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Other Customization & HS Additions Everything from new ways to play to modded figures |
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Delta/Delta+ People's Play Thread (title under construction)
At the whim of the people, we have decided to keep the research and development thread seperate from the people's play testing thread.
If you want to put some input into the Delta System, all are welcome, just add it in here: DELTA/+ R&D Department Now, the essential pieces of this thread: DELTA/+ ARMY BUILDER The Spreadsheets Delta: Delta+ This is not a thread to post proposed changes, keep that to the linked thread. This is a thread to post play tests and general thoughts about the matches played. We will be looking at these play tests and the general tournament reports that will be coming out to propose changes to the point costs. *******This thread can be freely necro'd as long as there is a good reason. Please do not make more Delta Battle Reports Threads******* ![]() ![]() Last edited by The_X_Marker; May 25th, 2013 at 02:46 AM. |
#2
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Re: Delta/Delta+ People's Play Thread (title under construct
To break the ice, I'll start.
The armies were: Me: Venoc Warlord 125 3x Fyorlag Spiders 105 2x Wyvern 190 Estivara 75 495 Delta/15 spaces (520 regular) Ms. X Marker: Sir Gilbert 125 2x Knights of Weston 170 2x 4th Mass 200 495 Delta/17 spaces (385 regular) I decided to put my favorite Delta army against a championship level army to see how I stood up. Even with my boosts for the spiders, it was just about a massacre. They did get a +1 attack and a +1 defense glyph, but they were still too weak to hold either. At one point, Estivara got a venom ray on Gilbert for one damage, and then got three more damage in effect rolls. The next turn, she got shredded by WTFing 4th. A wyvren got into engagement with three knights and three 4th, and managed to kill a few knights and two 4th before dying a brutal death. Through the ruckus, some spiders attacked and killed just one of the two 4th that they engaged. Two knights managed to get the two glyphs in the following turn. I managed to talon grab Gilbert too, dragging him to his death, but by then I was down to a few spiders, Mittens, and the other wyvern, who had 2 wounds from leaving engagements with some knights. With their movement boost, the spiders that were left managed to tie up and kill three of the remaining 4th before being fired into oblivion by the remaining three. Mittens managed to do about no damage before dying to the effort of boosted WTF shots from height. The end result was 3 4th and 5 knights. Even so, I am happy with how it worked out, although a lot of that might be due to the real point difference. After game thoughts: Squishy spiders are still just as squishy, even in Delta. Tough knights and tough armies are still tough. It just shows that many top tier armies are still pretty top tier in Delta, even with the price changes. ![]() ![]() |
#3
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Re: Delta/Delta+ People's Play Thread (title under construct
Well met!
Quote:
P.S.: Should I move my previous Delta+ Battle Reports to this thread? I created some threads a while back that might be relevant sites for portions of this discussion: Metagame Evolution in ∆ and Heroscape - Δ (formerly Legacy) Competitive Armies. ![]() Next Generation Last edited by kolakoski; May 18th, 2013 at 03:02 PM. |
#4
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Re: Delta/Delta+ People's Play Thread (title under construct
Yes, move them on over! Let's populate this thread a bit!
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#5
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Re: Delta/Delta+ People's Play Thread (title under construct
Well met!
Below are the three Delta+ Battle Reports I've issued thus far: It is 11:20 A.M. on a dreary day of rain, perfect for a day of Heroscape, and the long-awaited and highly anticipated (at least by me ![]() ![]() kolakoski's view (initial game) The following pictures depict various moments (including special deaths) in the three games we played (some may be out of order) - all of which I won. In the first two games, in spite my forgetting to add 6 to the Drow's 20-sider in defense on Shadow through half the first game, and despite going against the results of my poll in the first game - What would you play? - (except for Sock's support) - they were virtually unkillable, and I won handily. In the first game, I played 220 Einar Imperium x 2 150 Racheim 130 Krav 500, 11 spaces, and 195 Drow x 3 130 DW9000 110 Raelin SotM 65 Elaria 500, 12 spaces. Elaria moved into the center of the Shadow Passage to cheerlead the Drow, and was never attacked. ![]() My Racheim looked great, but was not needed. Sherman's Dreadgul army was even more helpless against the Drow, having no ranged attack. Two of my Krav were killed early on, one by Jotun with Throw and bludgeon, and one by my moving in such a way that another unit (I forget what kind ![]() ![]() ![]() ![]() DW9000 moved once and did nothing for the rest of the game. The Drow and the EI were all I really needed. That Sherman continued running the Dreadguls out there for three games, even with Braxas and Quahon in Games 2 and 3, contributed mightily to my managing to win all three games. In the second game, I played 220 EI x 2 140 Mimring 140 Eltahale 500, 9 spaces, and 220 Q9 195 Drow x 3 85 Warden 816 500, 12 spaces. chas was running Eradicators and, aside from a moment of glory when they took down Mimring in one turn, they were no match for the Drow, who rolled magnificently when Hiding in Darkness and even managed to inflict a Poison Weapon wound on a hapless hero (I forget which one ![]() ![]() Fireline! ![]() ![]() ![]() Q9 was intimidating, but did little in the second game. In the third game, I played 220 EI x 2 150 Othkurik 130 DW9000 500, 9 spaces, and 195 Drow x 3 120 Kee-Mo-Shi 110 Raelin SotM 65 Elaria 490, 12 spaces. Sherman had Quihon (Braxas as proxy), and tore up my army - the major moment when she took out two Einar Imperium and a Drow in one shot! - while chas' Vampire army was wiped out though a combination of my audacity and his bad luck. As both chas and Sherman eschewed the Shadow Passage this time, Kee-Mo-Shi did nothing per se, although her mere approach scared Sherman into retreating Quahon from my Gallery, before she could do any further multi-unit Lightening damage. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In the end, neither of us had enough units to cover five Glyphs and the game seemed in the bag for me, as I had Elaria, Kee-Mo-Shi, [one Drow?] and Deathwalker 9000, against Sherman's Valguard and two Dreadguls. Rather than retreat and guarantee a win on points, I attacked with Elaria and Kee-Mo-Shi on the ground. Sherman managed to brilliantly bounce between them with Valguard in such a way as to kill them both, at the cost of one Dreadgul, whereupon he, being up in points [?!] (Valguard (95) + Dreadgul (65, Sherman somehow giving himself full value for this squad) = 150, versus Deathwalker 9000 = 130), did retreat, hoping to hold out for the final two Rounds. His Dreadgul was safely away, and his Valguard, with, by then, two lives remaining out of his original seven, fled through the Shadow Passage, giving me but one shot to stop him before he was permanently out of range, as depicted below. (You can just see Valguard's base, and feet, below the battlements, under the far Gallery.) ![]() Deathwalker 9000 fires the fatal, final ![]() ![]() ![]() ![]() As usual, chas and Sherman will fill in the details that I left out, or got wrong, in their comments. The Gang of Four (Minus One) played The Lost City in the Sky! yesterday (1/11/12). ![]() ![]() I played 2 armies simultaneously in both games, opposing chas and Sherman Davies. As my new Racheim was not yet re-based and wing-lifted, I played Othkurik in his stead. In the both of the 2 games we managed to get in, chas fielded his Custom Army: AMAZING ADVENTURERS by Chas Lara Croft 170 Indiana Jones 80 Shadow Cat 80 Lockheed the Baby Dragon 60 Iron Golem x2 200 Otonoshi 10 Total: 600 Delta +/9 spaces, and Sherman played: 230 Tor-Kul-Na 130 Deathwalker 9000 95 Wyvern 75 Kelda 70 Nagrubs x 2 600, 12 spaces In the first game, I played 160 Shurrak 150 Othkurik 150 Morgoloth 140 WoB x 2 600, 12 spaces and 150 Sonlen 140 Anubians x 2 115 Drake RotV 110 Brunak 95 Wyvern 600, 12 spaces. We all made the mistake of going up on the Lava Field to attack Migol with our big guns, only to find that he was nearly invulnerable, while we were stuck in engagement with him, and each other. [Unfortunately, the pics of the map as a whole, and those most illustrative of the Lava Field cluster&*%# were to blurry to fix.] ![]() chas and Sherman managed to at last kill Migol, and hold me off 'til time ran out. ![]() ![]() ![]() ![]() ![]() chas' Lara Croft 160 PKs x 2 150 Othkurik 130 Deathwalker 9000 600, 12 spaces and 190 10th x 2 190 Drake SotM 115 Marcus 110 Brunak 600, 12 spaces, and managed to win in the more traditional manner, i.e., by killing off enough enemies in a short enough time, in spite of loosing Marcus to a Wyvern swoop early on, and allowing Tor-Kul-Na to Stomp out a goodly portion of my 10th when I could have thrown Othkurik in his way. In general, there wasn't much reliance by any of us on the swingy powers (Mindflayer, Werewolf Lord), and the Wyverns found themselves without much in the way of juicy targets, as, with the exception of chas' army, there were few medium/small heroes for them to take. Shurrak's Knockback power rarely came into play for the same reason. (It didn't help that I completely forgot about Swinging Sword for the entire first game!) ![]() ![]() As a test of ∆ 'Scape, in spite of claustrophobic map issues, this was an unmitigated success. Sherman found Tor-Kul-Na and the Nagrubs (sleightly cheaper in Classic) well worth their points here, while my second game 10th army, as alluded to in posts by dok and others elsewhere, even with Marcus' early demise, and their later being stomped out of existence, easily took out their points' worth. My next Sky Mat map/scenario will have a lot less Sky, and a lot better pathing. In the wake of Hurricane Sandy, the November Gang of Four gathering for this month has been cancelled. We were to play, using ∆ (previously Legacy) in The Green Maze! ![]() In lieu of a "real" Battle Report, and to feed my Heroscape "jones," I'm solo simulating a battle between the following armies: Death Drow Walking 195 Drow x 3 120 Kee-Mo-Shi 110 Deathwalker 9000 60 Elaria 15 Isamu 500, 13 spaces ![]() Wolf Walkers 210 WoB x 3 130 Werewolf Lord 100 Deathwalker 8000 60 Khosumet 500, 13 spaces ![]() ![]() Round 1: Wolves win initiative. OM 1: Wolves move into Maze. As does Elaria. OM 2: Wolves continue into Maze. ![]() ![]() OM 3: Wolves continue into Maze. The Werewolf Lord attacks Elaria! ![]() ![]() ![]() ![]() ![]() Maze at the end of Round 1: ![]() Round 2: Wolves win initiative. OM 1: Werewolf Lord attacks Elaria. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() OM 2: Werewolf Lord attacks Kee-Mo-Shi. Whiffs! Wolves move up. Another Pounce - ![]() ![]() ![]() ![]() ![]() ![]() ![]() OM 3: Werewolf Lord attacks Kee-Mo-Shi. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maze after Round 2: ![]() Things are looking grim for the Drow. Round 3: Drow win initiative. OM 1: Drow attack. Near the Maze 1 attacks. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() OM 2: Kee-Mo-Shi attacks Werewolf Lord. Mindshackle: 6 (fails). Attack: ![]() ![]() ![]() ![]() ![]() ![]() ![]() OM 3: Drow move and attack. Near the Palm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maze after Round 3: ![]() Things look very grim for the Drow! Round 4: Wolves win Initiative. OM 1: Werewolf Lord attacks. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deathwalker 9000 moves and attacks. Explosion Attack: ![]() ![]() ![]() ![]() ![]() ![]() OM 2: Khosumet & Wolves move to interior of maze. Deathwalker 9000 moves to edge of Maze. ![]() [More pics to come][various others in gallery] OM 3: Wolves retreat to their end of Maze. Deathwalker 9000 advances into the Maze, and attacks Khosumet. Normal attack. ![]() ![]() ![]() At the end of Round 4, the Wolf Walkers have Khosumet (unwounded), 4 WoB, and DW 8000 remaining, while the Drow have 1 Drow, Isamu, and DW 9000. In retrospect, moving Elaria where I did at the beginning screwed the pooch for the whole game. Or the Wolves are just baaaaad! [P.S.: The process of taking pics on phone, sending to my computer via email, editing in Picasa, and uploading into Gallery, not so smooth, resulting in missing and out of order pics, and took all day!] ![]() Next Generation |
#6
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Re: Delta+ People's Playtest Thread - Islandscape
Wrong thread!
![]() Next Generation Last edited by kolakoski; May 20th, 2013 at 03:07 PM. Reason: Classic pricing Battle Report - wrong thread |
#7
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Re: Delta/Delta+ People's Play Thread (title under construct
Well met!
chas and I played a couple of games yesterday on the Molten Valley map. ![]() I put together my 1,000 point (Delta+) Varkaanan army during breakfast, after the new heroes were released. Along with all the new unique squads and heroes (735 points), I drafted Mimring (140 points) and Master of the Hunt (125), the latter because I was under the misapprehension that the Spirits could only be applied to unique Hunter army cards. chas, knowing (along with everyone else) that I'd be playing the new Varkaanans, Spoiler Alert! chose to play 3 squads of Deathreavers (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After mucking the opening (OM 1 on the Greyspears instead of the Swiftfangs), I eventually was able to set up a ranged pod of Greypears/Arktos on the center raised area nearest me, while chas moved Nilfeim and Moltenclaw onto the corrosponding area on his side. ![]() Mimring moved up early, made one Fireline attack, and then waited until the field was clear to . . . ![]() . . . move below the Tower the Krav had taken, and proceed to devour them one by one, pursuing the last one to the top of the Tower. In the center, I managed to Vault two of my Quickblades adjacent to Moltenclaw and Nilfeim, and subsequently take them out with enhanced Greyspears. ![]() Finally, Quahon was forced off his perch ![]() (sometime after the Krav's demise) by the threat of longer range, and torn apart by various Varkaanan. chas did gain a measure of satisfaction out of later killing Bahadur with a squad of Warforged (filler that he included, forgetting that Tactival Switch does not work on Large units ![]() In our second game, chas played the Varkaanans, DW9000, DW8000, and Otonashi, while I fielded two squads of Tagawa Samurai Archers, Kaemon Awa, Morgoloth, the Werewolf Lord, and, much bigger ![]() ![]() chas executed the first OM with the Swiftfangs/Greyspears. Then, as he moved up the Deathwalkers, I put a squad of Archers on my hill and shot up a few flanking Varkaanans. When DW8000 finally arrived, he had some scary success with his Rapid Fire Special Attack, but wiffed on his first or second defense roll. Then Morgoloth (the Demon ![]() ![]() finally pounding him into scrap, while Kaemon Quick Released his way through the units in chas' center ![]() All dead! ![]() End of game. The new Varkanaans are great fun to play, and the new heroes are powerful and creative additions to the canon. Congratulations to the VC team for a great job! ![]() Next Generation |
#8
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Re: Delta/Delta+ People's Play Thread (title under construct
Looking at the list, I noticed it has no been updated for C3V Waves 16 & 17.
C3V Current Broadcast ![]() C3V Testimonial from ![]() MY MINIATURE COLLECTION -- NEW VALHALLA |
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