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AotV Customs A place for Arena of the Valkyrie Customs |
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#61
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
As far as the issue of theme (and at the risk of repeating what others have said) - think dimension-hopping Xenomorphs. That’s what I have in mind for them. Hunters, stalkers, beasts that exist partially out of phase with the rest of reality, and use their method of phasing through objects as the ultimate element of surprise.
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#62
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#63
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#64
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I don't think you're seeing the same thing in mind's eye that
@Pumpkin_King
and I are (heck, if I'm not describing what he's seeing either, he can tell me I'm wrong, too!). Maybe we rename it something other than Blink if that helps, but I'm not picturing a "rapid" in-and-out. This gif actually illustrates it pretty well if you imagine them as walking through another dimension, but solid (i.e. in our dimension) at beginning and end:
They phase for a second or two still travelling relatively normally, but in another dimension and reappear in our dimension somewhere else. None of the instantaneous here-then-way-over-there of Teleportation. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#65
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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#66
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#67
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I'm having trouble coming up with any alternate ideas for these guys myself, but I'll note that despite my preferences I'm more or less okay with most ideas that have been proposed. That said, I don't think it's to our benefit to get bogged down in discussing which specific version of theoretical interdimensional travel we want to represent. The theme is broad enough that there are plenty of different options we can justify, so let's pick the one that works best for the design.
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#68
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
My vote right now is for 4 Move and a 2-Blink. Blink being through obstacles and whatever.
Secondary I’d like some version of Phased Out. I liked Telefrag, but I’m happy to leave it on the floor for Blink 2/Phased Out |
#69
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#70
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
That gif seems very reminiscent of Phantom Walking, just with less Stealth and more Phantomness.
How about running Astro’s idea? Interdimensional Walk: Spooky Aliens may move through all figures and obstacles, and never receives leaving engagement attacks. Blinking up castle walls might be nice, but realistically, not effective on units who only have limited anti-range powers anyways. We do lose the ability to blip through them however. If we want that, we may as well have teleportation, which Blink basically is (it’s just in addition to moving). My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#71
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#72
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I kind of like Move of 3 or 4 and then blink of 3 or 2 with a same level requirement. Prevents them from being functionally faster than 6 move over uneven ground while still capturing our theme. I think I slightly prefer move 4, blink 2 also.
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