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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Green Arrow (Oliver Queen) (Justice League)
The Book of Green Arrow (Oliver Queen) (Justice League) C3G DC PUBLIC COLLECTION 24 AIN'T EASY BEING GREEN Comic PDF Mini PDF The figure used for this unit is a DC Heroclix figure from the DC 75th Anniversary set. Its model number and name are #13 / Green Arrow. _________________________________________________________________ Character Bio - Oliver Queen is the Green Arrow: the emerald archer with a passion for justice and pretty ladies. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by japes; January 25th, 2022 at 02:35 PM. |
#2
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Re: The Book of Green Arrow (II) (breathing)
NAME = GREEN ARROW
SECRET IDENTITY = OLIVER QUEEN SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CHAMPION PERSONALITY = CHARMING SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 8 ATTACK = 4 DEFENSE = 5 POINTS = 210 ARROWS OF JUSTICE At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante, to a maximum of 4. If there is at least one Justice League Marker on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 14 or higher, he may attack again. Green Arrow may not attack more than four times in a player turn. ARROW TO THE RESCUE After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, if Green Arrow has not yet attacked this player turn, you may remove a Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with other figures you control. ACROBATIC MOVEMENT Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down. Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; July 3rd, 2020 at 01:37 AM. |
#3
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Re: The Book of Green Arrow (II) (breathing)
Comic Art:
Spoiler Alert!
Mini Pics:
Spoiler Alert!
Background:
Spoiler Alert!
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; July 2nd, 2020 at 12:04 AM. |
#4
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Re: The Book of Green Arrow (II) (breathing)
This is designed as a version of Green Arrow using the Justice League markers. Champions covers the majority of his Justice League allies, and the other classes cover thematic team-ups for Ollie. Officer gets Hal Jordan, Vigilante gets Black Canary and Batman, while Archer gets Red Arrow, Connor Hawke, and any other future archers in the Arrow family.
For his third special power, I wanted a power to portray a more nimble Green Arrow than the original. He's constantly flipping and shooting arrows mid-air in fights. |
#6
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Re: The Book of Green Arrow (II) (breathing)
Yeah, powers like that are always confusing. I'd shuffle the attack effect around a bit like:
Quote:
Maybe just a little thematic twiddle to justify the multi-attack in the first power: Quote:
It'd give him a reason to immediately like other JL hubs more than he likes stat-boosters, so that'd be cool. Plus I think the Arrows of Justice power name makes more sense that way. (EDIT: I forgot we have a stat-boosting JL hub now. So some Wondy synergy in that version, but I think that's fine) |
#7
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Re: The Book of Green Arrow (II) (breathing)
Cool start here! Agreed on the nimble ability being a bit much.
My other concern is that he gets bonding (Though obviously limited by markers), and double attack with 4 at 8 range. With attack boosters he could get REAL nasty! If he's coming in hot, I would probably drop to 3 attack. |
#8
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Re: The Book of Green Arrow (II) (breathing)
You could take the double attack language from Nimble As An Arrow and put it in the Arrow To The Rescue power and make the double attack contingent upon removing a justice league marker. That way he keeps his attack of 4 and the markers gain extra value.
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#9
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Re: The Book of Green Arrow (II) (breathing)
I like the shuffling of effects idea. I don’t mind him working well with attack boosters, as it’d be fun to give Wonder Woman a thematic double attacker, and the class call-outs limit the appeal of the other attack boosters. Him creeping up a little in points would be cool with me.
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#10
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Re: The Book of Green Arrow (II) (breathing)
I think he's still weaker than the comparable figure for another faction that's On Deck, so I'd be surprised to see him go up too much.
I think he's solid and worthwhile, though, and I'm liking this direction (most likely with Ronin's proposed tweak). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Green Arrow (II) (breathing)
How about allowing the double attack if there's at least one Justice League marker on a card you control? So that allows him to use the double attack without another marker hub, but it encourages bringing another one since then it'll work even if Green Arrow runs out of markers himself.
Something like this: Quote:
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#12
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Re: The Book of Green Arrow (II) (breathing)
In general I'm a little wary of GA getting JL markers, just because he's a consistent second-stringer for them. He's never really felt like much of a team player to me, and I don't think he's ever led a team or anything like that. This is one of those situations where I think a more generic name than "Justice League Marker" would have been helpful - because he does usually have his own Team Arrow and such.
For that reason I'd try to use a mini without a hood, since that's his least "Justice League-y" costume. It's used during his Grell years (where he didn't interact with other heroes), the Brightest Day era (where he killed Prometheus and everyone hated him), and the Rebirth era (where he's actively anti-League). The fact that it's all pretty Oliver-centric though, I do buy, sort of a designated JL point man. I'd actually maybe tie the double attack to his bonus turn, just to make his utility as a bonding backup kind of the centerpiece. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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