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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#109
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Re: The League of Extraordinary Gentlemen Workshop
And Jekyll and Hyde.
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Last edited by Splash; July 15th, 2022 at 01:02 PM. |
#110
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Re: The League of Extraordinary Gentlemen Workshop
Cool stuff Splash, dig these designs. Unstoppable Brute is really cool.
I feel like it would be hard to get Mina's bonding going, 4 Life/3 Def is pretty vulnerable, even with the 3rd power. Would any of the League members have something to keep her covered? Could see her bonding working if there is an opposing figure within 4/5 clear sight spaces if it played out to be too tough to use. Quote:
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#111
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Re: The League of Extraordinary Gentlemen Workshop
I'm just kinda unsure on exactly how her League should work yet, I know for sure she should boost initiative and do bonding, but not much beyond that. I had had her + 1, then her + 1 plus another 1 if she was engaged, but I think the worry was she'd just be paired with bruisers.
I still like the general idea, thinking more on it, I don't think the engagement thing is even neccessary, giving her more general leader bonding should be fine and less complicated compared to army build/initiative boost requirement. And a clear sight thing to keep it reasonable, since they don't exactly have walkie talkies or anything. Quote:
edit: I'll probably drop the Personality thing to since it's still kind of a lot. Last edited by Splash; July 13th, 2022 at 07:56 PM. |
#112
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Re: The League of Extraordinary Gentlemen Workshop
Looking over Skinderella's ideas again, for her bonding, I think a one moves and one attacks would work well for the faction. Especially since Quatermain can shoot from a distance and you'll want to move up with Hyde or someone else. Then once they're engaged you can move up Quatermain for his better SA and getting him in range for the Leader Assist power.
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Last edited by Splash; July 15th, 2022 at 12:31 PM. |
#113
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Re: The League of Extraordinary Gentlemen Workshop
My advice is to depower and simplify a bit. It’s a lot going on in a single power and it’s still a pretty strong generalist effect for a leader to have. I’m thinking the initiative thing should probably be split off into its own thing?
The benefit of the “two turns but limited” approach is that you can have lots of characters with abilities that trigger on those turns, even if they can’t move/attack. If you want to go that route, I’d focus on giving her allies lots of powers thag trigger ‘before/after taking a turn’, ‘after moving and before attacking’, etc. |
#114
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Re: The League of Extraordinary Gentlemen Workshop
By jove, I think I've got it. Well something anyway.
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Last edited by Splash; July 15th, 2022 at 12:53 PM. |
#115
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Re: The League of Extraordinary Gentlemen Workshop
I'm not sure how well the theme is scanning on those powers given the number of specific hoops involved.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#116
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Re: The League of Extraordinary Gentlemen Workshop
My only issue is we had a very easy hook for them all to be Extraordinary and currently we have gone away from that with Hawley. IMO, it is much more elegant than multiple class callouts.
@Splash
any reason why you went away from that? (Sorry, I have been unable to keep up with the design as it developed.)
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#117
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Re: The League of Extraordinary Gentlemen Workshop
Just posting some real rough drafts here to revisit later. Dorian Gray isn't in the comic, but Marvel did a book and apparently he's a character in Witchblade. He's also extravagantly villainous in the movie.
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Last edited by Splash; July 23rd, 2022 at 08:40 PM. |
#118
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Re: The League of Extraordinary Gentlemen Workshop
Before this faction gets too far along, think it's worth revisiting whether or not to do keywords. Was there really much opposition to them? Seems like the cleanest way to do it so long as you can decide on a keyword that works.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#119
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Re: The League of Extraordinary Gentlemen Workshop
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https://3dmixers.com/m/1211-28mm-sci...th-harpoon-gun or perhaps these U-Men heroclix Quote:
Last edited by Splash; July 27th, 2022 at 01:41 PM. |
#120
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Re: The League of Extraordinary Gentlemen Workshop
And Nemo.
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