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  #13  
Old October 20th, 2018, 04:00 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Gilliam Game 2

How many kills: Kozuke Samurai

How many wounds dealt: None
Heroes


Guard Attack Enhancement: activated twice, on round 1 turn 2 and round 2 turn 2

Guardian Spirit: Gilliam's Spirit went on the Blastatrons Army Card on round 3 turn 1, +2 defense vs Tomoe Gozen on round 5 turn 1 and round 5 turn 2

Winning Army:
4 Blastatrons
1 Gladiatron
Full-Life Braxas

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  #14  
Old October 21st, 2018, 03:20 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Gilliam Game 3

How many kills: Kozuke Samurai on round 1 turn 3

How many wounds dealt:
Heroes
Kaemon Awa on round 4 turn 1

Guard Attack Enhancement: activated twice, on round 3 turn 1 and round 3 turn 2

Guardian Spirit: Gilliam's Spirit went on the Drow Chainfighter Army Card on round 4 turn 1, +2 defense vs Kaemon Awa on round 4 turn 2 and round 4 turn 2

Winning Army:
1 Drow Chainfighter
3 Deepwyrm Drow
Full-Life Estivara
Full-Life Pelloth
Full-Life Feral Troll
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  #15  
Old October 22nd, 2018, 07:35 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Gilliam Game 1

How many kills: Tagawa Samurai on round 8 turn 2 and Tomoe Gozen on round 8 turn 3

How many wounds dealt: 1
Heroes
Tomoe Gozen 4/4 Dumutef Guard dealt 3 wounds on round 4 turn 2
Gueri-Oni dealt 1 wound to Kaemon Awa on round 3 turn 2 and Marrden Nagrubs killed Kaemon Awa

Body Guard: activated twice on round 8 turn 1

Captain of the Guard: activated five time, with Gueri-Oni on round 3 turn 2, with Dumutef Guard on round 4 turn 2, with Drow Chainfighter on round 5 turn 2, with Obsidian Guard round 5 turn 3 and with Marrden Nagrubs on round 6 turn 2

Winning Army:
Full-Life Gilliam
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  #16  
Old October 23rd, 2018, 09:20 PM
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Re: Heroscaper 101 custom playtest [Updated]

@Heroscaper 101 why do you have 2 playtesting threads with very similar info on each?
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  #17  
Old October 23rd, 2018, 09:25 PM
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
@Heroscaper 101 why do you have 2 playtesting threads with very similar info on each?
I was wondering why he has 5 custom card threads. I thought the rule was 1. All I need is 1 customs thread for my cards.

Edit: my bad, he actually has 6 custom card threads.

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Last edited by TREX; October 23rd, 2018 at 09:54 PM.
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  #18  
Old October 23rd, 2018, 09:28 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
@Heroscaper 101 why do you have 2 playtesting threads with very similar info on each?
This thread is for kills, wounds & abilities and the other thread is like general stuff, like point, armies and date of the playtest.
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  #19  
Old October 23rd, 2018, 09:30 PM
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Re: Heroscaper 101 custom playtest [Updated]

Generally it's better to have 1 thread for a topic. Not only does it keep the forum cleaner, which is nicer for everybody, but it also consolidates all your information in one location. Right now, if you want to reference what happened in one of your battles, you have to go to two different places, whereas if you consolidated, you'd only have to go to one.
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  #20  
Old October 23rd, 2018, 09:32 PM
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by Heroscaper 101 View Post
Quote:
Originally Posted by MrNobody View Post
@Heroscaper 101 why do you have 2 playtesting threads with very similar info on each?
This thread is for kills, wounds & abilities and the other thread is like general stuff, like point, armies and date of the playtest.
Yeah you’re only supposed to have 1 customs thread per the Forum “rules”.

But I guess really only an admin can enforce that.

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  #21  
Old October 23rd, 2018, 09:33 PM
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Re: Heroscaper 101 custom playtest [Updated]

I agree with MrNobody. You can always combine the information from both of these threads into a single post, which will make things a lot more convenient to reference later on.
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  #22  
Old October 23rd, 2018, 09:45 PM
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Re: Heroscaper 101 custom playtest [Updated]

Just a tip, I think your playtesting would be more useful to yourself and everyone else if it was a bit clearer what happened in each battle. Maybe a standard form similar to this? It's just a modified version of the C3V playtest form.
Quote:
Name Of Figure Being Playtested: (I also like how you post a pic of the most updated card here too, that's good thinking.)

Armies:

Map: (Also note if there were glyphs being used, anything like that.)

Provide a brief summary of the game: Maybe write a single sentence detailing each round? Anything is better than nothing here.

Which units survived: (Don't forget to list the life remaining of these units too, looks like you've been doing a good job of that.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Any additional comments (theme, balance, fun factor with and against):
Don't forget that you're making customs for yourself, not for anybody else. We're here to help you, but these are your personal customs. Do what you think is fun!
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  #23  
Old October 23rd, 2018, 09:48 PM
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by Heroscaper 101 View Post
Quote:
Originally Posted by MrNobody View Post
@Heroscaper 101 why do you have 2 playtesting threads with very similar info on each?
This thread is for kills, wounds & abilities and the other thread is like general stuff, like point, armies and date of the playtest.
Why not combine all your custom threads into one? It makes it easier for anyone following your customs to see what you have made. You can link all your customs to the OP. Then when you update them you can just update the one post that has the figure card. People can follow the unit better if you post the version with the playtest report under it in a spoiler tab. Generally people will post the map they used, the units used in testing, the team with the win and what units were left. This gives an idea of how bad the one team was beaten. Then a summary of the game. Not really play by play but just an overview to give an idea how the battle went. Some then give their thoughts on how the unit tested. Did the character overperform, did he underperform, did he play out thematically like you wanted them to. Stuff like that. When making a character, visualise what you want your character to be, simply tacking on buffs for other units is fairly boring. Im really trying to help you out here. Your testing threads dont really help much as they are. These are your customs, everybody will not like them. Some people will, some people wont. What matters is they are the character you want them to be. Ask an Admin to help you combine your threads or just continue using one and keep track of everything there.

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  #24  
Old November 3rd, 2018, 07:16 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Skalmad

475 points:

Armies: Team 1 - Skalmad(120), Death Knights of Valkrill(60), Feral Troll(90), Krug(120) and Ice Troll Berserker(85)
vs
Team 2 - Dread Skull Scorpion(85), Eltahale(140), Rhogar Dragonspine(110) and Master of the Hunt(140)

Map: Home of the Drow and no Glyphs

Provide a brief summary of the game: The game lasted 5 rounds and Skalmad army won. Skalmad powers activated multiple times.

How many kills: Rhogar Dragonspine on round 4 turn 1, Master of the Hunt on round 4 turn 2 and Eltahale on round 5 turn 1

How many wounds dealt:
Heroes
3/6 Rhogar Dragonspine on round 3 turn 1
5/6 Rhogar Dragonspine on round 4 turn 1
3/6 Eltahale on round 4 turn 3
4/6 Eltahale on round 5 turn 1

Which units survived: (6 life Skalmad, 8 life Feral Troll, 4 Ice Troll Berserker, 2 life Krug and 1 squad of Death Knights of Valkrill.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?
Battle Frenzy: once on round 4 turn 1 twice, once on round 4 turn 2 times 3

Paralyzed by Fear: Rhogar Dragonspine on round 2 turn 3 and Master of the Hunt on round 4 turn 2

Regenerate: once on round 3 turn 1, once on round 3 turn 2, once on round 4 turn 3 and once on round 5 turn 1

Any additional comments (theme, balance, fun factor with and against)?
- Skalmad doesn't get 6 attack like the Feral Troll with Blood Frenzy or 5 attack like the Ice Troll Berserker.
- Skalmad has Battle Frenzy, this power gives the Troll King a chance to attack again
- Skalmad Paralyzed by Fear affects small, medium and large figures that are adjacent to Skalmed
- Only huge figures and figures with a Fearless personality, they won't be affected by Skalmad Paralyzed by Fear

Last edited by Heroscaper 101; November 3rd, 2018 at 10:47 PM.
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