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  #13  
Old June 24th, 2022, 09:13 PM
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Re: ScapeCon II Map Pool

Do we have updated versions of Percolator and Desolation yet? Need them for our tourney tomorrow. @OEAO

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  #14  
Old June 24th, 2022, 10:53 PM
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Re: ScapeCon II Map Pool

Quote:
Originally Posted by Sir Heroscape View Post
Do we have updated versions of Percolator and Desolation yet? Need them for our tourney tomorrow. @OEAO
Yes, sorry for the delay. I'll update the OP this weekend, but for now, here are the PDFs:

Percolator:
https://cdn.discordapp.com/attachmen...I_Revision.pdf

Desolation:
https://drive.google.com/file/d/1Zkt...ew?usp=sharing

Edit: OP updated.
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  #15  
Old June 28th, 2022, 09:39 PM
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Re: ScapeCon II Map Pool

Please note that Percolator received one final update. Thanks to some level 1 shifting, the level 2 by the glyph was reinstated, and the one-hex grass level 3 space was turned into a 2-hex.
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  #16  
Old June 30th, 2022, 03:13 AM
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Re: ScapeCon II Map Pool

@OEAO , if you feel like updating the OP, here's a better-looking high-quality rendering of Odin Wept, courtesy of heroscaper2010.

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  #17  
Old June 30th, 2022, 09:54 AM
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Re: ScapeCon II Map Pool

ATTENTION:

If you can, please bring a multiplayer map. We need 3x Frenzied and 2-3x of the 4-player maps (for a total of 11 maps). Please post to sign-up for bringing one (or more) of these maps. I'll fill in where needed.

Also, we'll be starting mapmaking at 1:30 PM on Wednesday. Please post if you can be there at 1:30 to help us build maps- we have 26 2-player maps and 11 multiplayer maps to build, so we can use all the help we can get.
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  #18  
Old June 30th, 2022, 10:30 AM
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Re: ScapeCon II Map Pool

The Maryland crew will be there for map-building @GucciiBoost @JohnnyFrisbee . I can get back to you on if we can bring a map(s) as well
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  #19  
Old June 30th, 2022, 10:37 AM
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Theoretically

I will be in Indianapolis at that time if all goes according to schedule.

I may be very tired still. We'll see. Hopefully I get a chance to collapse in a hotel before then.

~Dysole, informationally
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  #20  
Old June 30th, 2022, 10:55 AM
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Re: ScapeCon II Map Pool

I can supply 3-4 multiplayer maps. To try to do this in the most confusing way simple way possible, I can do either of the following...

A) Any 3 maps that are not 4-Player Map (duplicates are fine, but Max 1 copy of Frenzied and Max 2 copies of Manji).
B) 4-Player Map, 2 copies of One Time at Scout Camp, and either Manji, Frenzied, or a third copy of OTaSC.

I'll leave it open for others to choose first and then I can fill the gaps afterwards.

----------

As for getting there early for map-making. Bre and I are planning to arrive around 2 - 2:30.

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  #21  
Old June 30th, 2022, 03:40 PM
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Re: ScapeCon II Map Pool

I can be there to map-make and I’ll bring One Time at Scout Camp X2

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  #22  
Old July 5th, 2022, 03:55 AM
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Re: ScapeCon II Map Pool

Will specific glyphs be assigned to specific maps (kinda like they do in OhS tourneys)? Or should we just expect the maps to be randomly placed with glyphs?

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  #23  
Old July 5th, 2022, 08:08 AM
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Re: ScapeCon II Map Pool

Glyphs are typically randomly assigned to each of the 4 copies of a board. So build of a a map one could have Dagmar Lodin and the same map right next to it could have Ulaniva Valda. They usually are static once placed for the whole weekend.
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  #24  
Old July 8th, 2022, 09:31 PM
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Re: ScapeCon II Map Pool

Will the multiplayer maps have glyphs?

4-Player shows 4 Brandar and Manji shows 4 treasure glyphs.

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