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Official Units Discussion of official HeroScape units |
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#37
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Spread Positivity and the joys of gaming. |
#38
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Or in all melee... they're like inverse zombies! Which is kind of fun to think about.
"Comics are a wellspring of imagination; comics can tell stories cheaply that other mediums cannot express. Today it costs $100 million to do special effects on film in 'Fantastic Four' that Jack Kirby could create 40 years ago with a pencil." -Grant Morrison, at the New Yorker Festival |
#39
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This is theoryscape, but I suspect the best matchups for Ashigaru are against figures with the worst ratio of attacks-to-cost. Even huge single attackers like Thanos or the Silver Surfer would take more than two full rounds to kill 80 points' worth of these guys! That's just awful. The best squads for them to fight are probably the most expensive three-attack units-- Omnicrons, Microcorps, Templars, Tagawa, etc. If my minions fly in and kill three Yari, and then your Yari come back and encircle one Minion and kill him, that's like a 5-point advantage for the Yari. Of course, since few if any tournament opponents are low on multiple attacks, I'm waiting to buy these guys myself until Kato is out. |
#40
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What I said was let the melee squads come to you. Now with the ranged squads you have to deal with them another way. If you do field them you should invest heavily in taking out the range first. I bet against all melee the yari and this tactic would do a considerable amount of damage.
Just because they have defense of 1 doesn't mean they are worthless. With that theory the venoc vipers should be even more worthless. Insanity is the best medicine. |
#41
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#42
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When I have attempted to use the Yari in normal battles with friends, they end up being picked off easily by squad killers, or ranged squads. When I do melee-only battles, they become vampire food. I just can not envision these guys as being a semi-decent squad. Even with the release of Kato, who is still controversially pricy, I still don't see these guys getting too much playing time. They just don't have what it takes to make worth their own point value. I have only had them defeat more opponents than their own point value in one game where my opponent only had Raelin left, and I had the Ashigaru Yari. With a bit of luck, I defeated Raelin with an Encircle Special Attack. However, I will not say anymore until we see how they play after the release of Kato. Also, I haven't yet played this squad in the masses such as 3 squads of them, which may work if you defeat all of your opponents ranged figures first. |
#43
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Its interesting that you say they were vampire food in an all melee army, which coincidently, is what I used them for the last time I used them. Lets use theory scape here for kicks. You have 3 squads of yari in a line behind each other and your opponent attacks you with a squad of Izumi Samurai. Now lets say your defense fails and you lose 3 yari in the attack. On your next turn you should be able to move and encircle one samurai and kill him with encircle attack. You can then move 1 more yari into position. On the next turn you either lose 2 more yari and then encircle and kill another samurai, or you gain initiative and kill another samurai. On the last turn you lose on more yari before killing the last samurai. Take it you lose more yari in points to the samurai, but you can do the same with any unique squad. How about having 3 or more squads in a group of 3 or more lines with Deadeye Dan in the middle of the block. Now you can pick off range while not only protecting Dan but fending off melee as well. Insanity is the best medicine. |
#44
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It's when you have to use them in VERY situational occurances that you know in a active 500 point game, they are too hard to be fielded. |
#45
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#46
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What Kato does with the yari is allow them to encircle after the harquebus clear the field of range. All though this does sound cool, I would like for Kato to allow 2 yari or 2 harquebus squads as well. This way you could encircle twice in one turn.
Insanity is the best medicine. |
#47
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You compare them with the vipers. This is silly in my eyes for the following two reasons. A) A move of 7 to complement their 0 defense. They might die quick, but if manuevered well, they'll never even get attacked before they kill something. And god forbid that you have the Venoc Warlord with you, who is a versatile hero that turns them into 9 move monsters, making them unbelievably likely to get the first strike when used well! B) 3 attack. The Ashigaru can get six, but only against one person as well as the fact that the Ashigaru have to completely surround that one person. I don't think I would let you do this if I had a hero. I'd get the hero away, and if I'm using a ranged one, I'll just pepper you with ranged shots while I'm at it. When they aren't using it and are attacking with 2 attack with four guys, bear in mind that 2 attack is very likely to miss. In my games, the difference between 2 attack and 3 is phenomenal, and the Vipers can get 4 if they get height. This is superior to any remotely useful offense the Yari can conjure up without Kato. The user formerly known as Bloody the Marro Stinger! |
#48
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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