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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: Scytale's customs - Chain Golem evaluation for Auggies
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#158
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Re: Scytale's customs - Chain Golem evaluation for Auggies
Ooo! I'm looking forward to seeing that!
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#159
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Re: Scytale's customs - Scarecrow evaluation for Auggies
Next unit up for evaluation, the Scarecrow.
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#160
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Re: Scytale's customs - Scarecrow evaluation for Auggies
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I'm curious about the choice of Aquila for it's general and Wily as its personality? Makes me think more of the Scarecrow from Wizard of Oz, whereas the miniature has a more malicious feel to it. faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#161
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Re: Scytale's customs - Scarecrow evaluation for Auggies
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Aquilla is definitely good, but I've always felt a creepy/fearsome vibe from her. Spiders, wyverns, and the whole swamp thing. I also felt that the color scheme of the figure looked best with Aquilla. So I went with it. As for Wily, Scarecrows are described as smarter and wilier than other constructs. Tricky would be the obvious way to go, but Wily sounded cool. I'm usually against adding new personalities, but I liked it. |
#162
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Re: Scytale's customs - Scarecrow evaluation for Auggies
Love the Scarecrow, Scytale. I may need to have some of these guys myself. I'm not a huge Kurrock fan, and one of these days I'll go back and re-tool my elemental factions. They're shaping up, I just haven't finalized them.
The Scarecrows might actually take care of themselves in a Kurrock army though. Re-Stuff is a great idea and does what Kurrock can't, which is regenerate the Elementals without the entire army having to make camp. I may actually proxy these. Nice work. EDIT: Nevermind, I just figured it out. They're not elementals, just constructs. Still, I get it, and its another way Common Heroes can work, so I still would like to try them out. |
#163
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Re: Scytale's customs - Scarecrow evaluation for Auggies
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#164
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Re: Scytale's customs - Scarecrow evaluation for Auggies
Had a chance to play Sledge again in a warforged vs. elves matchup on the Wolf Swamp Road battlefield. As a long battlefield the warforged had to try to move up road quickly and avoid the elf archers.
Warforged: ~615 [but still testing out unit costs] Siege 120 Sledge 110 Heirloom 90 Sigil Doomsinger [custom warforged unique hero currently testing @90] Warforged Soldiers x1 +1 105 [have one spare figure so fit into the group] Warforged Scout x2 50 [another test common hero @25 each] Gonth Thundergunners [custom dwarf musketeers unique squad @50] Elves: 600 Sonlen 160 Brandis 90 Syvarris 100 Sharwin Wildborn 110 Aubrien Archers x1 70 Warriors of Ashra x1 60 Kyntela Gwen 20 Elves moved into defensive positions along river and across on heights on edge of road to wait for Warforged to advance. Warforged initially got rather strung out with Siege, Scouts, Thundergunners, and some Soldiers marching up road. Elves lost one Warrior but took out Thundergunners, Scout, and one Soldier. Siege then waited mid-field for the rest of Warforged to catch up. Though lined up on road, Sledge took advantage of road movement to suddenly race ahead and hit the Archers full steam. Took full advantage of Driving Assault and Crowd Defense to break archers and engage Sharwin while Heirloom took out Kyntela and then engaged in magic battle with Sonlen. Sledge and Sharwin ended up locked in a stalemate. Another Soldier took down last archer and moved Sonlen off the heights, only to fall to Sonlen's ongoing attacks while Sonlen's dragon kept Sharwin healed up. Siege, Sigil, and remaining Soldiers broke the Warriors and at last took down Syvarris. Brandis finally moved out from cover to aid Sonlen and they took out Sledge while Sharwin then used Arcane Bolt to knock out Siege and last Soldiers. Sigil took out Brandis with his ranged magic, leaving a final slog between Sonlen/Sharwin vs. Sigil with Sonlen's multi-attacks (when they hit) bringing it to a close. One question/comment on Sledge's powers: Crowd Defense and Warforged Resolve add together on normal attacks. I'm not sure if intentional or not, but when surrounded and attacked normally, it gives base 1 die + potentially 4 die + 1 auto shield -- very tough defense to break. It works thematically but again, not sure if that was the intent. Overall, Sledge did what you would expect -- he broke a line, punched into the rear and then engaged one of the main heroes. Most vulnerable to special attacks/powers like Dragon Swoop. Good thematic unit. faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#165
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Re: Scytale's customs - Scarecrow evaluation for Auggies
Great battle report! I'd rep you if I could!
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#166
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Re: Scytale's customs - Scarecrow evaluation for Auggies
Really like the Scarecrow + rep
The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 |
#167
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Re: Scytale's customs - Yggdrasil evaluation for Auggies
Thank you faure, spiteofthedice, and jcmcminis for your comments on the Scarecrow.
Next unit up for evaluation, the imposing and rather fun guardian of the forest, Yggdrasil. |
#168
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Re: Scytale's customs - Lok evaluation for Auggies
Next unit up for evaluation, a huge displacer beast.
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