|
Maps & Scenarios Battlegrounds and scenarios |
|
Thread Tools | Search this Thread | Display Modes |
#229
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#230
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Good to know. Thanks! As a side note, I think that last is probably the most balanced glyph pool for a tournament setting.
|
#231
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Quote:
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#232
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
I remember earlier years incorporated Defense +1 and Common Attack +1. I think they might have been usurped by the Healer glyph, I don’t remember the Healer glyph always being there.
|
#233
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Quote:
Cool! My interest has been piqued. Thanks for the addition Cleon! |
#234
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Man, I'm glad we don't still use those...
Casters of Valhalla: THE Competitive HeroScape Podcast!
|
#235
|
|||||
|
|||||
Re: HS2010's Maps Thread - New Map - 3/22/20
I am going to drop this here and then post how I view Hold Out similarly and differently.
Quote:
|
#236
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Right off the bat, Hold Out differs from Fragment in it's map size and terrain availability. Dignan is able to pull off an even longer map horizontally and even shorter map SZ to SZ. He's able to prevent a lot of off spawn sniping and bombing by utilizing the big LoS blockers from the Tundra and Forrest sets but not entirely. Even without Thorian, he's ok with that because the map's so close SZ to SZ that melee can close the gap really quickly (even 4-move figures can be over the hill in 2 turns).
Now inherently, without glyphs, Fragment might turn into a his-hill-my-hill fight, but each Wannok is placed perfectly where range from one hill can't see the opposite Wannok. This forces armies down into the fight to prevent a whittling down of each army from Wannok, and that's, IMO (Dignan didn't touch on this), where Thorian shines the most and makes it's worth placing on the map. If it's normal attacking range on the opposite side of the map, you can capture Thorian before making the long run across the map so you don't get sniped along the way. There was one other map that inspired me and confirmed in my head that I could make my terrain restrictions work and that was Riposte, also by Dignan. This map again has elongated SZs but uses only a single RotV. Glyphs in the middle with high hills on each side make this map (very similar basic description of Fragment). All of this is pretty similar to Hold Out and while Fragment utilizes a ton of LoS blockers, Riposte only has the RotV ruins. That confirmed that I had a huge advantage over Riposte with an added set of Jungle. There was still a lot of work to do over Fragment but instead of a ton of LoS blockers, I used the Jungle bonus to at least give extra defense against off spawn attacks. Thorian serves the same first round purpose as explained in Dignan's post and also serves the same purpose that I mentioned with late game rotation hill to hill. While special attackers on Fragment are limited by LoS, on Hold Out they have to attack against Jungle coverage. There is also a little bit more room to rotate on Hold Out and the SZs are also way more useful for such than Fragment. Additional general thoughts on Thorian:
Spoiler Alert!
|
#237
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Dignan is one of the communities best and most prominent map designers...but kind of like me, not every map he’s made is balanced for tournament play, or even meant to be. I’ve had my fair share of maps that I have made that I don’t adjust because I like how they are even if there are some inherent issues for tournament play. I play them at home where those issues usually aren’t exposed or exploited. I feel the same way about some of his maps, and in particular both of these. Fragment and Riposte I would never have in a map pool for a tournament. They are cool and unique, but for a competitive seen there are too many concerning aspects that would give me pause. As a TD you never want someone to walk away from a game truly feeling like they lost to the map.
This all said, the beauty of what we do at the ARV is that we run a contest. You are more than welcome to build a map however you like because it’s the community who will decide the winner of the prize for the contest etc. the only reason we offer feedback and competitive insight is because after the contest we then do our due diligence to determine if the maps in the contests could and should be used at tournaments. If your goal is to have fun, submit and maybe win the contest then GREAT! But if the goal is to also potentially get your map tournament worthy, then there are some things much more meticulous to consider...hence all our feedback on things lately. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#238
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Have redone the pdfs and pics of nearly all maps in the OP.
Notable Changes:
|
#239
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Quote:
At this point, I've been making maps for so long, I try to push the traditional "rules" I previously designed to when I started. That's how you end up with Thorian glyphs on my maps Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#240
|
||||
|
||||
Re: HS2010's Maps Thread - New Map - 3/22/20
Oh dear. Can a mod please take care of this?
@Dad_Scaper
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Arch's Maps- Helm's Deep added | Arch-vile | Maps & Scenarios | 1 | October 28th, 2011 11:59 PM |
Helm's Deep Attempt | Darth Vader | Maps & Scenarios | 11 | August 29th, 2011 01:21 AM |
HeroscapeLunatic's Helm's Deep - 6-16-07 | HeroscapeLunatic | Maps & Scenarios | 35 | July 12th, 2009 10:00 PM |
Helm's Deep battle | ariealaviator | Battle Reports | 8 | January 15th, 2007 02:12 PM |
Has anyone created Helm's Deep yet? | NoIntentions | Maps & Scenarios | 6 | January 12th, 2007 04:35 PM |