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#1429
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Re: Heroscape 2nd Edition is here!
My personal opinion regarding the Flying text is that it serves as a useful tool in promoting design discipline and elegance. I think replacing it with a symbol only creates the temptation to fill that card space with powers that may not best serve the design.
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#1430
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Re: Heroscape 2nd Edition is here!
The answer to this is just practice restraint. Try to capture the essence of the hero in the least number of text based powers regardless of the use of symbols.
“Heroscapers is too old for that crap.” ~IamBatman ![]() "Hahahah! You losers! I told you so!!" ~Clancampbell |
#1431
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Re: Heroscape 2nd Edition is here!
Honestly guys, I don’t buy that argument. There’s no reason to “fill” the space on a card with text just because you use a flying icon. In fact I’ve found that the less text on a card makes the card easier to play and be understood. All that extra text, from a design point of view, just clutters up the card with a sea of grey. The best cards really have the smallest amount of text on them. Therefore, my feelings are that an icon is so easily recognized that you know at a glance what the characters power is. I think what it comes down to is, are you a traditionalist and feel like you must make your custom cards exactly match the established precedent Hasbro established? Or are you willing to expand on what the original designers accomplished to make the card easier to be understood in a gaming situation. Look, at the end of the day it is personal choice here. Personally, I’m just a gamer who likes to tinker and push the boundaries a bit more than most.
As a side note if the Marvel cards had somehow spelled out in text what the Super Strength power does would you still feel like you’d have to include it on your cards? Similar to the Flying text? There’s a reason the designers at Hasbro created a Super Strength Icon. Regardless, the whole point of this, to stay on track here, is simply this: is Hasbro going to take advantage of this new release to tame some of the wording on their cards? At the very least please, please, please get rid of the “roll the 20 sided die” verbiage. My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#1432
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Re: Heroscape 2nd Edition is here!
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#1433
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Re: Heroscape 2nd Edition is here!
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C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1434
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Re: Heroscape 2nd Edition is here!
I'm definitely curious as to the nature of the new cards in general, and what form they may take/what streamlining of the original game materials we may see in 2.0 -- for instance, I've seen basically everyone say that the basic game stuff should be tossed. And I'd have no problem with that. It would mean we'd be seeing some fairly large changes to the cards in general though, which makes me curious how much more will be tweaked and modernized.
Symbols in place of common powers would work for me, and while I think there isn't *not* something to that "inherent cost" argument, agreed that restraint is the best route. But also... OOH, those new ruins are *very much* something I want in my collection, like right now, like asap, like STAT. And modular overgrowth pieces? YES PLEASE. |
#1435
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Re: Heroscape 2nd Edition is here!
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Back to my main question, are the designers of this new version of Scape going to attempt to streamline and cleanup the “legalese” worded powers on the new cards, especially since it seems it will he marketed towards gamers and not the 8+ market? My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#1436
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Re: Heroscape 2nd Edition is here!
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Personally, I like having the Basic side around-- not because I can be bothered to play the Basic game, but because it's got that collector info and an uncluttered view of the figures. (I'm led to believe that the Basic game's existence makes HS more enticing to younger would-be players, so that's also something worth considering. Even if the sets are a lot more expensive this time.) |
#1437
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Re: Heroscape 2nd Edition is here!
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“Heroscapers is too old for that crap.” ~IamBatman ![]() "Hahahah! You losers! I told you so!!" ~Clancampbell |
#1438
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Re: Heroscape 2nd Edition is here!
We’ll, I had a wonderful reply but the site knocked me off and I lost it. But be assured it was wonderful and very insightful! Lol. Maybe another time.
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#1439
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Re: Heroscape 2nd Edition is here!
I mean no ability needs a symbol unless you’re designing a unit that needs the space for other abilities. And if you’re looking to save space I think just having the “key word” saves a lot more space and doesn’t require as much guesswork on the part of new players as to what their unit does. If you want a unit to have flying but you want to save space just put the word flying on there with no description.
Frankly I think the super strength symbol is bad design that’s mitigated by it being an ability that realistically might not come up for players. Having unique symbols to represent abilities just wastes the time of new players who have to look up what their unit does without the luxury of having any words to put into a search bar. It’s forcing people to read hieroglyphics just to figure out what their game piece does. I’ll admit it makes cards look cooler, but I don’t think it’s worth sacrificing legibility just to make cards look cooler. |
#1440
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Re: Heroscape 2nd Edition is here!
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Did this get posted on this site somewhere today? I missed it and did not join the Discord. *edit* I found the thread where all the updates are posted. ![]() I actually hope that is not the actual scale, looking at the Kyrie. Could have trouble finding room to store all this new terrain if we're getting this many different items in such large sizes. Guessing this is just the concept art submitted from which the final designs were chosen. I wonder how many different plants/ruins they ended up going to production with? Last edited by Yodaking; September 13th, 2022 at 10:05 PM. |
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