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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #25057  
Old May 10th, 2022, 09:44 AM
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Re: Public Design Workshop

Nice! Love me some collab.

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  #25058  
Old May 12th, 2022, 01:51 AM
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Re: Public Design Workshop

Spoiler Alert!

Revisiting this one from forever ago. As a spell that anyone with MD can cast, I think a more all purpose use could be warranted, it also makes cost easier to gauge. Most Mutant armies are figures only around 200 points so this would still be pretty good against them.

Quote:
DECIMATION
Unique Spell

??? Points

After revealing an Order Marker on this figure's card, instead of taking a turn, you may cast this spell. All non-Event figures on the battlefield are considered to have the species of Depowered instead of the species listed on their card and cannot use any special powers for the remainder of the round. When Decimation is cast, each player may reveal an X Order Marker on an Army Card they control to negate this effect for that Army Card and they may also move any number of unrevealed Order Markers on Army Cards they control to that Army Card. The figure that cast Decimation this turn is destroyed.
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  #25059  
Old May 12th, 2022, 02:58 AM
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Re: Public Design Workshop

So it kills your turn and kills your figure in exchange for you depowering all but one of their figures? It's a big effect, but big price to pay makes me wonder how often it's worth it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25060  
Old May 12th, 2022, 09:43 AM
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Re: Public Design Workshop


NAME = ANISSA
SECRET IDENTITY = N/A

SPECIES = VILTRUMITE
UNIQUENESS = UNIQUE HERO
CLASS = CONQUEROR
PERSONALITY = SADISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 7
RANGE = 1
ATACK = 7
DEFENSE = 6

POINTS = 400


VILTRUMITE ENDURANCE
When defending against a normal attack from a figure that is not a Viltrumite, if at least one shield is rolled, the most wounds Anissa can take from this attack is one. At the start of any round, if there are 4 or more wounds on this card, you may remove 1 Wound Marker from this card.

VILTRUMITE RAGE SPECIAL ATTACK
Range 1. Attack 6 + Special.
When using this Special Attack, Anissa may only attack a figure she was engaged with at the start of her turn. If Anissa inflicted one or more wounds on the defending figure, you may remove an unrevealed Order Marker from this card and use this Special Attack one additional time. If you do, add one attack die to your roll for each wound inflicted during the first attack.

SUPERSTRENGTH
FLIGHT

Last edited by redstang; May 12th, 2022 at 01:01 PM.
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  #25061  
Old May 12th, 2022, 09:50 AM
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Re: Public Design Workshop

Neat design, but I think the cost for the special attack is too high (removing an OM for blanks to count). If you really want the OM remove part, I'd make the reward a bit stronger.

I also wonder (based on the comic art there and the show), if we should come up with a generic power for flying through DOs, seems like it could add some neat flavor to this design.
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  #25062  
Old May 12th, 2022, 10:10 AM
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Re: Public Design Workshop

Quote:
Originally Posted by tcglkn View Post
Neat design, but I think the cost for the special attack is too high (removing an OM for blanks to count). If you really want the OM remove part, I'd make the reward a bit stronger.

I also wonder (based on the comic art there and the show), if we should come up with a generic power for flying through DOs, seems like it could add some neat flavor to this design.
Yeah, to spice it up, blanks could be unblockables instead of skulls.

That flying power would be cool. The question in my mind is do you want to stray from the Viltrumite template, which so far appears to be Viltrumite Endurance plus one Special Attack. I kinda like the simplicity of the lay out
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  #25063  
Old May 12th, 2022, 10:21 AM
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Re: Public Design Workshop

I would also make the special attack a lot higher. It's harder to pull off than the normal attack, which can also be enhanced, so 5+blanks doing something isn't too enticing. I guess shifting the blanks to auto wounds is pretty nice, but I could easily see going 6 or 7 on the attack number.

Very cool to see more Invincible stuff! It's only the lack of minis holding me back from wanting to delve right into that stuff. It's such a cool world.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25064  
Old May 12th, 2022, 10:27 AM
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Re: Public Design Workshop

Cool! Invincible is something I would have tried to design every single character for if I didn't get burnt out on making the minis (Though I still want to swing around and run Best Tiger at some point)

The SA isn't terribly powerful. For the character I wouldn't mind seeing something trigger on wounds. She's pretty brutal so getting in an extra punch after hitting them feels about right. Could riff on Brutal Double Attack somehow.

A Kool-aid man power might be fun. Outside of that artwork I don't recall Anissa specifically flying through buildings or anything. Mark and Nolan definitely have. It's not something I'd particularly care about if it's on the card or not though, it's not like... the essence of the Invincible characters in a way that it should hit all their cards.
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  #25065  
Old May 12th, 2022, 10:32 AM
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Re: Public Design Workshop

Quote:
Originally Posted by Lord Pyre View Post
Cool! Invincible is something I would have tried to design every single character for if I didn't get burnt out on making the minis (Though I still want to swing around and run Best Tiger at some point)

The SA isn't terribly powerful. For the character I wouldn't mind seeing something trigger on wounds. She's pretty brutal so getting in an extra punch after hitting them feels about right. Could riff on Brutal Double Attack somehow.

A Kool-aid man power might be fun. Outside of that artwork I don't recall Anissa specifically flying through buildings or anything. Mark and Nolan definitely have. It's not something I'd particularly care about if it's on the card or not though, it's not like... the essence of the Invincible characters in a way that it should hit all their cards.
I'm thinking Captain Marvel #002 from the Black Panther & Illuminati set would work well for her figure mod. It's just missing the waist cloth.
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  #25066  
Old May 12th, 2022, 10:50 AM
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Re: Public Design Workshop

Yeah that looks good! I'd probably forgo the waist cloth just for simplicity too. Nice find
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  #25067  
Old May 12th, 2022, 11:08 AM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
I would also make the special attack a lot higher. It's harder to pull off than the normal attack, which can also be enhanced, so 5+blanks doing something isn't too enticing. I guess shifting the blanks to auto wounds is pretty nice, but I could easily see going 6 or 7 on the attack number.

Very cool to see more Invincible stuff! It's only the lack of minis holding me back from wanting to delve right into that stuff. It's such a cool world.

Updated!
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  #25068  
Old May 12th, 2022, 11:12 AM
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Re: Public Design Workshop

Wait, are the blanks meant to be auto wounds or meant to act as skulls?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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