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redstang
I was reading over your Matt Murdock write up, and figured I would give some feedback since you are requesting to run him. I did some rewording on some of the powers for readability. I have a fear that this may not all fit on a card, may need to slim some of it down a tad.
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NAME = MATT MURDOCK
SECRET IDENTITY = N/A
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ATTORNEY
PERSONALITY = FEARLESS
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = 100
BLIND JUSTICE
You may draft this figure into the same army with one other Matt Murdock figure that is not an Attorney. Start the game with this figure on the battlefield. At the start of any round after this figure or his Client have been destroyed, remove this figure from the battlefield and place the other Matt Murdock figure on any empty space in your starting zone, or on an empty space adjacent to a figure you control.
ATTORNEY CLIENT PRIVILEGE
At the start of the game you may choose one Unique Hero you control that is a Criminal or has a Repentant personality to be Matt Murdock’s Client. After revealing an Order Marker on the Army Card of his Client, and before taking a turn with that Hero, you may take an immediate turn with a Matt Murdock figure you control and you may not take any additional turns with other figures you control other than that Hero.
CROSS EXAMINATION
Before moving, you may reveal an X Order Marker on this card to choose a Unique Hero adjacent to Matt Murdock. If you do, the opposing player must reveal and remove an X Order Marker from the chosen figures Army Card, if possible. If they do not, you may remove one unrevealed Order Marker at random from the chosen figures Army Card. Cross Examination cannot be used against figures with the Insane personality. Matt Murdock cannot attack the chosen figure on the same turn that he uses Cross Examination.
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I would put Negotiation in place of Cross Examination. Pretty much the same power, less wordage and the name fits in my opinion.
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NEGOTIATION
Before moving, you may choose one Unique Hero adjacent to Matt Murdock and remove one unrevealed Order Marker at random from the chosen figure's Army Card. Negotiation cannot be used against figures with the Insane personality and can only be used once per round. Matt Murdock cannot attack the chosen figure on the same turn that he uses Negotiation.
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