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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
NAME = MICHONNE SECRET IDENTITY = SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = LAWYER/SURVIVOR??? PERSONALITY = RELENTLESS/STALWART??? SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = ??? SWORDPLAY If Michonne attacks an adjacent figure with her normal attack and at least one skull is rolled, she may attack an adjacent figure again. She may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull. BATTLE HARDENED If there is at least 1 Wound Marker on this card, the most wounds Michonne can receive from an attack is one. ONE OF THE WALKING DEAD Opponent's Undead figures may not be moved adjacent to Michonne by any special power on any opponent's Undead figure's card. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
I like Survivor for class, and I think she would qualify as Driven for personality.
I personally don't see Michonne as someone who is slashing her sword to and fro ala Swordply, I think I would go with something that demonstrates surgical striking. Instead of an offensive ability, Counterstrike would be a good fit for her, keeping in line with Katana wielding figures, and would help her out against Zombie armies. Is the 3rd power referencing her zombie guards? Because I think it would be cool to actually represent those, maybe placing up to 2 zombies she destroys on her card to some effect? Maybe start her with 6 move and make each zombie on her card subtract 1 from her move but add 1 to her defense? That would tie nicely with counterstrike. |
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Re: Public Design Post
I'm with Margloth on Swordplay. For another re-used power, Cleave from Classic would be a fun one. I also think Battle Hardened is an odd fit. On Conan, it's supposed to represent an almost supernatural toughness and strength of will. Granted, I only read the first 50 or so issues of the series, but I just don't see that from Michonne.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
She looks cool. I'd really love to see a pack of Walking Dead heroes designed. Griff has write ups for a few of them somewhere (Rick, Andrea, Glenn at least).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
Great suggestion Margloth!
I always feel blessed when you comment on my designs as they become radically improved. I will take another shot with those suggestions. Would you be cool with Driven Bats? I know you wanted to limit its use. I would love to get a look at those designs Bats. Michonne felt like the easiest and most C3G-y, Tyrese would be the next one. I could see Rick with a leader power, Andrea sharpshooter, and Glenn as a thief. Good call on Cleave TB, thanks for the feedback everyone. I just finished 99 and cannot lay hands on 100, oh the horror. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
NAME = MICHONNE SECRET IDENTITY = SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = SURVIVOR PERSONALITY = DRIVEN SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = ??? CLEAVE When Michonne attacks an adjacent figure, you may choose one Squad figure that is also adjacent to Michonne. If the defending figure receives any wounds from Michonne's attack, the chosen figure receives one wound. COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. WALKING DEAD DECOYS When Michonne destroys an adjacent Undead figure with Cleave or a normal attack, you may place that figure on this card. Subtract one from Move and add one to Defense for each Undead figure on this card. No more than two figures may ever be placed on this card. (Maybe add) While there is an Undead figure on this card, Michonne can move through all Undead figures and is never attacked when leaving an engagement with an Undead figure. (or) While there is an Undead figure on this card, opponent's Undead figures may not be moved adjacent to Michonne by any special power on any opponent's Undead figure's card. I think a tweaked version of Cleave is needed here since our zombies are uncommon heroes and not squads. maybe SEVER When Michonne attacks an adjacent figure, you may choose one figure with exactly 1 Life remaining, that is also adjacent to Michonne. If the defending figure receives any wounds from Michonne's attack, the chosen figure receives one wound. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
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Of course you could simplify and make her two power card and leave both of those options on the Decoy power. Counterstrike may be the one to cut considering with both addons the zombies won't be able to swarm her anyway the multi hit potential of sevr would be more useful. PS - I tagged you in the thread that Bats was referencing. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
I definitely think Driven fits the character in this case.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
Name = Green Scar (Bruce Banner) species = Mutate uniqueness = unique hero class = Warbound personality = Vengeful size/height = medium 6 life = 7 move = 5 range = 1 attack = 7 defense = 7 Super Strength points = 400 - 450 Sakaarson All Warbound figures you control within 6 clear sight spaces of Green Scar add 1 additional attack die when attacking with a normal adjacent attack. friends fighting for friends Before attacking normally with Green Scar you may choose one Warbound figure you control within 6 clear sight spaces of Green Scar. Green Scar may roll 1 additional attack die for each wound marker on the chosen figure up to a total of 4 additional attack die. SUPER LEAP Instead of his normal move, Incredible Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Hulk's Super Leap movement, ignore elevations. Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Hulk may not leap more than 50 levels up or down in a single leap. When moving with Super Leap, Hulk will take any leaving engagement attacks. Hulk rolls 3 fewer attack dice on any turn that he chooses to Super Leap. The figure used for this is: Green Scar #033 Incredible Hulk Marvel Heroclix Singles Bio: Arriving on the Planet Sakaar in a weakened state (due to the effects of traversing the 'Great Portal'), Hulk was subsequently implanted with an obedience disk. He was then forced to fight in the Great Arena as a gladiator, where Sakaar's emperor Red King intervened and scarred the Hulk's face (earning his gladiatorial moniker 'Green Scar'). The Hulk did the same to the monarch, gaining an enemy. After the initial events in the Arena, the Hulk was put through the gladiator tests of the trainer and former-gladiator Primus Vand, where he met Korg, Miek the Unhived, No-Name the Brood, Hiroim the Shamed, Elloe Kaifi, and her bodyguard Lavin Skee. This ragtag group of outcasts and undesirables became Warbound early on in their time as enslaved entertainment following the death of Lavin Skee, pledging allegiance only to each other, which Miek called "friends fighting for friends". |
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