that Necroblade is a great player. The majority of the action was on the Wannok side (insert my rant about Wannok being too powerful again). After he claimed Wannok, I was set to take one of my Microcorps off the board when he pointed out that I could roll for Stealth Armor. Now thatís courtesy. In the championship I would have the chance to roll for Stealth Armor against Cyprienís Chilling Touch and against Leaving Engagement Strikes. In this instance, I rolled high enough to keep that Microcorps on the board.

Both sides played really well. I whiffed toward the beginning having a round where I didnít take one unit out. But there were a couple of key points when Stealth Armor worked for a particular Agent that was in a key position. I tried to keep Microcorps exactly 7 spaces out to try to keep him from having a Wait Then Fire opportunity. I tried to use height as often as I could, but over on Wannok side he had Soldiers on the shelf above the glyph while I was down below. Some of my attacks were uphill and I ended up claiming Wannok toward the end. He whiffed in the middle on a certain round not taking out any of my units. Little by little I was seeing soldiers fall until he began putting order markers on Drake which allowed me to take out the remaining 4th. The game was called on time. I had credit for 3 cards worth of Agents and he had Drake. Considering I had Wannok and had him engaged with 3 other Agents Iím pretty sure I would have won.

Round 4 versus ALIAS14 on Common Ground.

My army:

Tor-Kul-Na
Nagrubs x 2
Stingers x 2

Facing off against:

Major Q-9
Krav Maga Agents
Deathreavers x 3

My opponent was super nice. I had seen him before at previous GenCons but this was my first match up against him. Iím not quite sure what to say about this match up except perhaps what Andrew said at the close. He pointed at my army and said, ďThatís a perfect counter for the army that I have.Ē He must have played well to be only one of 3 people to be 3-0 at this point. He and I were facing off and Hendal was facing someone that was 2-1. So IF Hendal lost and I won, I would be the winner right there. However, Hendal ended up winning (as you know) and we faced off. Anyway, back to this.

At first, I was using a combo of Stingers and Nagrubs for turn markers. He was sending out Deathreavers and also was bringing up the Krav. The idea behind his build is to tie up movement with Deathreavers so that ranged units are inaccessible. Common Ground has two raised portions one either side with a one hex passage through the middle. He perched a Deathreaver on one side 3 levels up and had two more blocking the way on the main level. Q-9 was now starting to come forward and at this point I had switched turn markers to all Nagrubs. Tor-Kul-Na successfully TrampleStomped the two Deathreavers on the main level and risked a leaving engagement from the one on height. I donít think he took a wound from that. Since Nagrubs are only 3 height, they were able to follow TKN up the middle with no engagement from the DR on height. Next thing you know, Iím working my way up to Q-9 and Deathreavers canít stop me. Q-9 whipped out Queglix but he really didnít roll that good. I think I remember him saying, ďIím going to have to do more than kill one Nagrub per turn.Ē TKN put one wound at a time on him until he fell. Next TKN worked his way over to the Krav and either TrampleStomped or successfully attacked them. He conceded when all he had left were Deathreavers while I still had TKN, some Nagrubs, and maybe 5 Stingers.

Round 5 versus Hendal on Fossil.

Here is where my inexperience at GenCon and other tournaments came through. Hendal and I had to face off and it was Pick Your Poison, which I didnít even know what that meant. Megasilver was there to explain. Good thing too because I donít think the game manager knew and Matthias wasnít around. I had to look through his 4 army builds and pick one while he was doing the same for my 4 army builds.

I donít even remember what all his builds were, but I had remembered that he told me he had run the exact same army of Braxas, Greenscales x 3, Isamu. So when I began looking at his 4 army builds, I remembered my near loss against Dok. If I could get Braxas to fall right away, the Greenscales would follow with whatever I had since I had range in every army. So perhaps I didnít look through his builds very thoroughly because I knew that army had a weakness.

He immediately knew what army of mine he wanted to face. Microcorps x 4 has some advantages, turn marker management for one, but if you canít get height, itís going to be rough, real rough. Fossil doesnít have a whole lot of height. So he picked Microcorps at the same time I was picking Braxas. So when I picked my poison, I literally picked my Poison Acid Breath. While Stealth Armor works against a lot of things, it doesnít work against that. So it was a bad match up for me, but hey, I picked it.

My army:

Microcorps x 4

Facing off against:

Braxas
Greenscales x 3
Isamu

As far as the playing, I believe I made one mistake at the beginning. I forfeited at least one attack (from height at that) because I was trying to stop Braxas from moving in closer by positioning my Agents in such a way as to prevent it. I miscalculated, Braxas moved in anyway, so all my maneuvering and not attacking was for nothing. Braxas stayed on height and systematically began downing my Agents. I couldnít get height so I was only rolling two attack dice. It was a very short game.

But it was really fun to lose to Hendal. Heís such a fun guy (or fun-gi). He was dancing all around happy that he got some dice. I, however, was keen on taking an Agent Skahen which I didnít have. I have been using a Nakita Agent proxy with a printed card, but now I have the real deal.

So hopefully Iím a little more experienced about tournament play after this GenCon. I enjoy playing 4 x 4 because I donít like to play with the same units over and over again. Plus you get to play against a wide range of units because people are running 4 different builds. I really didnít think Iíd do that well, but winning against 4 great players like Dok, Cap, Necroblade, and Andrew, and using a couple of odd builds was a real treat.

Have fun and stay busy - Luke 19:13

The Orange Mailman
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  #22  
Old August 25th, 2014, 09:22 PM
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Re: Orange Scape featuring GenCon 2014

Quote:
Here is where my inexperience at GenCon and other tournaments came through. Hendal and I had to face off and it was Pick Your Poison, which I didn’t even know what that meant. Megasilver was there to explain.
I don't remember saying that to you.
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  #23  
Old August 26th, 2014, 07:29 PM
The Orange Mailman The Orange Mailman is offline
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Re: Orange Scape featuring GenCon 2014

It was you all the way. You were in the middle of something else, though, as me and Hendal were trying to figure out what to do for Pick Your Poison. You and someone else were both saying the same thing so then we went up to the game manager and asked if we had to face off, and if we did, could we get started now even though the other games weren't finished. He said we did have to face off. So then I asked, "What is Pick Your Poison?" He said, "Pick Your Poison? What's that?" I said, "That what I'm asking you. That's what it says it will be for the final on the website. So what is it?" He just kind of looked confused, and then you spoke up and explained it again. After you explained it he said, "Yeah, we'll go with that." I said, "It sounds like you're guessing." That wasn't nice though. I shouldn't have given him a hard time like that.

Have fun and stay busy - Luke 19:13

The Orange Mailman
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Old August 26th, 2014, 08:16 PM
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Re: Orange Scape featuring GenCon 2014

Ahh, I remember now. Thanks for the reminder @The Orange Mailman .
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