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  #349  
Old May 18th, 2020, 08:28 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design

And the 110 points.

Alright, it sounds like we pretty much have everyone on board. I propose that we move Tetsuo back to Editing.

from me.
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  #350  
Old May 18th, 2020, 08:30 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design



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  #351  
Old May 18th, 2020, 09:18 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design


Your custom probably has too much Defense.
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  #352  
Old May 18th, 2020, 10:26 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design

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  #353  
Old May 19th, 2020, 12:11 AM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design

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  #354  
Old June 1st, 2020, 02:20 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design

I think that it's safe to call this vote now. [MENTION=1508]NecroBlade[/MENTION], do you mind updating the thread to reflect that we're back in Editing?

Also pinging [MENTION=968]Scytale[/MENTION] to let him know that this one is ready for whenever he has the time.

Last edited by Astroking112; June 1st, 2020 at 02:24 PM. Reason: Thanks, caps. Still don't know why my mentions are so busted.
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  #355  
Old June 1st, 2020, 02:23 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Design

Quote:
Originally Posted by Astroking112 View Post
I think that it's safe to call this vote now. @NecroBlade , do you mind updating the thread to reflect that we're back in Editing?

Also pinging @Scytale to let him know that this one is ready for whenever he has the time.
@NecroBlade @Scytale


Since Astroking's mentions seem to be broke.

Your custom probably has too much Defense.
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  #356  
Old June 5th, 2020, 05:18 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Editing

Editing it is.


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  #357  
Old June 9th, 2020, 09:05 AM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Editing

Fun unit guys! Theme is dripping in powers and stats that is Cyper-punk. Reminds me less of Bane and more of Judge Dredd's Mean Machine form the Angel Gang (although figure doesn't match aesthetics) - even "Overclock" makes sense as he turns his dial up to get more aggressive:
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  #358  
Old June 9th, 2020, 08:30 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Editing

Yeah, it would be great to take a headlong dive into the more grindhouse elements of cyberpunk in things like Judge Dredd and Dark Future.
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  #359  
Old June 25th, 2020, 05:45 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Editing

You intend a +1 to Mind Jack for each wound on Tetsuo? I would have expected it was for each wound on the target figure, so I'm checking.

Assuming that's the case, here's the Checklist with some minor text changes.

Quote:
OVERCLOCK
Before attacking with Tetsuo Tyrell, you may place a wound marker on this Army Card to add 2 to his Attack value.

MIND JACK 19
When revealing an Order Marker on Tetsuo Tyrell, after taking his turn, you may choose any opponent's Unique Hero figure within 5 clear sight spaces of Tetsuo. Roll the 20-sided die. Add 1 to your roll for each wound marker on this card. If you roll a 19 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure's Army Card will stay on the Army Card.
Suggested R&Cs:
Quote:
Q: If Tetsuo uses Overclock and the added wound is enough to destroy him, does he still get to attack?
A: No. The wound is added before the attack. If that's enough to destroy Tetsuo, he is immediately removed from the board.

Q: If Tetsuo uses Overclock, does he have to attack?
A: No.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If negated by Rod of Negation, Tetsuo could not use Overclock or Mind Jack. Exploit Weakness has no effect. Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? Tetsuo could use Overclock before attacking a DO. Mind Jack could not be used on a DO because it is not a power that causes wounds.

6. Do any of the powers unintentionally synergize with other players' units? No

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? Yes If is a small, medium, or large Unique Hero, how does it interact with Mystic Sacrifice? Mystic Sacrifice could be used to increase the Mind Jack roll. If it is Tricky, how does it interact with Queen of Thieves? Queen of Thieves could be used to increase the Mind Jack roll if Tetsuo is within range. If it is Undead, how does it interact with Curse of the Mummy? N/A

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Both powers are clearly optional.

19. How do the powers interact with the Marro Hive? When taking a Mind Jack turn with the Marro Hive, the Tetsuo player could only use it to control their own Marro, not the Hive owner's Marro.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. Does any power's name or wording unintentionally prohibit the power's reusability? No

22. Does the text fit reasonably well on a card? Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Yes


Capitalization Checklist:

Order Marker
Army Card
wound marker
Unique
Hero
Attack value

Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Human" is singular.

2. Class is always singular for Heroes and plural for Squads. "Neuromancer" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. "opponent's" and "figure's" are correct.

6. Special attacks should have a newline between the Range/Attack line and the description. N/A


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? When Enslaved/Moon Frenzying, the temporary controller may wound Tetsuo with Overclock, potentially even killing him. Overclock can be used without attacking.

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Normal Attack Power Checklist:

1. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

2. Does it affect targeting? No If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Façade?

3. How does it interact with Hard Targets? Nothing special.

4. How does it interact with Aura of Despair? Nothing special.

5. How does it interact with Marked for Destruction? N/A

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? Nothing special.

7. How does it interact with Mask of Terror? Nothing special.

8. How does it interact with Ring of Protection? Nothing special.

9. How does it interact with One Shield Defense? Nothing special.

10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Nothing special.

11. How does it interact with Shield(s) of Valor? Nothing special.

12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Nothing special.

13. How does it interact with Gift of the Empress Aura? Nothing special.

14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Nothing special.

15. How does it interact with Evil Eye Glare? Nothing special.

16. How does it interact with EMP Response? N/A

17. How does it interact with Upgrade? Nothing special.

18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special.

19. How does it interact with Temporal Jump? Nothing special.

20. How does it interact with Cell Divide? Nothing special.

21. How does it interact with Exoskeleton/Redundant Systems? Nothing special.

22. How does it interact with Expendable Rabble? Nothing special.

23. How does it interact with Purple Heart/Honor Among Thieves? Nothing special.

24. How does it interact with Dying Swipe/Rupture/Shards? Nothing special.

25. How does it interact with Teleport Reinforcements? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Scatter and Scurry? Nothing special.

28. How does it interact with Defensive Vault? Nothing special.


Auto-wound Power Checklist:

1. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? N/A

2. How does it interact with Circuitry Replacement? N/A

3. How does it interact with Redundant Systems? N/A


Bonus/Replacement Turn Power (e.g. Bonding) Checklist:

1. Does it create bonding chains/loops? It could, depending on the Hero that is Mind Jacked. That's an existing issue for powers like Enslave, though.

2. Should it have "after revealing an Order Marker" language? It does.

3. Does the power inadvertently allow the same unit to take multiple turns? No

4. Does it allow squad figures to take a turn? No If so, does it divide up a squad so that only some members of the squad can activate?


End of Turn Power Checklist:

1. How does it interact with Cold Healing/Cold Regenerate/Regenerate? N/A

2. How does it interact with Frenzy? N/A

3. How does it interact with Hyper Speed? N/A

4. How does it interact with Jandar's Dispatch? N/A

5. How does it interact with Overextend Attack? N/A

6. How does it interact with Stab in the Back? N/A

7. How does it interact with Summon the Rechets of Bogdan? N/A

8. How does it interact with War Cry/Guerrilla Tactics? N/A

9. How does it interact with Divine Mission/Labors? N/A

10. How does it interact with Undead Legion/Flocking? N/A

11. How does it interact with Enslave/Command Dispatch/Heavy Support Command Beacon? N/A

12. How does it interact with EMP Response? N/A

13. How does it interact with Growing Heat? N/A

14. How does it interact with Furious Wrath? N/A

15. How does it interact with Marching Orders? N/A

16. How does it interact with Enraged? N/A

17. How does it interact with Hunting Party? N/A

18. How does it interact with Piercing Scream? N/A

19. How does it interact with Corrupted Programming? N/A

Last edited by Scytale; June 29th, 2020 at 09:29 AM.
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  #360  
Old June 25th, 2020, 06:00 PM
Astroking112 Astroking112 is offline
 
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Editing

Quote:
Originally Posted by Scytale View Post
You intend a +1 to Mind Jack for each wound on Tetsuo? I would have expected it was for each wound on the target figure, so I'm checking.
I like that change thematically, but the consensus was to base it off of his own damage instead to reduce the times where Tetsuo kills his target before Mind Jacking them.

Quote:
Originally Posted by Scytale View Post
Can Overclock be used if Tetsuo does not attack? Normally, a term like "before attacking" would be like "after moving and before attacking," which only indicates the phase of the turn and does not require moving or attacking.
I would say yes. Overclocking only adds 2 to his attack that turn, but it doesn't force him to actually make an attack.
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