|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#193
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#194
|
||||
|
||||
Re: Sir Heroscape's customs
A 16 or higher would make it less consistent, but still worth trying for. It would still allow Raelin, but she won't be as valuable, and you'll end up wasting turns trying to move her around when you could have been attacking, or developing. A failed grab on an enemy could still let you attack them. A failed grab on Raelin is just a wasted turn. It will also lead to moments where you are planning to have her moved, but she doesn't, and you loose advantage because of that. I think it's a good balance between allowing you to grab flying, but making it harder to reliably rely on Raelin being in position, unless you just use an order marker on her.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#195
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
Sorry to rope you into this @Scytale (and/or @Dad_Scaper ) but I'm curious for your opinion on a situation like this with the Binder and trying to limit Raelin (indirectly) but all flying figures (directly) from being grabbed, either at all or at a much higher risk? EDIT: and of course others feel free to chime in. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#196
|
||||
|
||||
Re: Sir Heroscape's customs
Moving your own units around with Binders is cool, but is that really what you want the faction to be? It sounds like it's a neat side-effect of the design, not your intended direction. While those can be good sometimes, your shadow faction has lots of uniqueness already. This self-moving part seems more of a distraction from the true focus and should serve as the core of faction, not another factor.
So I recommend limiting it to enemy units only. |
#197
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
|
#198
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#199
|
||||
|
||||
Re: Sir Heroscape's customs
I was thinking the same as those guys limiting the movement with the binders to enemy units only. That is a simple approach that doesnt hurt your theme either. The binders seem like a unit that comes out of the shadows to grab its enemies. I feel it loses a little flavor when the tentacles lovingly lift its allies to different spaces. I like the idea of being able to move ally figures but it doesnt fit as much here. It could, but you already have enough going on with them to make them awesome.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#200
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
Quote:
Quote:
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#201
|
||||
|
||||
Re: Sir Heroscape's customs
I don't know, Xundar isn't really bad at all with 5. Not having to have clear sight to the figures he activates is huge, and he has a low roll to summon Shadows back. I don't think he needs to be any better on his own turn. Not that I'm opposed to 6 move necessarily, but if you're trying to make his turns "count" I don't think anything more needs to be done with so many strengths and so few weaknesses already -- he's probably pushing 140 with his powerset as-is compared to Kurrok.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#202
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#203
|
||||
|
||||
Re: Sir Heroscape's customs
Quote:
If Fire Elementals have better stats than Shadows then I feel that will be reflected in their own cost, not Kurrok/Xundar's (overall - of course sometimes things bleed over). It is worth noting, though, that the shadows have a lot more utility, even if they're behind on stats, and can easily be boosted by each other. Xundar's cost will be based primarily on his usefulness as a commander, and by not having to see to believe, he's pretty useful. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#204
|
||||
|
||||
Re: Sir Heroscape's customs
Yeah I agree a point increase is in order at 130pts, but also keep in mind another restriction he has is that he cannot summon if he is engaged. Kurrok can both attack AND summon and in order to Summon Xundar has to be unengaged, which in end game scenarios can force him to have to disengage and take wounds. He really isn't worth any more than 130pts. I also agree with Leaf_it's estimation about this army not being as competive as the Kurrok firestorm. This army in no way operates like that army and is VERY unique in the way it works together. So far out of my 7 playtests, I've only had this army win 2 times and that's against some not particularly competitive armies (almost lost to Gorillinators). Right now as they stand, I think they are at a good spot. Any increased pricing or other limitations would just hurt these guys too much. I haven't even played them against super strong competitive armies yet, especially range which indicates that these guys so far aren't broken, but rather playing at a really good spot. Truth is...it's not bad to make good, strong units either. I mean, if they've struggled to win after all these playtests against B+ or less armies than I see no issue with the current design...especially when the playtests before ALSO allowed Binders to move my own figures and XUndar at 120. that is no longer the case, which makes them even less strong (though arguably more thematic)
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
1moreheroscaper's Customs (New Customs added--1st post) | 1moreheroscaper | Custom Units & Army Cards | 88 | December 2nd, 2017 02:10 AM |
caps' customs -Speed Customs highlighted- 11/4/13 | caps | Custom Units & Army Cards | 91 | November 18th, 2014 10:50 AM |
Dictatorbilbo's Customs- Added Speed Customs. | Dictatorbilbo | Custom Units & Army Cards | 11 | October 17th, 2009 08:45 PM |
Customs by Zyelos (Naruto customs 6-13-09) | Zyelos | Custom Units & Army Cards | 26 | June 15th, 2009 10:09 PM |
My Joke Customs and odd customs updated today :D | Mort_isha28 | Custom Units & Army Cards | 38 | November 14th, 2007 04:47 AM |