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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 2] Nahiri, Fury in Stone
I really like the Majestic Inferno SA subtracting squad defense here. Yeah, it hits Uniques where Zelrig doesn't, but it's only -1 and that allows her to interact better with the set by itself, so I'd be fine with it. The Wild Swing angle is a nice idea to make it something different than the SAs we already have.
For her other power, I had suggested in the Discord: Huge figures can't choose Katryn for special powers or target her with special attacks. Since I imagine the main thematic intent is some kind of immunity to Dragons. This is wording that's much easier to work with, though. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#14
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Re: [Pod 2] Nahiri, Fury in Stone
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"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#15
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Re: [Pod 2] Nahiri, Fury in Stone
My gut says that would need an editing eye to figure out if it works as intended or not. Also, again, if the idea is as I think to represent some kind of Dragon immunity, just use the anti-Huge wording I proposed (since being specific to Dragons wouldn't make it very useful in this set).
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#16
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Re: [Pod 2] Nahiri, Fury in Stone
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I also really like Astro's suggestion to model the special attack off Jotun's Wild Swing. I think that option is a little bit more wordy than having her hit everything adjacent, but if the wording for Dragonheart Blade (or whatever other power she ends up with if the original Dragonheart Blade doesn't work) isn't too complicated I'm guessing it shouldn't be too much of an issue. Last edited by Captain Stupendous; May 13th, 2020 at 11:36 PM. |
#17
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Re: [Pod 2] Nahiri, Fury in Stone
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I'd like to respectfully propose we take all these units out of a "within a set" mindset, and instead keep an open mind on designing them so they work well with (and in some cases are throwbacks to) the actual HeroScape game. (I know I'm in the minority here, since it's contradicting the 'mission statement' but let me make my case) I think it's fairly realistic to assume that someone who stumbles across this site, sees the cool custom's we're designing, goes out and buys em all, and starts to play will more than likely want to get into the "actual game". (Which is what we all should want, right? More Heroscapers!) I think we SHOULD want figures to utilize terrain/powers/other stuff that requires at least 1 master set to play! (Ok, I'll get off my soapbox now, and shut up lol. I'm not trying to be disrespectful btw Necro, just voicing my opinion.) Anyone else agree here, or am I about to be banned from the group for rocking the boat too much? "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#18
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Re: [Pod 2] Nahiri, Fury in Stone
I may have more time to express my thoughts more thoroughly tomorrow, but basically I think it would be a mistake to stray from the stated primary purposes of this project (Full VC compatibility, user-friendly point of entry for new players, and presentation of a self-contained and internally cohesive set).
The reason why I think these purposes are so important is that these are the main things that make this project unique and fulfill a need that is not currently being met already by C3V or SoV. If AotV didn't exist, anyone could still easily design a figure that manipulated terrain and have a chance at getting it approved through SoV. However, without AotV, right now there is no way for new players to obtain everything they need to play Heroscape for under $75.00 (and I think that's a low estimate). AotV has the potential to provide new players with everything they need to have an authentic and excellent Heroscape experience for less than $30.00. But by including units that don't work as well as possible within the self-contained nature of a Master Set, this defeats the purpose of providing new players with an excellent entry point to the game we all love. Once they have taken the plunge into AotV, at that point new players will be perfectly prepared to look to C3V and SoV to expand their collection with more figures that further push the boundaries of Heroscape's design space. Most of what I'm saying here has already been very articulately expressed in Astroking's Case for a Valhalla Customs Master Set, the post that originally started the AotV project in the first place. If you haven't read it already, I'd definitely recommend that you check it out! It's a great read and perfectly summarizes why this project was so exciting to me from the beginning. Last edited by Captain Stupendous; May 13th, 2020 at 11:28 PM. |
#19
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Re: [Pod 2] Nahiri, Fury in Stone
I definitely appreciate the out of the box thinking, both literally and figuratively, but yes - like Captain S posted, designing with a master set in mind is one of the core principles of the project. You’re not going to be banned from the project, don’t worry. We just have to keep certain things in mind.
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#20
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Re: [Pod 2] Nahiri, Fury in Stone
Haven't had a chance to sit down and think this one through.
So far, I'm not a major fan of her getting a size change from her sword. But I am really digging the sword explosion idea. Not being targettable by Huge figure's special attacks is kinda wonky in the MS terms, since Ozuul's SA doesn't target. It would make her immune to the pull because I believe that is a targetting power. I'm not going to it, but I think we could brainstorm a bit more. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#21
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Re: [Pod 2] Nahiri, Fury in Stone
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One other nice thing about the ability is that it would actually give some more "texture" to the master set in terms of size variation. If future figures have abilities that specifically call out a figure's size, right now that's not very interesting since the only figure that's not medium is Ozuul. However, if Katryn was immune to these types of abilities, that would give players a little more room for counter-play within the context of the Master Set. I also like how the ability is thematic without dramatically changing the figure's playstyle or point value. It gives the flavor of a second power without increasing the complexity much. I suppose that's my case for the current version of Dragonheart Blade. All that being said, however, I don't see it as an essential part of the design and am totally open to brainstorming more. Another potential option could be a reverse-Thorian Speed ability, something like, Quote:
Last edited by Captain Stupendous; May 16th, 2020 at 11:10 AM. |
#22
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Re: [Pod 2] Nahiri, Fury in Stone
Quote:
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#23
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Re: [Pod 2] Nahiri, Fury in Stone
While the abilities themselves are definitely a reference to Zelrig, the idea of a magical sword channeling the powers of a legendary warrior is an intentional nod to Drake. From Drake's official bio:
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#24
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Re: [Pod 2] Nahiri, Fury in Stone
The size defense ability is waaaaaaay too limited. She has to work within the set. Special attack defense works better for me.
Are we settled on her theme as a dragon warrior? |
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