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Old April 20th, 2020, 02:34 PM
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The Book of Wildwood Monarch

The Book of Wildwood Monarch
Awakened Forest - C3V Wave Exclusive 1



Basic Side Army Card
Spoiler Alert!

PDF download for printing.

The figure used for this unit is a D&D Miniatures figure. The figure name is : Stormrage Shambler from the Unhallowed set.


Biography : The concentrated essence of the forest, a living embodiment of nature, the Wildwood Monarch does two things well. Firstly, it is always growing, birthing smaller Wildwood seedlings all around itself. Secondly, it is a fierce protector of the forest, hitting hard with its vine-covered limbs. The Awakened Forest flows through the Monarch's very being, for the Monarch is its center, its heart, its trunk.

Quote:
ASCEND 4
Instead of moving normally, a Wildwood Monarch may move one space. That space may be up to 4 levels higher.

TRUNK OF THE AWAKENED FOREST
After taking a turn with the Wildwood Monarch, you may take a turn with a small or medium Wildwood Hero you control.

NATURE'S KEEPER
Wildwood figures you control cannot attack other Wildwood figures you control.

SEEDLING
At the start of each round, before you place Order Markers, if you have not placed the Wildwood Monarch or used a Seedling power this round, you may place one of your previously destroyed small Wildwood Heroes on any empty space adjacent to the WIldwood Monarch.
_____________________________________________________________________
- Rulings and Clarifications -
  • Wildwoods Growth : Vigorous, Verdant, Seedling...
    QUESTION - How does the Wildwood life cycle work?
    ANSWER -
    At the start of each round, you can, in any order:
    • Upgrade a Runner to a Sentinel
    • Upgrade a Sentinel into the Monarch
    • Place a Runner adjacent to the Monarch
    You cannot upgrade a figure you just placed, nor can you place a Runner if you just placed the Monarch. So, for example, you cannot upgrade a Runner into a Sentinel and then immediately upgrade it into the Monarch. Nor can you upgrade a Sentinel into the Monarch and then immediately place a Runner next to it.
    Any unit placed must come from your reserves. You may upgrade a Runner into a Sentinel, which puts that Runner into your reserves, then place that Runner from your reserves adjacent to the Monarch.

_____________________________________________________________________
- Combinations and Synergies -

Synergy Benefits Offered:
  • SEEDLING : Small Wildwood Heroes
    Following small Wildwood Heroes can be resurrected :

Synergy Benefits Received:
  • WILDWOOD SENTINEL : Verdant Growth
    As a Large Wildwood Hero, Wildwood Monarch may be resurrected in replacement of a Wildwood Sentinel, due to its special power.
  • ACOLARH : Ullar’s Amulet
    As a unit that follows Ullar, the Wildood Monarch may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
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Last edited by DanieLoche; May 1st, 2020 at 07:04 AM.
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Old April 20th, 2020, 03:43 PM
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Re: The Book of Wildwood Monarch

Here are some highlights of the discussion between Sir Dendrik and I in the Runner thread, which are obviously relevant here as well:

Quote:
Originally Posted by dok View Post
Be aware that playing either with the Wildwoods or against them can be tricky. Have you ever played against a Marro Divider army where they kept hitting their divides? Or a Zombie army that was making zombies as fast as you killed them? Or Marro Warriors in late game that keep running away and cloning? Well, Wildwoods can feel similar if you are not careful.

A quick tip: try to "bottom up" the army by killing the Runners first, then the Sentinels, and finally the Monarch. Take advantage of being faster (everything this side of the Marro Hive is faster than Wildwoods) and stay away from the Monarch, or tie it down with cheap figures while your more important figures hunt the other units. If you can wipe out all the Runners, then you only need to kill the one new Runner the next round to keep a Sentinel from forming.

Conversely, when playing with the Wildwoods, the goal is to force your opponent to engage your powerful Sentinels and Monarch early. It's OK to miss out on some Runner attacks; you want to keep them in supporting positions.
Quote:
Originally Posted by Sir Dendrik View Post
You need to kill everything at once to effectively get rid of the Wildroots, or else they will just spawn back up, losing only a Runner. Once you get rid of all the Runners it is easier to get rid of the rest of the army, but a good Wildroot player will guard their precious Runners so they can regrow what's left of the army.
Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by Sir Dendrik View Post
An important thing to remember is that if you kill off a Monarch and nothing else, you're really just killing off a Runner: When everything upgrades at the end of the round, only a Runner will be lost.

My main strategy against the Wildroots is to get the Monarch down to one life, then the Sentinels down to 1 life each, killing any Runners you can. The Monarch at 1 life will cause Order Marker decisions for the Wildroot player.
This is a really good point. Delaying the killing blow on the Monarch until there's no Sentinel waiting to regenerate is usually good, but if you can snipe the Monarch on OM1 and drain OMs for the rest of the round that's really strong. If this causes your opponent to throw some OMs on Sentinels to avoid losing OMs, that's a win as well.

And to flip that around into Wildwood strategy, if you do have a Sentinel in the wings, it's OK to be extremely aggressive with the monarch as it nears death. For example, don't worry about LEAs or lava damage with a 1-life monarch at the end of the round.
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