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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#134
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Re: BoSS Battlefront - Brainstorming Phase
@DanieLoche
Here's how mine look for the one I have finished already,(Save the BIO at the front.) Battlefront Rules Setup: - Place Glyphs Symbol side up as shown on the map build directions. - Each player brings or drafts an army of equal point value. - Unless specified otherwise on a figure's Army Card, place all figures in the Start Zone. Any figures that do not fit in the Start Zone are placed to the side in the player's Army Reserve. Gameplay: The Glyphs on the map represent Control Points. Control Points are not like normal Glyphs. When a figure moves onto a Control Point, the Glyph is not flipped to Power side up. Instead, the figure may capture the Control Point. At the beginning of the game, all Control Points are neutral. When a figure is on the Control Point at the end of a round, that figure's army captures the Control Point. Place a marker (such as a Rebel or Imperial symbol) on the Control Point to indicate which player's army has captured that Control Point. Control Points are only captured at the end of a round. If a figure moves onto a Control Point that has been captured by the opposing army, remove the marker. The Control Point becomes neutral. It cannot be captured by that figure until the end of the round. At the end of each round, after capturing Control Points, count up the number of Control Points that each army has captured and subtract to find the difference. The army that has captured the most Control Points causes wounds to the opposing army equal to the difference between the number of captured Control Points. The player controlling the army that is receiving the wounds decides which figure or figures will receive the wounds. Army Reserve: Figures in the Army Reserve are not destroyed. At the end of each round, after Control Points have been captured and any wounds applied, each player must move as many figures as possible from their Army Reserve to their Start Zone. If at any time a player has no more figures on the battlefield while figures remain in that player's Army Reserve, that player must immediately move as many figures as possible into the Start Zone. Advancing Figures: After capturing Control Points, applying wounds, and moving any figures from the Army Reserve to the Start Zone, each player may advance up to three figures. A player advances figures by choosing up to three unengaged figures from the player's Start Zone or Army Reserve. The player then moves the chosen figures to any empty spaces adjacent to a Control Point that has been captured by that player. The player who won initiative for the round that was just completed places any advancing figures first, followed by the other player. After advancing figures, place Order Markers and roll for Initiative for the next round. Victory: You win immediately if all opponent’s figures are destroyed. Thanks for the help, I'll knock out the other two in no time. I would like a mock up of some bio's for the three I'm doing if any of you guys have a minute. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#135
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Re: BoSS Battlefront - Brainstorming Phase
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Here, the easy part are points 1, 2, and some parts of the third point (start zones and victory conditions). But here as we are using a specific set of rules (Battlefront game), the question is to know how do we present the other points of the list. Do we re-write all those special rules on each scenario (looks like the way @TREX is doing it) ? Or shall we make a kind of rule book introducing this rules, and a pack of maps that could use them (and them, simply said : "Special rules : this scenario uses the BoSS Battlefront special rules, with the following setup [battlefront setup informations specific to the game, if any, I'm not sure about that ^^]) ? Also there is the secondary bio. But this one is less important. ^^ |
#136
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Re: BoSS Battlefront - Brainstorming Phase
All finished with the 3 of them now. I'm updating them now.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#137
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Re: BoSS Battlefront - Brainstorming Phase
Porkins has the rule book for the Battlefront rules already worked up and the plan is to release it tomorrow along with the 4 maps designed with control points in mind (and a few other things). So I'd say just keep it simple in the map PDF and state, this map is designed to be compatible with the Battlefront Rules System. See Rule for additional details. Or something along those lines. No need to repeat the rules on every map, plus the maps can also be used for traditional games you just don't use the glyphs for anything.
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#138
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Re: BoSS Battlefront - Brainstorming Phase
Ill have to give them an adjust when I get home later. Ill just cut the rules and enlarge the map build instructions. Along with porkins proofreading adjusts.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#139
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Re: BoSS Battlefront - Brainstorming Phase
@DanieLoche
- are you done with the Scarif map pdf? All else is ready for the 4th; just waiting on Scarif.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#140
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Re: BoSS Battlefront - Brainstorming Phase
I just wanted to throw something at you Star Wars guys. A new competitive/Battlefront compatible map I just designed called: Mustafar Mining Facility. Here's a link
https://www.heroscapers.com/communit...7&postcount=16 After getting some more testing on it, I'd like to eventually get it added to the BoSS Maps once its been tweaked in. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#141
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Re: BoSS Battlefront - Brainstorming Phase
I like the Mustafar map TREX. Control points on lava field would be dangerous to go after but ultimately rewarding. Force Pushers would like that map more than most Battlefront maps because of the molten lava.
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#142
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Re: BoSS Battlefront - Brainstorming Phase
Here's my attempt at a Kamino map (1 RotV, 1 Marvel, 1 FotA). It's based off of the level from the original Battlefront video game. The water would be treated as molten lava for this map. Starting spaces would the 3 black 7-hexers on each side and the 3 road hexes connecting them. There's a Bacta Tank in the cloning facility at the top. The glyphs represent optional control points for Battlefront rules.
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#143
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Re: BoSS Battlefront - Brainstorming Phase
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#144
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Re: BoSS Battlefront - Brainstorming Phase
Pretty sure I took a stab at a Kamino Map once before too. I think it ended up getting too big trying to recreate all those little platforms connected by walkways. Focusing in on just a couple of the platforms seems like a good way to go, maybe 3 or 4 of them? You can always just leave the water parts tile-less, then place battlements along the edge. I don't remember, do they stop the force push or can you just force push someone right through (or up and over) an obstacle?
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