|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#4249
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I know that you're working on an Uncommon Yokai Hero (which you should really get around to posting sometime ). Limiting Shapeshift to cards with different names unfortunately stops any Uncommon Heroes from being able to switch with each other. Upon further reflection (and considering that all of the furthest progressed drafts right now are heroes anyway), I think that the cleanest solution is to just limit Shapeshift to Yokai Heroes swapping with any Yokai figure. That still gives squads inherent value to be switched with; if a future squad design needs to be able to Shapeshift on their own, then they can include their own ability to do so. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4250
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
I wish you high rolls, fair winds, and following seas. I am a proud member of Platyfly!, a sketch comedy YouTube channel dedicated to giving Platypi the Flying Special Power! |
#4251
|
||||
|
||||
Re: The Pre-SoV Workshop
I am working on some Velociraptors that I would like to put through the SoV process. I've never done a design for the project before and finally found a miniature that I believe can be secured in quantity. I'm waiting to hear back from them.
NAME = Velociraptors GENERAL = Aquilla SPECIES = Dinosaur UNIQUENESS = Common Squad (3 figure) CLASS = Predators PERSONALITY = Tricky SIZE/HEIGHT = Small or Medium (depending on which figure but definitely single spaced. LIFE = 1 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 65 PACK TACTICS When attacking with a Velociraptor, add 1 attack die for each other adjacent Velociraptor up to a maximum of +2 dice, for the Pack Tactics power. STRATEGIC PREDATOR BONDING Before taking a turn with Velociraptors, you may first take a turn with any Predator Hero that you control. If you do not take a turn with any Predator Hero that you control, add 2 to the Velociraptor's move number. Right now my miniature options would require basing but they are painted and seem to be available with a few thousand sales and a not from the shop that it can be restocked. Quite affordable too! Thanks to Captaindude on the discord for finding them. The Raptors are quite small but still useable here at .625 inches tall: https://www.etsy.com/listing/8153775...active_9&crt=1 Or the T-Rex mini could be substituted and might make a better fit, same price but a little larger at .875 inches tall: https://www.etsy.com/listing/8014882...ctive_81&crt=1 I am leaning towards the second option, I think it looks reasonable next to standard figure. Last edited by Shiftrex; September 9th, 2020 at 05:10 PM. |
#4252
|
||||
|
||||
Re: The Pre-SoV Workshop
First, making a squad out of a single figure is almost never allowed, though there are exceptions (like the two versions of Ants). These probably wouldn't pass, but maybe, given how small they are. You can get around that by making them pseudo-squad Common Heroes, though there is some weariness in VC for things like that.
Aside from that, it's a good design. In terms of abilities and stats they are nicely restrained. Pack Tactics should have a "you control" on it, but otherwise a good, useful power. A squad can't be Predators, though. The Spiders' Predator Bonding locked out that possibility (the ODs didn't limit that to Predator Heroes, as you did here). You can make them something else, though. Scouts would be fitting. I don't think Tricky is the right personality. Nothing about the design suggests they are tricky, or optimally play in a tricky way. Relentless would work. |
#4253
|
||||
|
||||
Re: The Pre-SoV Workshop
My rule of thumb about duplicate figures:
If the figure is mostly two-dimensional (flat to the base), I don't care if it's a duplicate. If it's three-dimensional (a dynamic or upright pose), it shouldn't be a duplicate. |
#4255
|
||||
|
||||
Re: The Pre-SoV Workshop
I think I'm ready to get further help with this guy.
Quote:
Other than that, I have loved the way he helps control different armies and how each of his powers play different based on the army he is controlling. Would love to just hear of any potential concerns others have. @Chris Perkins has helped a ton in playing games and giving constructive feedback, and I've played one game each with @Vydar is the man and @kevindola who both gave great feedback as well. Big thanks to each of them! There has also been some discussion on how to better word the X OM portion of Neural Transmission and the post-d20 roll part of Overload. Thanks to each of you for your help! |
#4256
|
||||
|
||||
Re: The Pre-SoV Workshop
Just as an FYI that Contemplative miniature was announced as going to be used in C3V in June.
|
#4257
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#4258
|
||||
|
||||
Re: The Pre-SoV Workshop
Within C3V's forum space it's impossible to follow it all, particularly the Starfinder development as it's way too much at one time. If they aren't using that one it's not the most common knowledge since it wasn't posted when announced.
|
#4259
|
||||
|
||||
Re: The Pre-SoV Workshop
I don't think a unit of this immensely useful order marker freedom will ever be passed by VC. I don't think it should, either; it changes the metagame too severely. At 80 points, it's straight-up broken, allowing for all sorts of army builds that struggle with order marker usage.
Order marker freedom is deceptively powerful, and should only be used in limited ways. Most notably for factions, but also in limited ways like Rygarn does. |
#4260
|
||||
|
||||
Re: The Pre-SoV Workshop
I like the direction of the design for evoking a neural network (and it feels extremely thematic!), although I am also concerned about just how much OM freedom it gives. Sensory Overload poses a significant risk (I'd imagine that this is the most likely way that Ebol will die in many games, since it'll often be difficult to breach the SZ), but I'm not sure if the threat of losing most of a round is enough to fully make up for the carte blanche before that. It's a difficult thing to balance, and like Scytale noted, even if it's balanced, it might not even pass VC for that reason.
In terms of suggestions, I think that emphasizing this risk aspect a bit more (and potentially limiting the OM freedom like Rygarn) could help address those concerns a bit. If Sensory Overload was a significantly higher risk (either from having a lower life or a greater chance of wounding), then many builds that struggle with OMs might not want to take that plunge. As another example, if the OMs could only be moved to figures within 6 clear sight spaces a la Rygarn, then he has to stay on the frontlines and is no longer always useful. Building off of this, I think that Ebol shouldn't be able to sacrifice an unrevealed OM to save himself from a wound--it essentially gives him a free pass each round, and I think that the risk from Overload becomes much more pronounced without it. For more minor nitpicks, I think that moving the X OM from his card with a numbered OM isn't useful enough to be worth the text. Unless I'm forgetting something major off the top of my head, the only real uses that it serves is to make powers like Crag of Steel still activatable with Ebol (many other ones using the X, like Public Playtesting's recent Ranjit Singh, occur before initiative, so they're still prohibited by Central Hub anyway). Effectively taking away the player's ability to bluff and cutting some figures like Heracles or Siege out of the network feels like a healthier change to me, and it makes for a simpler card. I'm not sure if I like or dislike how strong Ebol is with the Children of the Dark Star. They do a lot to remove the risks of Sensory Overload, and they can effectively just be spammed without any other big Outsiders since they get to activate 6, 5, and then 4 figures. It's definitely a concerning synergy, but it also gels quite nicely with their card. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |