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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old June 16th, 2010, 06:42 PM
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Re: Penguin - ERB Phase

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Originally Posted by NecroBlade View Post
The thing with the fly-over boosting the attack is that special attacks are never modified. So while I understand the logic and theme, "in Heroscape, height advantage adds to your attack" doesn't ever actually apply to special attacks.
That's not an issue as the boost would be written into the special attack not the fly-over power.

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  #50  
Old June 16th, 2010, 06:45 PM
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Re: Penguin - ERB Phase

I know that. But the logic that "he has height advantage when flying, therefore he should get extra attack dice" is flawed in Heroscape.


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  #51  
Old June 16th, 2010, 07:10 PM
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Re: Penguin - ERB Phase

I am just thinking aloud here because Aldin's got me thinking: why does Penguin move so well normally? He should be less mobile, probably 3, and his helicoptor, IMO, should be three also. But, he should get additional Attack dice on Umbrella Gun if he doesn't use the Umbrellacoptor. Thoughts?

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  #52  
Old June 16th, 2010, 07:32 PM
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Re: Penguin - ERB Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
I am just thinking aloud here because Aldin's got me thinking: why does Penguin move so well normally? He should be less mobile, probably 3, and his helicoptor, IMO, should be three also. But, he should get additional Attack dice on Umbrella Gun if he doesn't use the Umbrellacoptor. Thoughts?
My thought is that a move of 3 is absolute garbage and completely a waste. I think that 4 is as low as it gets for anyone IMO.
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  #53  
Old June 16th, 2010, 07:39 PM
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Re: Penguin - ERB Phase

Penguin always seems to be fairly mobile when running away from Batman...
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  #54  
Old June 16th, 2010, 07:43 PM
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Re: Penguin - ERB Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
I am just thinking aloud here because Aldin's got me thinking: why does Penguin move so well normally? He should be less mobile, probably 3, and his helicoptor, IMO, should be three also. But, he should get additional Attack dice on Umbrella Gun if he doesn't use the Umbrellacoptor. Thoughts?
My thought is that a move of 3 is absolute garbage and completely a waste. I think that 4 is as low as it gets for anyone IMO.
Respectfully, Oswald is vertically challenged and by no means should move as fast as a normal human. He waddles. And to whitestuff's point, that has more to do with where he runs, than how fast.

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  #55  
Old June 16th, 2010, 07:56 PM
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Re: Penguin - ERB Phase

Professor X has a move of 4. I can't see anyone really going lower than that.

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  #56  
Old June 16th, 2010, 09:50 PM
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Re: Penguin - ERB Phase

I think what Griffin means and Hahma is saying is that if you give someone a move of 3 they're pretty much unplayable.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old June 17th, 2010, 09:25 AM
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Re: Penguin - ERB Phase

Matt Helm's ERB response:

Quote:
I like the stats and I like the ideas, but I think there is risk/reward balance missing that would make him almost un-draft worthy. Of course I'm talking about the negative aspect of Self Importance.

As written, 35% of your turns will have to be taken with Penguin!?! Now I know the Special Attack becomes a little better because the Copter becomes a little better by Self Importance (Argh... that's a chain to follow but after the first time playing, it should get to be easy enough to remember) but it doesn't seem to be potent enough to want to risk this guy on your team.

Based on his slow moving (4 normal and 2 with copter), until this game gets really underway, you may be forced to be putting this guy around for 4 spaces every third turn without having anyone to attack. And once you do get him close enough, the opponent will engage him so that every time Self Importance kicks in, he runs the risk of leaving engagement strikes if he wants to use the copter.

My first suggestion is raise the number on Self Importance to 18.

Then I think there has to be some better wording on the Attack:

UMBRELLA GUN SPECIAL ATTACK
Range 3. Attack 3.
Add 2 additional attack dice if Penguin used his Umbrella-Copter 2 Special Power this turn to pass over a figure defending against Umbrella Gun Special Attack. After attacking with Umbrella Gun Special Attack, Penguin may attack one additional time.

I hope all that made sense.
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  #58  
Old June 17th, 2010, 09:34 AM
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Re: Penguin - ERB Phase

Quote:
As written, 35% of your turns will have to be taken with Penguin!?! Now I know the Special Attack becomes a little better because the Copter becomes a little better by Self Importance (Argh... that's a chain to follow but after the first time playing, it should get to be easy enough to remember) but it doesn't seem to be potent enough to want to risk this guy on your team.

Based on his slow moving (4 normal and 2 with copter), until this game gets really underway, you may be forced to be putting this guy around for 4 spaces every third turn without having anyone to attack. And once you do get him close enough, the opponent will engage him so that every time Self Importance kicks in, he runs the risk of leaving engagement strikes if he wants to use the copter.

My first suggestion is raise the number on Self Importance to 18.
I see the value of the current power, but it does concern me if Matt and others don't see that the reward is worth the risk. I could see bumping the D20 roll but not as high as 18. I would go as high as 16 (half way from the current to Matt's suggestion).

Quote:
Then I think there has to be some better wording on the Attack:

UMBRELLA GUN SPECIAL ATTACK
Range 3. Attack 3.
Add 2 additional attack dice if Penguin used his Umbrella-Copter 2 Special Power this turn to pass over a figure defending against Umbrella Gun Special Attack. After attacking with Umbrella Gun Special Attack, Penguin may attack one additional time.
I just don't like that wording, plain and simple. I think that the double attack aspect definitely needs to come first to establish that it applies with or without the modifier.
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  #59  
Old June 17th, 2010, 09:38 AM
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Re: Penguin - ERB Phase

It seems like boosting his normal Umbrellacopter move to 3 might alleviate most of the concerns of both of our ERB members here.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #60  
Old June 17th, 2010, 10:14 AM
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Re: Penguin - ERB Phase

Quote:
Originally Posted by IAmBatman View Post
It seems like boosting his normal Umbrellacopter move to 3 might alleviate most of the concerns of both of our ERB members here.
Done, and I changed the D20 roll on SI to 16.
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