So I think for any sort of "Punisher and friends" design to work, there has to be the underlying tension of him taking it too far. There's the agreement (which he inevitably breaks) that you're playing by OUR rules, Frank, or this is over. Without that tension I just can't imagine a design for him in the Crime Fighter/Fighter faction.
I'd do something like this:
MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 4
UNLIKELY ANGEL
At the start of the game, choose a Unique Hero you control that is a Fighter or Crime Fighter to be his Ally. If the Punisher destroys a figure with an attack or special power, this power is negated.
DRAMATIC OFFENSE
After attacking a figure within 5 clear sight spaces of Punisher with his normal attack, he may attack one additional time. After rolling attack dice for a normal attack, you may subtract any number of skulls from the roll. For each skull subtracted this way, you may move Punisher or his Ally 1 space.
PLAYING DEFENSE
If an opponent’s figure within 8 clear sight spaces of Punisher targets his Ally for an attack, you may roll the 20-sided die. If you roll 12 or higher, that opponent move move that figure 1 space. If they do, you may roll the 20-sided die again. If they do not, that figure receives 1 wound. Figures may not be moved closer to Punisher with this special power.
Rolled the SA into the normal attack for space reasons - I do like the power, but it seemed most trimmable/savable for a dedicated Punisher design.
Quote:
Originally Posted by IAmBatman
Quote:
Originally Posted by johnny139
*snip*
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OK, now do that thing where you make a positive suggestion for directions.
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I'm on it.