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#301
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
I'm going to propose a change to Stealth Flying and a price decrease to 110.
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#302
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
I like Stealth flying, not sure if 110 is too low or not, but definitely less than 145. Before we want to go with 110 for sure, any final talk of increasing aura to 5 or changing the spirit. FWIW I like spirit and aura worded where they are but think an aura of 5 would be nice (50% more hexes covered), even if it bumps unit cost up a bit.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#304
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Quote:
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#305
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Even though I'm not a member of this pod, having playtested Velkhor pretty extensively, I'd agree with the proposal to add Stealth Flying and keep the aura at 4 spaces. Also, don't discount the offensive potential of Velkhor himself. With stealth flying and 6 move (7 with Morgoloth!) he should almost always get height, and 4A+his aura should be enough to reliably deal at least one wound on most attacks.
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#306
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
OK we can try Stealth Flying and a price decrease to 110. - I send/accept proposal.
I feel bad I have not really playtested much in the last year. Actually, I haven't played Herosape in general much the past year, and when I do it is either AotV playtesting or Online tournaments. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#307
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Pinging the other members of Pod 1 to see if they have any strong thoughts on the proposed change to Stealth Flying and 110 points:
@Fakeraistlin @Jaur0n @The Long eared bat Otherwise, I think that enough time has passed that we can probably call this vote. Proud Member of Platyfly!
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#308
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Stealth Flying and 110 points seems fine to me.
Long live heroscape |
#309
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Stealth and reduction is good.
Just went through the past threads that have been going on the past year and some..Finally was able to reset my password/accounts.... and get back on this.... |
#310
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Just ran Valkhor with Morgoloth and the Wolves of Bandu. It was a fun build. I ran Valkhor at 110 with stealth (not changed on the first page). I used Valkhor in support (only attacked once and missed). He did not die (this was against zombies, Shades and Ataraxis), but I used the Frailty Aura often. I agree that an increase in aura (along with the stealth and 110 points) would be too much. 4 seemed to work well. I did have to move him up, but really didn't mind if he died so I could use his second power.
What GenCon taught me was to assume only one skull on three dice! |
#311
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
Quote:
@Scytale it looks like the OP needs to be updated with the change to Stealth Flying and a price drop to 110, whenever you have a chance. If anything, I think he might be a bit overpowered at 110 with Stealth Flying, but I'm happy to test it out and see. I'll never complain about increasing the competitiveness of wolf builds |
#312
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Re: [Pod 1] Velkhor (Ob Nixilis, Demon of Spite) - Playtesti
We currently have two other heroes sitting at 110 as well. Not saying they're all correct, but I'd be happy to see one of them move.
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