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  #13  
Old June 13th, 2007, 02:43 PM
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Hex_Enduction_Hour Hex_Enduction_Hour is offline
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Quote:
Originally Posted by Aldin
And Hex, for the price of a unit of Gladiatrons you can interdict a twelve hex wide front behind which are the valuable ranged units. It isn't the toe-to-toe with the rats you're paying for, it's the impenetrable line.
Sweeeet. I like it! I truly do.
It would be fun to field the Glads sans Blasts again someday.

Quote:
Originally Posted by Aldin
~Aldin, who would rather be the guy with the rats
But of course.
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  #14  
Old June 21st, 2007, 08:19 PM
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I have acquired the rats recently (only 2 squads) and have put them into play. WHOOAA!!! The best 40 points spent period. They just frustrate the opponent to no end, especially when there's glyphs involved. In my last game with them they actually overcame the loss of Nilfelheim (stupid summoning glyph right at the beginning with no markers on Nilf) and helped me win the game with just them and Raelin, and Guilty left. They destroyed 3 Kozuke Samurai. 3 attack w/ glyph and height against 3 def will do it. They destroyed 2 nakita agents, and put 3 wounds on Drake. Every time my opponent tried to engage them to kill them, which was especially tough when they're holding the glyph of Jandar. I would disengage them and then reengage on their next turn and attack. Raelin has been a first draft for me almost every time, but I think that these rodents may have just taken over that claim.

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  #15  
Old June 22nd, 2007, 08:35 PM
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Now that I have two squads of these rodents, I love them even more! They're so useful and effective. Even though they don't usually kill 40 points worth of figure(with their one die attack), they are about 200 pts. worth of annoyance to the opponent

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  #16  
Old June 22nd, 2007, 08:48 PM
ProfessorDocker ProfessorDocker is offline
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ProfessorDocker Woo who?
Book of Deathreavers

If you're using orcs, Grimnak could work pretty well. He can Chomp them and not worry about scatter, and then attack them in the same turn. Not to mention his bonding possibilities.

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  #17  
Old June 24th, 2007, 10:46 PM
fejkl fejkl is offline
 
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fejkl Woo who?
Brunak's also a good counter for them, provided you have enough points left for the late counter to your opponents' late Reaver pick. Blood Hungry would negate scatter very nicely.
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  #18  
Old June 24th, 2007, 10:51 PM
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If anyone's interested the Deathrever's currently are ranked the most effective unit in my Most Effective Unit Chart

http://heroscapers.com/community/sho...=9117&start=30

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  #19  
Old July 7th, 2007, 10:14 PM
The Super Atheist The Super Atheist is offline
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These bastards killed my last two airborne elite guys! *sigh*


yeah, draft 2 deathreaver squads, they kept the red samarai at bay from my krug with 7 wounds for a long time.
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  #20  
Old July 8th, 2007, 08:03 AM
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Whenever i get these guys i use them as distracters rather than attackers.
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  #21  
Old July 8th, 2007, 09:05 AM
The Super Atheist The Super Atheist is offline
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i use them as a giant moving shield
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  #22  
Old July 8th, 2007, 03:15 PM
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I use them to tie up ranged units. And to maybe get in a luck skull to inflict a wound. I also use them to annoy my opponent

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  #23  
Old July 20th, 2007, 11:40 AM
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MrBarkypants MrBarkypants is offline
 
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MrBarkypants Woo who?
Carr is pretty effective removing at removing this vermin away from ranged guys.

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  #24  
Old July 20th, 2007, 11:48 AM
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Quote:
Originally Posted by MrBarkypants
Carr is pretty effective removing at removing this vermin away from ranged guys.
How do you figure? He can only attack once, then the rats scatter. I would say kaemon awa or Q9 would be better with their special attacks
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