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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Heroscaper 101 custom playtest [Updated]
Gilliam Game 2
How many kills: Kozuke Samurai How many wounds dealt: None Heroes Guard Attack Enhancement: activated twice, on round 1 turn 2 and round 2 turn 2 Guardian Spirit: Gilliam's Spirit went on the Blastatrons Army Card on round 3 turn 1, +2 defense vs Tomoe Gozen on round 5 turn 1 and round 5 turn 2 Winning Army: 4 Blastatrons 1 Gladiatron Full-Life Braxas |
#14
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Re: Heroscaper 101 custom playtest [Updated]
Gilliam Game 3
How many kills: Kozuke Samurai on round 1 turn 3 How many wounds dealt: Heroes Kaemon Awa on round 4 turn 1 Guard Attack Enhancement: activated twice, on round 3 turn 1 and round 3 turn 2 Guardian Spirit: Gilliam's Spirit went on the Drow Chainfighter Army Card on round 4 turn 1, +2 defense vs Kaemon Awa on round 4 turn 2 and round 4 turn 2 Winning Army: 1 Drow Chainfighter 3 Deepwyrm Drow Full-Life Estivara Full-Life Pelloth Full-Life Feral Troll |
#15
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Re: Heroscaper 101 custom playtest [Updated]
Gilliam Game 1
How many kills: Tagawa Samurai on round 8 turn 2 and Tomoe Gozen on round 8 turn 3 How many wounds dealt: 1 Heroes Tomoe Gozen 4/4 Dumutef Guard dealt 3 wounds on round 4 turn 2 Gueri-Oni dealt 1 wound to Kaemon Awa on round 3 turn 2 and Marrden Nagrubs killed Kaemon Awa Body Guard: activated twice on round 8 turn 1 Captain of the Guard: activated five time, with Gueri-Oni on round 3 turn 2, with Dumutef Guard on round 4 turn 2, with Drow Chainfighter on round 5 turn 2, with Obsidian Guard round 5 turn 3 and with Marrden Nagrubs on round 6 turn 2 Winning Army: Full-Life Gilliam |
#16
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Re: Heroscaper 101 custom playtest [Updated]
@Heroscaper 101
why do you have 2 playtesting threads with very similar info on each?
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#17
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Re: Heroscaper 101 custom playtest [Updated]
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Edit: my bad, he actually has 6 custom card threads. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; October 23rd, 2018 at 09:54 PM. |
#18
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Re: Heroscaper 101 custom playtest [Updated]
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#19
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Re: Heroscaper 101 custom playtest [Updated]
Generally it's better to have 1 thread for a topic. Not only does it keep the forum cleaner, which is nicer for everybody, but it also consolidates all your information in one location. Right now, if you want to reference what happened in one of your battles, you have to go to two different places, whereas if you consolidated, you'd only have to go to one.
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#20
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Re: Heroscaper 101 custom playtest [Updated]
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But I guess really only an admin can enforce that. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#21
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Re: Heroscaper 101 custom playtest [Updated]
I agree with MrNobody. You can always combine the information from both of these threads into a single post, which will make things a lot more convenient to reference later on.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#22
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Re: Heroscaper 101 custom playtest [Updated]
Just a tip, I think your playtesting would be more useful to yourself and everyone else if it was a bit clearer what happened in each battle. Maybe a standard form similar to this? It's just a modified version of the C3V playtest form.
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#23
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Re: Heroscaper 101 custom playtest [Updated]
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Thanks guys: I just got ninja'ed three times teach me to answer a phone call while posting. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#24
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Re: Heroscaper 101 custom playtest [Updated]
Name Of Figure Being Playtested: Skalmad
475 points: Armies: Team 1 - Skalmad(120), Death Knights of Valkrill(60), Feral Troll(90), Krug(120) and Ice Troll Berserker(85) vs Team 2 - Dread Skull Scorpion(85), Eltahale(140), Rhogar Dragonspine(110) and Master of the Hunt(140) Map: Home of the Drow and no Glyphs Provide a brief summary of the game: The game lasted 5 rounds and Skalmad army won. Skalmad powers activated multiple times. How many kills: Rhogar Dragonspine on round 4 turn 1, Master of the Hunt on round 4 turn 2 and Eltahale on round 5 turn 1 How many wounds dealt: Heroes 3/6 Rhogar Dragonspine on round 3 turn 1 5/6 Rhogar Dragonspine on round 4 turn 1 3/6 Eltahale on round 4 turn 3 4/6 Eltahale on round 5 turn 1 Which units survived: (6 life Skalmad, 8 life Feral Troll, 4 Ice Troll Berserker, 2 life Krug and 1 squad of Death Knights of Valkrill.) How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less? Battle Frenzy: once on round 4 turn 1 twice, once on round 4 turn 2 times 3 Paralyzed by Fear: Rhogar Dragonspine on round 2 turn 3 and Master of the Hunt on round 4 turn 2 Regenerate: once on round 3 turn 1, once on round 3 turn 2, once on round 4 turn 3 and once on round 5 turn 1 Any additional comments (theme, balance, fun factor with and against)? - Skalmad doesn't get 6 attack like the Feral Troll with Blood Frenzy or 5 attack like the Ice Troll Berserker. - Skalmad has Battle Frenzy, this power gives the Troll King a chance to attack again - Skalmad Paralyzed by Fear affects small, medium and large figures that are adjacent to Skalmed - Only huge figures and figures with a Fearless personality, they won't be affected by Skalmad Paralyzed by Fear Last edited by Heroscaper 101; November 3rd, 2018 at 10:47 PM. |
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