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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#229
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Thanks guys, I'm going to use the card TAF made, minus carry. We'll do 500 points. Teams will be:
Me (With Uni): Uni 130 Charos 340 Syvarris 440 Marro Warriors 490 Isamu 500 Uni's got Charos to heal, and Syv for range and heal. Isamu and the Marro Warriors for cleanup. Brother: Stingers x4 240 Q9 420 RaeRae 500 Hopefully I didn't pick bad armies to test, but Stingers are great Hero-killers with Stinger Drain. Q9 can get around Legendary Creature. RaeRae can provide defense. Now, if I can convince my brother to play it... Oops, rolled a 1. Last edited by Marro_Warlord; February 9th, 2015 at 10:04 PM. Reason: No Carry for test! |
#230
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
If it's still possible, you should play this version without carry. The test is going to have more chances to serve.
*quick post* |
#231
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Re: A thought
So this is where we're at?
Quote:
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#232
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Eugh
I'm hesitant to give a unicorn regenerate as that is not typically something unicorns are associated with. It's a clever concept but I feel like this is sacrificing theme for a unique effect.
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#233
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Horn of Light would be terrible without Regenerate though, so I think it's okay. Besides, without Rainbow Beam Special Attack, we're already well beyond the realm of sound theming.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#234
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
I'm going to maintain my stance on merging healing and regenerate, for a few reasons:
1) Merging powers like this is far from new - you could argue it all the way back to Phantom Walk, and as someone says it's really no different from Nicholas's Bloodborn Rising (a better example). If they're thematically linked, then I see no problem. 2) It actually means healing makes more sense. If you just shove Regenerate on there, it makes it sound like the Unicorn has some kind of Troll-like healing factor, something that wouldn't fit for a Unicorn, IMO. Combining it with Horn of Light, however, gives the distinct impression that the horn is healing, recharging or otherwise rejuvenating the Unicorn, which makes much more sense thematically, IMO. 3) I still think that giving it Carry is a thematic win, will make it play very distinctly like a Unicorn when merged with healing, and will make this figure play in a very cool, useful and distinct way, even more so than without it. |
#235
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Since Uni uses the horn on himself, how about "Horn Regeneration: After taking a turn with Unicorn remove 1 wound marker from Unicorn's card if he did not use Horn of Light." Name it whatever.
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#236
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Final version? I'm doing the playtest today in an hour. The main question is: Does Uni regenerate at the end of his turns?
Oops, rolled a 1. |
#237
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
Playtest Happening Now: Uni will regen at the end of his turns. And, for some reason, the enemies has been changed to:
2x 4th Mass 2x KoW Sir Gilbert Alastair Macdirk Oops, rolled a 1. |
#238
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Re: A thought
Merged and horned self version:
Quote:
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#239
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Neigh
Capsocrates doesn't like combination powers that trigger *at different* times.
Phantom Walk, Stealth Flying, etc have their combinations trigger at the same time (during movements). Calling the power Regenerate (or some form of it) might be bad too. Let's try.... Unicorn Specifics Brick A Specifics Brick B Horn of Light: Instead of attacking, Unicorn may heal himself by 1 or fully restore a wounded adjacent hero and he takes all wounds. Legendary Creature 2 Carry This build forces the player to actually take turns with the pony, but those turns will be moderately useful to reposition units. I left out all the restrictions so far, we can hash that out once we get an idea of this feel. @Marro_Warlord feel free to post your findings when you can. All info is good info. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#240
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Re: Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm
I didn't see any pictures posted yet. Double space for sure. You could cram it on a large D&D size single, but it wouldn't feel right.
I really like the Legendary Encounter minis, good paint jobs, durable figures, they blend in well with classic scape, and they're easy to work with for rebasing. I skipped a few pages in this thread, but tried to skim through most of it to get a good idea of what's been discussed. While taking a walk the idea of a functional healing unit was in the back of my mind and I came up with what I think would make a useful and thematic Unicorn... Unicorn Life 6 Move 9 Range 1 Attack 5 Defense 3 Points 130-140??? Horn of Light At any points before, during, or after moving, you may remove up to 1 wound marker from any or all adjacent figure's card, if you have not already removed a wound marker from that figure's card this turn. Horn of Light does not affect Soulborgs or Undead. Legendary Creature 3 Unicorn rolls 3 additional dice when defending against an attack from a squad figure. Disengage Unicorn never takes leaving engagement attacks. Horn of Light wording may need some work, but hopefully it's clear. It may need to be limited to just one figure per turn anyway. |
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