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  #3193  
Old September 29th, 2019, 12:08 AM
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Re: Suggestions for the C3V Design Team

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Originally Posted by Pumpkin_King View Post
I really, really like the idea of gluing a flag onto the back of that dwarf bard. You could come up with an awesome drum-based ability.
The flag needs to be a separate piece--he already has a lyre strapped to his back.


...and I don't think Games Workshop banner bits will be available in sufficient quantity to be used for a custom submission, each listing seems to have only one or two pieces.

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  #3194  
Old September 29th, 2019, 12:44 AM
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Re: Suggestions for the C3V Design Team

[tertiary ability]


DON'T THROW OFF MY GROOVE 15
If an opponent’s non-Huge figure moves adjacent to an unengaged 'Robert Redbeard,' roll the 20-sided die. If you roll a 15 or higher, the opponent’s figure receives a wound.

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  #3195  
Old October 6th, 2019, 06:55 AM
Kerr-Chung Kerr-Chung is offline
 
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Re: Suggestions for the C3V Design Team

I got one that so far doesn't seem to have been done. Jim Henson's Labyrinth board game came out a couple years ago. Game is meh, but figured are pretty cool.

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  #3196  
Old October 6th, 2019, 05:34 PM
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Re: Suggestions for the C3V Design Team

They appear to be unpainted, unfortunately.

Your custom probably has too much Defense.
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  #3197  
Old June 18th, 2020, 02:24 AM
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Re: Suggestions for the C3V Design Team

I think that Feylund would make a better home planet for the upcoming goblinoid units than a D&D planet would. Heroscape's dedicated "sword and sorcery" world could accommodate goblins with few thematic objections, and Pathfinder 2's art style clashes with D&D's depiction of goblins while matching that of the races of Feylund.

Pathfinder goblins have slender frames like the elves, vampires, and Anubian wolves; oblong heads like Feylundian trolls and giants; solid red eyes like most Feylund monsters, such as Anubians, trolls, zombies, Rechets, and the Dumutef; protruding fangs like the wolves and the large humanoid monsters; and long, pointed ears like the majority of Feylund's inhabitants. Moreover, these figures' bright, unnatural skin tones distinguish them from D&D's goblinoids as effectively as the Grut orcs' blue hues separate them from the D&D orcs, further contributing to this immediate difference in appearances.
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  #3198  
Old June 18th, 2020, 11:58 AM
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Re: Suggestions for the C3V Design Team

Good suggestion!

Welcome to the site!

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  #3199  
Old June 18th, 2020, 12:00 PM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Blue Trails View Post
I think that Feylund would make a better home planet for the upcoming goblinoid units than a D&D planet would. Heroscape's dedicated "sword and sorcery" world could accommodate goblins with few thematic objections, and Pathfinder 2's art style clashes with D&D's depiction of goblins while matching that of the races of Feylund.

Pathfinder goblins have slender frames like the elves, vampires, and Anubian wolves; oblong heads like Feylundian trolls and giants; solid red eyes like most Feylund monsters, such as Anubians, trolls, zombies, Rechets, and the Dumutef; protruding fangs like the wolves and the large humanoid monsters; and long, pointed ears like the majority of Feylund's inhabitants. Moreover, these figures' bright, unnatural skin tones distinguish them from D&D's goblinoids as effectively as the Grut orcs' blue hues separate them from the D&D orcs, further contributing to this immediate difference in appearances.
Good thoughts. Thanks for sharing, and welcome to the board!

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