|
Maps & Scenarios Battlegrounds and scenarios |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#61
|
||||
|
||||
Re: Tournament Map Feedback Thread
Quote:
![]() |
#62
|
||||
|
||||
Re: Tournament Map Feedback Thread
Could it have been Halcyon, the map I made that predated Kingfisher? Kingfisher is a kind of revision that tightens up Halcyon.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Spring 2023 Victory Point Tourney -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
#63
|
||||
|
||||
Re: Tournament Map Feedback Thread
Quote:
![]() |
#64
|
||||
|
||||
Re: Tournament Map Feedback Thread
They are fairly similar maps, though I think Kingfisher is a little better for a few reasons. If you get a chance to try it I would be curious if you agree. Thanks for the feedback on Halcyon! I am flattered that it was being used in whatever circumstances you played on it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Spring 2023 Victory Point Tourney -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
#65
|
||||
|
||||
Re: Tournament Map Feedback Thread
Quote:
https://nsm09.casimages.com/img/2019...4016123603.jpg I'm the guy looking at the floor in the back, probably looking for dices or something. ![]() |
#66
|
||||
|
||||
Re: Tournament Map Feedback Thread
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Spring 2023 Victory Point Tourney -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate ![]() -- Continuing Classic Heroscape: C3V SoV |
#67
|
||||
|
||||
Re: Tournament Map Feedback Thread
Great event at Peoria today. Would appreciate some feedback from those who played on my maps! Thanks!
Star Chart @zeekthefreak @boromir96 Tabasco @zeekthefreak @vegietarian18 @boromir96 Burning Man @Evantage @briaka Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 221 - 94 Online Record: 19 - 22 |
#68
|
||||
|
||||
It Gets a Pass
Sheep asked for some feedback on Yngvild Pass since I played on it in Round 1 of OHS Season 51.
No automatic inclusion of Yngvild glyph. FAIL ![]() I initially was worried I wasn't going to be a big fan of the split start zone. I still don't love it but I don't hate it. It definitely makes you think about how you want to deploy much more than a standard map. That's a good thing even if it was slightly annoying for me especially with the army I was playing which had a lot of moving pieces. The map itself still played really fast allowing for good development. The height is really nicely placed in that it's really hard to hold for a ranged squad and the middle LoS blockers also make it hard for range to cooperate there. The one place I'm most concerned about a chokepoint (level 2s next to some level 1 ice and the 2 level 3 height sections in the middle of the map) is a spot that feels like you'd rarely want to create a chokepoint there. Overall, this map felt fast for development and gave you a lot of options to work with. I'd be very hesitant about wanting to extend range too much on this map as melee is going to catch up to you pretty quick and it can go badly. But if range plays it smart, melee will also have to play it smart and use the tools this map gives it well. I don't really know how much of a map analysis that is but it's what I noticed while playing on the map. ~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later This sentence is seven words long. This sentence is not seven words long. |
#69
|
||||
|
||||
Re: It Gets a Pass
For HexiCon, I'm doing exactly that! LOL
|
#70
|
||||
|
||||
Re: It Gets a Pass
Quote:
Quote:
What a wonderful coincidence that it's an ice cave in Elder Scrolls! "Pass" then has a double meaning that references a geographical location and the glyph. |
#71
|
||||
|
||||
Re: Tournament Map Feedback Thread
Can only confirm what Dysole said on Yngvild Pass, my game on it was very interesting, almost whole map was used whereas we were both using armies with few figures.
Probably best map using 1RotV+1TT alongside Ascension and Isenfell, all 3 play kinda similar. |
#72
|
||||
|
||||
Re: Tournament Map Feedback Thread
Hey all, I'm looking to play on some new-to-me maps in the next few weeks/months as I have a couple months until my next WoS review is due. Anybody know of a map that is a bit under-the-radar? I'd prefer if you have suggestions of maps that you didn't create yourself. I'm also hoping for maps that have been around for a bit, not particularly ones from the past 6 months or so.
Murky Waters by Robber is one such map that Flash introduced me to on our last CoV podcast episode, but I'm hoping to collect a few more. Thanks! |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Feedback on rules summary for novice tournament | Grison | Official Rules & FAQ's | 15 | August 28th, 2020 02:21 PM |
SOV/C3V Feedback Thread | Lazy Orang | C3V and SoV Customs | 180 | October 24th, 2019 05:03 PM |
Tournament feedback by 6/21/14 | Eraguy816 | Events | 1 | June 1st, 2014 05:18 PM |
NorCal MOPs 2012 - post-tournament feedback | cmgames | HeroScape General Discussion | 18 | February 12th, 2012 10:02 PM |
Tournament Idea, would like some feedback. | The Silver Surfer | Scapers Online | 11 | February 20th, 2008 03:34 PM |