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  #1201  
Old February 19th, 2019, 07:00 PM
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Re: Competitive Unit Congress

There's a typo in the compiled PDF of all accepted changes:

The Grok Riders' Mark of the Warlord says "adjacent" instead of "within 4 clear sight spaces".

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  #1202  
Old February 19th, 2019, 09:25 PM
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Re: Competitive Unit Congress

That’s my file with exports I made from MSE cards. I need to fix a lot actually. I want to say I will this Saturday but no guarantee. Eventually...

I also have other ideas for changes to my CUA cards (see signature). I just really with more tournaments allowed CUC cards.
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  #1203  
Old February 19th, 2019, 09:35 PM
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Re: Competitive Unit Congress

Come down to Dallas and I'm sure that you'll find a tournament that will.
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  #1204  
Old October 25th, 2019, 02:32 PM
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Re: Competitive Unit Congress

Well, we've been testing Acolarh again and don't think we are quite there. Even with the pending change that we have, it doesn't seem to be enough. We are going to try and give him a little more utility and bump his stats just a hair to keep him alive and possibly interesting.

Here is the revised proposal we are testing.

Unit: Acolarh
Proposal: Reduce points to 80. Change LEAF OF THE HOME TREE AURA as follows, "When any elf you control within 8 <omit> spaces of Acolarh receives enough wounds to be destroyed, you may roll 12 Ullar Valkyrie dice..."

Change Ullar's Amulet to affect all units who follow Ullar who are within 2 clear sight spaces.

Change Attack to 4 and Defense to 3.

This is more than we really like to change with the CUC, but we think that each of these is pretty much minor tweaks to the existing powers of the unit and shouldn't cause too much confusion.

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Competitive Unit Congress
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  #1205  
Old May 27th, 2020, 12:58 PM
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Re: Competitive Unit Congress

Is this project still active? Just curious. Some of these changes really swing them to the "A" power range. I like it. Einar Imperium's time to shine for sure.
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  #1206  
Old June 12th, 2020, 09:51 PM
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Re: Competitive Unit Congress

Quote:
Originally Posted by GeneralRolando View Post
Is this project still active? Just curious. Some of these changes really swing them to the "A" power range. I like it. Einar Imperium's time to shine for sure.
We are still testing things here and there, but we aren't churning through the changes these days. It's slowed down.

I need to get back into the swing of things and get a few more of our tested figures posted here.

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  #1207  
Old June 14th, 2020, 12:24 AM
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Re: Competitive Unit Congress

Glad this is not completely dead. Maybe we can get an Online event with both accepted and proposed CUC changes.

Quote:
Originally Posted by Dignan View Post
Well, we've been testing Acolarh again and don't think we are quite there. Even with the pending change that we have, it doesn't seem to be enough. We are going to try and give him a little more utility and bump his stats just a hair to keep him alive and possibly interesting.

Here is the revised proposal we are testing.

Unit: Acolarh
Proposal: Reduce points to 80. Change LEAF OF THE HOME TREE AURA as follows, "When any elf you control within 8 <omit> spaces of Acolarh receives enough wounds to be destroyed, you may roll 12 Ullar Valkyrie dice..."

Change Ullar's Amulet to affect all units who follow Ullar who are within 2 clear sight spaces.

Change Attack to 4 and Defense to 3.

This is more than we really like to change with the CUC, but we think that each of these is pretty much minor tweaks to the existing powers of the unit and shouldn't cause too much confusion.
5 different changes is way too many. Change LEAF OF THE HOME TREE and either points OR Defense - attack is OK to be low for a flagbearer, and the ULLAR's AMULET is not the best but OK if you do Elf Pod with Uglinesh, Haduc, et al.

Another idea is maybe add my Competitive Unit Alters idea of Evasive 1 as opposed to straight adding 1 to defense. Although I do like your Aura idea of removeing clear sight restriction in addition to more dice.
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