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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Spellbook of Waking Nightmare
_________________________________________________________________ Spell Bio - The human mind is remarkably vulnerable - and remarkably suggestible. Perhaps one of the best ways to attack it is through terror, and, of course, countless sorcerers have devised ways of doing just that. By creating an illusion of their target's greatest fear, or bombarding their mind with images of it - be it failure, nuclear war, the loss of a loved one, a physical manifestation of their insubstantial fear of their own mortality, or spiders - they can send their foes running in terror, either to buy themselves a little breathing space, or simply so that they and their minions can strike at their enemies while they remain insensible. _________________________________________________________________ Spell Card: See the rules for playing with Spells here. -Rulings and Clarifications-
-Strategy, Tactics and Tips-
Last edited by Splash; August 1st, 2022 at 08:28 PM. Reason: png |
#2
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Re: The Spellbook of Nightmare
Waking Nightmare
Unique Spell 15 Points Before taking a turn, this figure may cast this spell. All opposing figures that are engaged with this figure and do not have the Fearless personality are affected by this spell. All opponents must move each affected figure they control up to 4 spaces. Affected figures must end their movement unengaged, if possible, and you may choose the order in which affected figures are moved. After casting this spell, this figure may not attack during its turn. Last edited by Lazy Orang; July 15th, 2017 at 10:38 AM. |
#3
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Re: The Spellbook of Nightmare
Okay, as I said before, this is a spell I think should be really fun - it's inspired by a spell from computer RPG Arcanum: Of Steamworks and Magick Obscura (which I highly recommend trying out, btw - it's available at Steam and GOG for a decent price ), but which should fit well in a comic book setting.
The main thing to do right now is settle a timing and then settle a cost. After that, I'd like to try to fast track this as quickly as possible to get it into the magic release. One last thing - how many points do I pay? I'm guessing 5, as I think that's what Sidekicks pay for DOs and Glyphs and Spells seem to fall into a similar category, but I could be wrong. |
#5
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Re: The Spellbook of Nightmare
I like the before taking a turn version.
Quote:
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#6
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Re: The Spellbook of Nightmare - Breathing
Okay, looks like we're going with Version 2.
Any thoughts on Points? Also.... Project Nightmares? I would like to use the word Nightmare. |
#7
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Re: The Spellbook of Nightmare - Breathing
I like the second version as well. Dok brought up a good point in your thread about this, did you want LEA to take place here or not? Is the theme here that you send your engaged opponents into a fear induced panic so they run away and you can flee or at least re-position to a better spot tactically, or is the idea that they turn around to run away so you can stab them in the back?
*Also I never received a PM for this thread, make sure the other heroes are aware of it. And pricing spell LD's the same as DO's and glyphs seems appropriate to me as well. |
#8
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Re: The Spellbook of Nightmare - Breathing
Quote:
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#9
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Re: The Spellbook of Nightmare - Breathing
Okay, sounds good.
I like how you have the opposing player move their figures, it eliminated the issues of you moving figures into lava. It also gives them a chance to potentially move their figures somewhere that would be good for them (ie. inside an aura, up to higher ground), taking some of the sting out of the spell casting. Not sure what this all means for points though. A LEA is only a 50/50 chance for a wound but it could be pretty good if it lands on a Superman type of figure. |
#10
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Re: The Spellbook of Nightmare - Breathing
Or if you cast it when surrounded by enemies, or when you have your enemy surrounded. I'm thinking Karnilla and a Moloid swarm, though I've never played it and am not comfortable with it (no idea how to use You Will Be Mine....) would be pretty necessary testing for this spell, though any spellcaster who has synergies that can help activate other figures into good positions (i.e. Mutants and Titans) or who has a sidekick such as Wong or Jubilee (or Zombie...) will appreciate it. Just testing it with an Ant or Civvie swarm could work well, too.
Hmmm... Also an interesting way to free yourself from lockdown type figures, like Doc Ock, Blob or Mr. Fantastic. |
#11
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Re: The Spellbook of Living Nightmare - Breathing
Okay, gone with the second version, and, following Ronin's suggestion, renamed it to Living Nightmare. I've also contacted the Heroes.
Anyway, may as well call in the CRB - @dok , @Dysole , @Soundwarp SG-1 , @weebaer , thoughts? Suggestions for Points? |
#12
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Nightmare Before Christmas
Not really sure how to run a checklist on a spell so I'll just say that having your opponents move is a good decision and there are ways to make it work to your advantage. I am very curious how this would interact with say...
War Machine. I'm also curious if it's a three person game, someone else casts the Nightmare, and both myself and my opponent move to places where we had to be engaged with each other but end our movement unengaged. Really it should be done in some kind of defined order. I have not looked at spells lately to get a good idea of point costs, so I'm relatively clueless. 25? ~Dysole, running thoughts through her head My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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