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  #1  
Old February 10th, 2015, 02:55 PM
Porkins's Avatar
Porkins Porkins is offline
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The Holocron of Bespin Guards

The Holocron of Bespin Guards

Small Expansion 2: Cloud City




figure card:


Rectangular Cards
Spoiler Alert!



The figure used for this unit is a Star Wars figure from the Rebel Storm set. Its model number and name are #41/Bespin Guard.
The figure used for this unit is a Star Wars figure from the Imperial Entanglements set. Its model number and name are #27/Bespin Guard.



______________________________________________________________

Character Bio - Formally called the Bespin Wing Guards, Bespin Guards comprised the largest segment of Cloud City Control, and were placed under the command of the Baron Administrator of Cloud City, the city's central computer, or the Administrator's cyborg aide Lobot. Bespin Guards were not simply security guards on Cloud City; officers had a range of duties, from police to meteorologists, customs inspectors, and crisis controllers. Despite this array of multi-tasking, the Bespin Guards were at one time highly disorganized and corrupt. It took the efforts of Lando Calrissian to reshape his security forces into a streamlined organization. Though the Bespin Guards continued to serve Cloud City after Lando Calrissian's departure, small pockets of corruption grew among the security forces during the rule of the New Republic. This was thought to have been caused by the overflow of criminal activity on Cloud City.
______________________________________________________________

-Rulings and Clarifications-
• N/A
______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:
Classic:
WARDEN 816 : Guard Leadership
Being Guards, Bespin Guards may benefit from Warden 816's GUARD LEADERSHIP special power.

HoSS:
LOBOT : Network Uplink
Being an Independent Guard Squad, Bespin Guards may benefit from Lobot's NETWORK UPLINK special power.

LOBOT / LANDO CALRISSIAN : Effective Administration
Being an Independent Guard Squad, Bespin Guards may benefit from Lobot's EFFECTIVE ADMINISTRATION special power.

JABBA THE HUTT : Underworld Connections
Being figures who follow the Independent faction, the Bespin Guards may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.

BIB FORTUNA : Underworld Recruiter
Being Guards who follow the Independent faction, the Bespin Guards may benefit from Bib Fortuna's UNDERWORLD RECRUITER special power.


C3V, SoV & Marvel:
• N/A




Synergy Benefits Offered:
Classic:
• N/A


HoSS:
COORDINATED DEFENSE : Bespin Guards and Administrators
Bespin Guards and Administrators may benefit from Bespin Guards' COORDINATED DEFENSE special power. Current Administrators include Lobot and Bib Fortuna.


C3V, SoV & Marvel:
• N/A
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Power Rankings-
• TBA
-Heroscapers Community Contributions-
• First playtest: heroscaper2010
• Second playtest: Porkins
• Third playtest: Yodaking
• Fourth playtest: Tai-Pan
• Fifth playtest: TREX
• Art by: mac122

Last edited by mac122; February 16th, 2020 at 05:34 PM. Reason: Added rectangular cards
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  #2  
Old February 10th, 2015, 02:56 PM
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Porkins Porkins is offline
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Re: The Holocron of Bespin Guards

Bespin Guards
Independent
Human
Common Squad (3 man squad)
Guards
Dutiful
MEDIUM 5

Life 1
Move 5
Range 6
Attack 2
Defense 2
Points 70

CORRUPTION
Bespin Guards you control who are not within 6 clear sight spaces of an Administrator you control may not make any leaving engagement attacks.

COORDINATED DEFENSE
When defending against a non-adjacent normal attack with a Bespin Guard or an Administrator, roll one additional defense die for each Bespin Guard you control adjacent to the defending figure, up to a maximum of +3 dice. After rolling defense dice and placing any wound markers, you may move the defending figure and up to 3 adjacent Bespin Guards you control 1 space for each shield rolled, up to a maximum of 3 spaces per figure.
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  #3  
Old July 7th, 2015, 01:33 PM
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Re: The Holocron of Bespin Guards

No PDF link?
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  #4  
Old July 7th, 2015, 01:42 PM
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Re: The Holocron of Bespin Guards

Quote:
Originally Posted by Smithy Winfred View Post
No PDF link?
Fixed!


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  #5  
Old July 19th, 2015, 10:58 AM
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Re: The Holocron of Bespin Guards

Quote:
Originally Posted by Porkins View Post
COORDINATED DEFENSE
When defending against a non-adjacent normal attack with a Bespin Guard or an Administrator, roll one additional defense die for each Bespin Guard you control adjacent to the defending figure, up to a maximum of +3 dice. After rolling defense dice and placing any wound markers, you may move the defending figure and up to 3 adjacent Bespin Guards you control 1 space for each shield rolled, up to a maximum of 3 spaces per figure.
I read this that even if you have zero Bespin Guards adjacent to a defending Bespin Guard or Administrator, you get to move the defender after defending a non-adjacent attack. Is that correct?
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  #6  
Old July 19th, 2015, 05:46 PM
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Re: The Holocron of Bespin Guards

Yes.
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  #7  
Old January 27th, 2016, 06:37 PM
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Re: The Holocron of Bespin Guards

The following needs to be added to the Bespin Guard synergies:

JABBA THE HUTT : Underworld Connections
Being figures who follow the Independent faction, the Bespin Guards may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.

BIB FORTUNA : Underworld Recruiter
Being Guards who follow the Independent faction, the Bespin Guards may benefit from Bib Fortuna's UNDERWORLD RECRUITER special power.

Last edited by Porkins; January 27th, 2016 at 07:01 PM. Reason: Added.
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