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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#205
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Re: Ixe's Custom Units
Quote:
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#206
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Re: Ixe's Custom Units
In the interesting of making up for my lack of Ullar units, here is some Ullar Cavalry. I know wonder if I can round out the cavalry for other factions as well.
These are Kelt Centaurs 1, 2 and 3 from Rakham Kelts - Sessair. NAME = Centaur Axecrashers GENERAL = Ullar PLANET = Feylund SPECIES = Centaur CLASS = Warriors PERSONALITY = Wild SIZE = Large 6 COMMON SQUAD LIFE = 1 (3 Figures) MOVE = 8 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 120 FRENZY 16 After taking a turn with the Centaur Axecrashers, roll the 20-sided die. If you roll a 16 or higher, you may take another turn with the Centaur Axecrashers. FRENZIED STRENGTH Add one to the Centaur Axecrashers' Attack value for each previous turn they have taken since you revealed an Order Marker on this card. The Axecrashers act as cavalry for Ullar, charging into battle and raining down heavy blows with their sturdy axes. Like some other Ullar units, they can enter into a frenzy where they keep riding around the battlefield and trampling the enemy beneath their hooves. As opposed to some other units, they are particularly invigorated by this Frenzy and draw extra strength from this state. I tried to keep these guys in tradition with other cavalry units: That is to say an expensive, fast 3 figure squad that can hit hard and isn't particularly good. They are just as vulnerable as the others and their attack can't be boosted as reliably, but I did give them a higher base attack and they are probably a bit better given the frenzy. I am tempted to drop their attack to 3 and increase their frenzied boost to 2 but frenzying is already such an upside that I don't want to heap more on it. Besides, I prefer them to be somewhat useful without jumping through too many hoops. As always, comments are greatly appreciated. Last edited by Ixe; November 3rd, 2014 at 01:39 PM. Reason: Scaling Frenzied Strength |
#207
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Re: Ixe's Custom Units
If you take 3 turns in one turn, do you get +2 attack on the third turn?
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#208
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Re: Ixe's Custom Units
Good question. That is certainly not the intention. I could add "until the end of the turn" or something to that extent to help clarify but it does not seem that other units that have similar conditional boosts have any question of whether or not it continues to scale up.
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#209
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Re: Ixe's Custom Units
I think it would be really cool if the extra attack dice stacked each time you got an additional frenzy. I just like the idea of centaurs going absolutely crazy, attacking with more and more ferocity. It falls into their wild theme.
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#210
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Re: Ixe's Custom Units
The Centaur Axecrashers seem like a good fit to the cavalry class of units, which are infamously overpriced. Three figures with only 3 defense for 120pts fits right in with them.
Frenzy on an expensive unit is much different than on a cheap one. With Vipers or even Aubriens you can field a lot of them and expect the occasional Frenzy. With a unit as costly and weak defensively as this, it's unlikely you'll get to see a Frenzy happen. Which makes them incredibly swingy. Frenzied Strength makes that even moreso. I do not think it's clear that Frenzied Strength does not stack over multiple frenzies. It obviously would not be a permanent increase (similar to Wait Then Fire), but powers like that aren't worded clearly which makes them "play what seems right" powers. In this case, I couldn't tell by looking if you intended them to continue to boost if they continued to Frenzy or not. |
#211
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Re: Ixe's Custom Units
Thanks for the comments, everyone. I went ahead and changed my mind so that the attack bonus does scale with each successful Frenzy. I have attempted to adjust the wording to make that more clear.
Like all the other cavalry, these guys will be unreliable with their price and not particularly good. With Frenzy, they will also be naturally swingy. On average, Frenzy makes it so a three figure squad acts like one with 4 figures instead, but this only really holds up if you roll enough times. While it may be true for them for multiple games, there is enough variance that they will sometimes be incredible and otherwise be pretty miserable. Frenzied Strength makes them more swingy, and I decided to amp it up and let them swing some more. Now I can justify their cost by saying that they basically need to be. Heroscape is full of plenty of units who cost a ton because they basically have to. Their ability is just so high impact with a lucky set of rolls that they can warp the game, even if they are not that good on average. I'm comfortable with the Axecrashers being able to fall into that camp. |
#212
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Re: Ixe's Custom Units
I've meant to post this before, but I really love the Axecrashers! Those scuplts are beautiful and the fact that you decided that the attack bonus does stack only helps sell the unit even more! These guys, Mittens, and some Vipers would prabably raise hell against your opponents... At least in 1 on 1 matches.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; November 2nd, 2014 at 07:36 PM. Reason: Too bad it looks like the minis are horrifically expensive lol |
#213
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Re: Ixe's Custom Units
How's this sound?
FRENZIED STRENGTH Add one to the Centaur Axecrashers' Attack value for each previous turn they have taken this turn. |
#214
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Re: Ixe's Custom Units
Quote:
FRENZIED STRENGTH Add one to the Centaur Axecrashers' Attack value for each previous turn they have taken since you revealed an Order Marker on this card. These guys are awesome! |
#215
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Re: Ixe's Custom Units
Thanks for the comments and recommendations on how to tweak the Axecrasher's power wording. I've gone with IshMEL's for now.
I've also noticed that I only had 1 Aquilla unit to this point, so here is in the interest of changing that: This is the Dragonborn Defender from D&D Miniatures - Against the Giants. This is the Dragonborn Paladin of Bahamut from D&D Miniatures - Demonweb And this is the Male Dragonborn Warlord from D&D Miniatures - PHB Heroes Series 2 NAME = Helmspire Dragonshields GENERAL = Aquilla PLANET = Eberron SPECIES = Dragonborn CLASS = Paladins PERSONALITY = Ferocious SIZE = Medium 5 COMMON SQUAD LIFE = 1 (3 Figures) MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 4 POINTS = 80 DRAGON BREATH SPECIAL ATTACK Range Special. Attack 3. Choose 3 spaces in a straight line from the attacking Helmspire Dragonshield. All figures on those spaces that are in line of sight are affected by Dragon Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. If Dragon Breath Special Attack is used, the 2nd and 3rd figures that moved this turn cannot attack. DIVINE BONDING Before taking a turn with the Helmspire Dragonshields, you may first take a turn with any Paladin or Cleric Hero you control. SMITE EVIL When attacking an opponent's figure who follows Utgar or Valkrill, Helmspire Dragonshields receive 1 additional attack die. The Helmspire Dragonshields are as stalwart as they are ferocious. They are ready to wield their faith and power as a weapon, channeling that power to smite evil wherever they see it. They follow a rigid path for their deity and understand those who follow similar paths, coordinating their efforts. Furthermore, they can draw upon the breath of their heritage to burn away their enemies. These guys are particularly potent against "evil" enemies and provide a huge boon of support for Rhogar Dragonspine and Ana Karithon both. In a pod with both of their heroes against Utgar forces, they can get 4 activations of 4 attack and sit behind a sturdy 5 defense. Outside of these match ups, they come up wanting alongside a squad like the Knights of Weston. I was a little on the fence with them. I wanted the bonding to throw a bone to some otherwise unused heroes and I feel like the Smite Evil ability captures the Paladin theme quite well. They don't however, have much of anything that ties them to being dragonborn. I was tempted to try to work in some kind of breath special attack onto their card and, despite the fact that I don't like making my bonding squads terribly complicated, I went with it anyway. As always, comments are greatly appreciated. Last edited by Ixe; November 10th, 2014 at 04:38 PM. Reason: Added breath |
#216
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Re: Ixe's Custom Units
I've grown a liking for Rhogar, but sometimes it seems like a wasted OM to bring him alongside your heroes. I think a squad that bonds with him helps that. I'm trying to decide if I think four attacks of 3-4 and reliable healing is overpowered. I don't think so, given their point cost. Also that would be hard to determine without playing them. Overall, I like them a lot.
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