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Old August 14th, 2011, 07:11 PM
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Kolakoski's Battle Reports - New - Moonscape Castle!

Well met!

[Continuing to consolidate, this is the place to find my Battle Reports.]

Today's Battle Report, on this rainy Sunday (Beach Training cancelled due to lightening), is The Rapture of Raelin! http://www.heroscapers.com/community/blog.php?b=1838

Essentially, the goal is to escort Raelin off the Map, through a Portal. There are 2 Glyphs of Lodin in play. [Pics to follow.] Heat of Battle placement, by card, except that only small/medium unique heroes may be placed in the Ballroom, a grouping of Road hexes at one end of the Map with a few bushes at the edges. Further towards the sides are Dungeon tiles, including 2 7-hexers with the 2 Glyphs of Lodin in their centers. At the side edges are 2 towering Road stairways, each culminating in a pair of Pillars. There is a narrow Road leading from the Ballroom across some Water to a Swamp, which is between some raised Sand, with Hives in the Swamp. The Portals are at this end of the Map, adjacent to Swamp and/or Sand. There will be 2 armies, at 650 points apiece.

Army 1:

150 Romans x 3
120 Mogrimm
100 Marcus
100 Mindflayer
90 Ne-Gok-Sa
90 Heirloom
650, 17 spaces

Army 2:

210 Braxas
140 Deepwyrm Drow x 2
130 Kee-Mo-Shi
110 Ninjas of the Northern Wind
90 Sir Hawthorne
650, 13 spaces

As you can see, these armies were designed to make the most of the Glyphs of Lodin. Neither has much in the way of range. The Romans are, of course, the most efficient, and they have 2 heroes that benefit from the Glyphs. All of the second army's units benefit from them. On with the show!

Army 2 wins the initial initiative roll, 20-16, and places first, the Ninjas on the top of the stair on the right.

Army 1: places a squad of Romans on the top of the stair on the left.

Army 2: places a squad of Drow on Dungeon tiles next to a Bush near the Glyph on the right.

Army 1: places a squad of Romans on Dungeon tiles in a mirror position on the left.

Army 2: places the remaining Drow on Dungeon tiles next to Bushes at the center, one being on a raised tile on the left side, near the Romans.

Army 1: places the remaining squad of Romans so as to surround their Glyph.

Army 2: places Sir Hawthorne next to Raelin, on the back edge, to the right.

Army 1: places Ne-Gok-Sa next to Raelin and Sir Hawthorne, on the back center edge.

Army 2: places Kee-Mo-Shi just off the Ballroom, on the center of the Road leading towards the Portals, adjacent to 2 Bushes.

Army 1: places Marcus on the Shadow hex just below the Romans on the left stair.

Army 2: places Braxas just below the Ninjas.

Army 1: places Heirloom next to Ne-Gok-Sa and Raelin, Mogrimm next to Heirloom and Raelin, and the Mindflayer between Mogrimm and the Bush on the left, such that Heirloom is unattackable by melee.

With the exception of Kee-Mo-Shi and a squad of Drow blocking the Road off, the armies are set up pretty conservatively. Sir Hawthorne is the only Army 2 guy adjacent to Raelin, while Army 1 has 3 adjacent.

Turn 1 OMs: Army 1 has it easy, all on the Romans. Army 2 puts OM 1 on the Drow, to secure their Glyph, and 2 and 3 on Braxas.

Army 1 wins initiative, 9-7 (actually 12 with Mogrimm), and Mogrimm takes Raelin along the back edge of the Map onto the Grass, directly behind the Romans on the Dungeon tiles. The rest of the Romans moved to take their Glyph, and defend around their Bush.

Army 2: 1 Drow takes their Glyph, 2 more move across from the right, forming a line with 1 of the center Drow, adjacent to the Mindflayer and a Roman. 1st attack on the Mindflayer - blocked. 2nd attack on the Mindflayer - 1 wound, Poison Weapon fails.

Army 1: Mogrimm slides Raelin away around the left edge. Romans cross to attack Drow. 1st attack - kills a Drow. 2nd attack - blocked. 3rd attack from below - Hid in darkness on a 15 thanks to Glyph. 4th Roman has no target.

Army 2: Braxas! Kills 2 Romans.

Army 1: Mogrimm continues to slip slide away. Romans slide around to attack Drow. 3 Romans are foiled twice, the third kills a Drow. The 4th attacks Kee-Mo-Shi - 3 skulls, blocked by 3 shields!

Army 2: Braxas flies to center bridge to, hopefully, intercept Mogrimm.

Geez! After all this, it's a race!

OMs: Army 1 on Romans, Army 2 on Braxas.

Army 2 wins initiative in spite of adding 4 to its roll, moves Braxas within range of Mogrimm, and attacks - and rolls a 20! Mogrimm is dead!

Army 1: Marcus storms down the stair, adjacent to Raelin, followed by Romans.

Army 2: Braxas attacks Marcus - miss, closest Roman - miss on a 5 (add 1, still miss), next Roman - a 1! (miss). Bad luck.

Army 1: Marcus moves to give 2 Romans his attack bonus, and to force Braxas to take leaving engagements to stop him. 1st Roman inflicts 1 wound, 2nd Roman (from below) blocked, 3rd Roman (Marcus enhanced) inflicts a wound, 4th Roman (Marcus enhanced) 4 skulls, 3 wounds. 5 out of 8!

Army 2: Braxas attacks Marcus - 17! Marcus dies! Kills 1, misses 1 of the Romans

Army 1: Ne- Gok-Sa fails to Shackle Sir Hawthorne, inflicts a wound. 3 Romans attack Braxas -1st inflicts 2 wounds, 2nd (from below) 3 skulls! 1 shield! Braxas dies!

At this point, it is a foregone conclusion that the Romans will escort Raelin off, as no one is close enough to intercept. Hail Brittania!

My bad! There is no outside edge on the right side of the Map. If it were not there on the left, Mogrimm could not get around the stair. Next time, I'll designate those hexes as out of play.

Last edited by kolakoski; November 7th, 2014 at 08:02 PM.
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