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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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3 & 4 Player Free For Alls at 300 Points Each
I will be attending the North Texas Shoot Out in December.
It is a 300 point tournament where all games will be 3 or 4 player free for alls. While I realize many of you will not be in the neighborhood for the Shoot Out in December, I thought I'd see what the Heroscapers Brain Trust comes up with--it's an interesting theoryscape exercise at the least. Here are the rules: Quote:
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Deathwalkers have been a bad idea. Sentinel have also been bad as my BroInLaw always brings Grimnak. Range has not been as important as you'd think in a free for all as the smallish maps throw you together very quickly. Don't let me down, guys, I need all the help I can get against Dignan! |
#2
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Re: 3 & 4 Player Free For Alls at 300 Points Each
I think conceptually at least that your bro-in-law has the right idea - bonding! I would be seriously tempted to go with 3xKoW and Sir Denrick. Tough to kill, easy to manage, hard hitting and five attacks per activation. Slow, but that's not necessarily such a bad thing in a free for all.
~Aldin, pondering other possibilities He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#4
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Re: 3 & 4 Player Free For Alls at 300 Points Each
So for a non-bonding army, you want to be able to simplify OM management. What about:
Laglor 110 KMA 100 Isamu 10 2xRoboRat 80 The Rats are great shields and in a point scoring game are rather unappealing to attack. Isamu is likewise unappealing to attack and is potentially devestating against any Raelin or Human Champion army. The Krav are unlikely targets from a distance and with Laglor's boost outrange most opponents anyway. Laglor would need to hang back early on, but is a wonderful cleanup unit. The disadvantage is that you're giving up nearly 30% of your points on an almost purely defensive unit, but I think it may pay off. ~Aldin, who can always find room for a few Rats He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#5
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Re: 3 & 4 Player Free For Alls at 300 Points Each
Parmenio 90
2 x Sacred Band 100 2 x Roman Archers 110 Khosumet 75 2 x Anubian Wolves 150 Dumitef Guard 25 Me-Burq-Sa 50 or 2 x Dumitef Guard 50 |
#6
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Re: 3 & 4 Player Free For Alls at 300 Points Each
I only have a moment, but let me add that I recommend range highly in FFA games. Getting tied up with melee can be devastating. Range gives you the ability to choose your targets and adjust your plans on the fly better (i.e. adapt to the much more dynamic nature of FFA).
(I believe there are some great 3 player and FFA links in my Index, but I can't recall for sure and have to run--just wanted to add that piece of advice: Go range, if possible. MW are often great for FFA, btw.) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#7
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Re: 3 & 4 Player Free For Alls at 300 Points Each
What about the hounds? They have a chance of plaguing multiple people at a time and attacking. With 5 defense they're pretty tough to take out, and Grimnak can't chew on them.
Hounds x 2 - 180 Krug - 300 14 spaces If Krug gets plagued in his start zone at the beginning...who cares? And of course I agree with Aldin about the knights. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#8
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Re: 3 & 4 Player Free For Alls at 300 Points Each
With no Q9 and with Glad/Blast builds unlikely, this seems like a good venue for the vampires. Particularly since stealth flying lets you nibble at the edge of a fight between two other players.
Start with Cyprien + Sonya. Then add ratsx2 + Marcu + Isamu, or MW + Me-Burq-Sa + Isamu, or MW + rats + Marcu. Another alternative is 4th Massx3 + Raelin. Nice, boring turtle strategy. |
#9
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Re: 3 & 4 Player Free For Alls at 300 Points Each
Bonding and passive abilities like Toxic Skin, Vanish, and Scatter are going to be very important in this tourney. I've got about 2 dozen builds working for this already.
Marcu is definitely going in my army. Even if you lose control of him, you get to choose who gets to take the reins, so he essentially becomes a bargaining chip. "So, if I give him to you what will you do?" I've also been toying with the idea of regenerating units like the Marro Warriors and Zombies. It's kind of double-edged, though. It allows you to recuperate from early losses, but it also allows your opponents to gain more points from you than they normally would. I day-dreamed a scenario in which one player (who would probably be Dignan) scored very well and was then eliminated from the match. But he had such a huge lead they'd still win the round. So, to combat that, the remaining players conspired to allow one player to keep cloning Marro Warriors over and over and killing them to rack up enough points to steal the win from the first player. Sounds pretty fun, but probably in poor form. |
#10
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Re: 3 & 4 Player Free For Alls at 300 Points Each
It's not in poor form against Dignan!
DrL, I like the idea of the knights so far the best, and not because I played them either. But because that defense of 4 is a tough nut to crack and you can usually get engaged pretty quickly to the opponent on Dig's smaller maps like he's using. What about: Knights x 2 140 Marro Warriors 50 Valguard 110 Knights bond with Valguard, 5 attacks per turn; the cost factor is relatively cheap per figure, and you have the regenerating Marro for some range, if you feel the need for it. Valguard should be able to take care of Grimnak pretty handily in a turn or two, providing BroInLaw doesn't get lucky on his d20 rolls. But with your luck, he probably would... "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#12
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Re: 3 & 4 Player Free For Alls at 300 Points Each
Not if it's Dignan.
Range, though it seems important with it's ability to change targets on the fly, just hasn't been that great because all the maps we've played on have been smallish and in-your-face. That being said, I am insanely undefeated after 3 games with: 110 Laglor 180 Gorillinators x 2 10 Otonashi (Admittedly against attack 3/melee bonding type armies w./no special attacks...) Right now I'm thinking some sort of bonding melee with Marro Warriors and Marcu thrown in... Last edited by DrLivingston; October 29th, 2008 at 12:13 AM. Reason: Knights x 3 and Allistar is...320. ****! |
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