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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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2v2 team game - Heroscape and AotP
I am running a 2 on 2 team game at Ohio NHSD 2016 @ CinCityCon and am making it a combined Heroscape and Magic AotP event. I think the most balanced way is to have each player on a team use a separate army from each game, without combining he two types of units in a single army. That way if one type of army dominates, then it is still balanced. The alternative was to force roughly half an army to be one AotP and the other half Heroscape, but with planeswalkers taking up so much points, that seemed impossible. Anyway, here is the format I am going with. Comments or suggestions welcome, so I can revise in time for the tourney:
In combined games I have played and seen, magic cards seemed way too powerful on Heroscape units, especially sorcery cards such as instant wound/kill and resurrection. That is why I banned playing sorcery cards on Heroscape units but, for now, I am allowing enchancements on Heroscape cards. I tried to figure out specifics of what powers refer to to allot for the wording of the other game, but I know I am missing some - anyone have any ideas of what I missed or could add? C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; January 22nd, 2017 at 07:47 PM. |
#2
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Re: 2v2 team game - Heroscape and AotP
I tried doing a team game where one person had Heroscape and one person had Magic:AotP at the last Ohio NHSD and it turned out terrible. The best mix I have done is doing a full 500 point Magic:Arena army and adding somewhere between 100-200 points of Heroscape (banning Raelin v1 and Deathreavers) for each player in a 2-player game or a team 4-player game, using
@TREX
's rules. But even that can be gamed and I do not think it is a good idea for a tournament.
One thing I am doing at Origins and hope to see elsewhere is having maps with Heroscape terrain AND Magic:Arena mats and Cryptoliths, most likely one or two from my Herosape and Magic:AotP Cryptolith Map Contest. I think Cryptoliths fit well into Heroscape and Heroscape terrain adds a lot to Magi:Arena games, and using terrain rules from both games for both games is one thing I think most people can agree is a good idea. The only hard part is finding good maps for Magi:Arena, specifically ones what are not too overpowered range vs. melee and/or only have one or two high-points. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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