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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#39
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
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#40
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
HEADLESS VIGOR?
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#41
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
So you could blow off all four heads by hitting the same one repeatedly and they can live eternally headless? I'm sorry, but even if it needs tweaking I much prefer the initial direction.
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#43
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
Then how about ....
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#44
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
I mentioned the Mezo's more for inspiration that for straight up copy so perhaps something like this...
Start the game with four green Dinosaur Head markers on this card. If one of Bob & Carol & Ted & Ringo would receive one or more wounds, you may instead remove one Dinosaur Head marker from this card, if possible. At the end of the round if there are more figures in play than markers on this card you must destroy a figure until there are no more figures than markers...blah blah blah... wording sucks...blah blah blah Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#45
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
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What about: TOO TOUGH TO DIE When one of these figures would receive 1 or more wound markers from an attack or special power, if it does not have a wound marker on its base, instead of removing it from play you may place a single wound marker on its base. Before rolling for initiative each round, destroy all of these figures with 1 or more wound markers on its base. *********** Basically, once a Dino has its head blown off, it is dying, no matter what, so attacking it further could be seen as a waste of attacks... but if you need to put it down right now, you can focus your attacks on it to do so - it's dead either way, but you can still kill it faster. Sounds strategically interesting to me. |
#46
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
Wound Markers on bases is kinda weird, but it seems like a necessity for these guys to work as a squad.
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#47
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
As though C3G has ever been shy about doing weird crap when it fits the design and is clear.
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#48
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Re: The Book of Bob & Carol & Ted & Ringo (Big Breaths)
I guess there is an alternative option where you actually cut the head off the mini you're using in order to track who's lost theirs.
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