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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Here's what I'd do, running with LO's power and simplifying:
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I get the desire for the defense stuff to rep his teammates' shift in attitude, but it doesn't totally scan for me on top of being a bit involved. I see Abe as more of a high-level planner than a tactical type. I'd expect a passive form of his leadership for him to be more like "bonus to initiative when you trust him, subtraction when you don't". I also don't think we need the personality modification stuff. Not that I don't dig trying to mirror Ock's Sinister Six power, but I think Beetle should be able to join up with the Sin Six easily, and he doesn't have a pressing reason for that sort of personality hook. (With Ock the main reason for that was to have a tag we could use on new Sin Six members that aren't Criminals/Thieves, while also having a way to make the existing Spidey villains work in the synergy. Sinister Syndicate doesn't have that same problem of very broad membership - Beetle helmed a much more specific group that's easier to capture) On a different note, I think your Suction Grip power might also be a little too good - cheese with that would drive his cost a bit and I don't remember that being a huge deal for him. (He definitely has those suction gloves, but I think of him as an active fighter and not someone who just grapples you and ties you down) Oh, I know @Yodaking also had some Beetle thoughts and maybe a write-up hanging out somewhere. (EDIT: Sorry if I'm throwing a lot at you, but I've got a lot of Spidey thoughts!) |
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Re: Public Design Workshop
No, thank you for your thoughts!
I'd lke to keep a lil shout out to those ridiculous gloves, what if I bumped the req to 16? It could probably be just for Beetle as well. And yeah, I can see dropping the Crime Lord Mastermind cause they'll probably be running in there anyway, I'll wait for Orange's input on the rest. |
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Re: Public Design Workshop
Orang, not orange - it's short for orangutan, the avatar's a clue.
I actually disagree with Ronin on the gloves, since they only block movement via special powers, not normal movement. I like what Ronin has for the power, and I like the idea of representing trusting him or otherwise with an initiative boost/malus. |
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Re: Public Design Workshop
Maybe the initiative could be tied to Beetle being wounded? If he is unwounded, you get the bonus. If he has X amount of wounds, you subtract that number instead.
Or maybe, initiative bonus while you don't have any figures destroyed. No bonus/subtraction when any unit you control is destroyed. Maybe something like : INITIATIVE POWER When rolling for initiative, you may add +1 to your roll for each Assassin, Criminal, or Thief Unique Hero you control, to a maximum of +3. When an Assassin, Criminal, or Thief Unique Hero you control is destroyed, you may not activate this power for the rest of the game. Either way, the idea is that his allies trust him, up until Beetle starts getting beat up, or one of their allies gets taken down while under his leadership. |
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Re: Public Design Workshop
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Edit: The title's a clue, though. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Yeah, Ronin is correct that I have a write up for him somewhere. It was very early on back when I was a sidekick, I'll have to try and dig it up. It was more combat related so maybe you could find something about it you liked to go along with that leadership power. He's got a cool mini IMO, so I'd be happy to see him get carded and arrive on my game board.
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Re: Public Design Post
Found it! This post was made back in 2008, so take it with a grain of salt. I've come a long way as a designer since then.
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Re: Public Design Workshop
Here's an interesting idea, a trade off of sorts.
(With 6 defense) When rolling for initiative, you may add +1 to your roll and must subtract 1 from Beetle's defense for each Assassin, Criminal, or Thief Unique Hero you control, to a maximum of 4. Once per game, after revealing an Order Marker on any card you control and instead of taking a turn with that card, you may choose any two Unique Heroes you control that are Assassins, Criminals, or Thieves. Beetle may be one of the chosen Heroes. Take a turn with each chosen Hero, one at a time. You may not take any additional turns. Good/bad? |
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