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#1
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AoA:Vanguard Campaign Postmortem
What went wrong, and should be fixed next time? What went right, and should be repeated next time? Record your thoughts here.
Last edited by Heirloom; November 16th, 2022 at 10:20 PM. Reason: clarification |
#3
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Re: AoA:Vanguard Campaign Postmortem
Wrong: Nearly everything.
Right: Classic 'Scape units--but locked behind ridiculous backing goals. |
#4
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Re: AoA:Vanguard Campaign Postmortem
I am very glad that this was attempted.
I am sad that it was doomed to fail. I strongly believe it could have succeeded - at another company. Even more, I strongly believe Heroscape is a viable ever-living game system, that doesn't need crowdfunding. I believe the "problem" is basically... Hasbro. I would like to sincerely and with utmost appreciation thank the people who put so much into this: Quote:
Repeating myself from the other thread: Craig Van Ness = 5 stars War Council = 5 stars Avalon Hill = 5 stars for effort damn they did some aweomeness (doesn't matter) planning = 1 stars (doesn't matter) presentation = 2 stars (doesn't matter) marketing = 1 star Hasbro = 1 star Since Hasbro is never gonna give this up, never gonna let this go, I think... well, who cares. This community is it, basically. Same as before. So, I think it would be better that this never happened... ... UNLESS they sell it to another company. Which they won't. |
#5
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Re: AoA:Vanguard Campaign Postmortem
Why did they go through all the effort to recreate the whole setting when they could have gone back to the units that were already in development before DnD took over?
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#6
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Re: AoA:Vanguard Campaign Postmortem
Quote:
More critically: Why was so much time and focus placed on deep-diving into expanding the lore, especially if the product wasn't officially greenlit for production? Yes, in an IP-laden entertainment market, lore is important. However, I really believe the cart was placed before the horse with this. If they wanted to expand the lore, a safer option might have been to continue closer to where the lore left off (there should be enough there to work with to satisfy the existing players, and touch on previous details to entice the curiosity of new players). Once the stage is set and the revival is officially slated for production, THEN go crazy with the lore. |
#7
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Re: AoA:Vanguard Campaign Postmortem
Quote:
Yeah, the lore focus was strange to me. The trailer they released that was narrated by Thormmun was well-produced and looked nice, but not as valuable as a well-produced gameplay/terrain trailer that displayed the contents of the set. Personally, I'm not interested in the lore. I wouldn't have read any books/comics/ etc were they to have been released; I'm here for the game If they want to make that content for the section of the player base who want to read lore then that's fine but it should have come later once the actual purpose of Heroscape is established. |
#8
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Re: AoA:Vanguard Campaign Postmortem
Quote:
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#9
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Re: AoA:Vanguard Campaign Postmortem
Quote:
-insert signature here- |
#10
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Re: AoA:Vanguard Campaign Postmortem
For posterity, copying from the other official news thread:
Quote:
Quote:
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#11
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Re: AoA:Vanguard Campaign Postmortem
Zero issues with the units or factions myself.
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#12
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Re: AoA:Vanguard Campaign Postmortem
I liked the content, having so much new stuff all at once wasn't the best move, I think they should have trickled that stuff in through each release. I don't have a problem with the units themselves though.
For example if we stick with 5 factions, I think they could have stuck with the bugs, pirates, and dryan, then included a fleshed out dwarf faction and a fleshed out omnicron faction. Save the ironclad and clockwork for a future release. This way, old players have something they recognize through the dwarves and omnicrons plus the new factions. I don't think making so much cotent for a single release was good though. Making a 2 million dollar goal was unnecessary, i think a smaller goal and set should have been sought so that we can achieve it and get something out the door, then focus on expanding content later. A 1 million dollar goal wouldn't have required as many people up front to back it, and if it reaches 2 million then great. If we stick to 2 million dollars, then the tiers and addons as many have described would have been smart. It would have allowed a greater quantity of individuals to get involved, and allowed the whales to purchase even more content since they can avoid duplicates of stuff they don't want |
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