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  #841  
Old November 2nd, 2022, 02:18 PM
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Re: Age of Annihilation - Backer Trend and Discussion

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Originally Posted by Sherman Davies View Post
Even if you could put tiny wound markers on the bases of uncommon heroes, each would still need its own card for the purpose of order marker placement, so you may as well use those cards to hold wound markers.

That's a good point
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  #842  
Old November 2nd, 2022, 03:18 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by GaryLASQ View Post
Fortunately, they quickly showed more elaborate terrain builds. Wish they all weren't so massive. Hopefully newer players won't think a big battlefield is the best way to enjoy the game.
I like big maps and I cannot lie.
You'll never hear me say they're not fun.

Too many players; however, with too much down time for each player can be a drag, unless there is some other form of entertainment to do between turns.
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  #843  
Old November 2nd, 2022, 03:20 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by GaryLASQ View Post
Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by GaryLASQ View Post
Fortunately, they quickly showed more elaborate terrain builds. Wish they all weren't so massive. Hopefully newer players won't think a big battlefield is the best way to enjoy the game.
I like big maps and I cannot lie.
You'll never hear me say they're not fun.

Too many players; however, with too much down time for each player can be a drag, unless there is some other form of entertainment to do between turns.



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  #844  
Old November 2nd, 2022, 03:20 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Yes, since we're expected 7-8 players in our next game, I'm going to put two four player maps on the table to split the group.
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  #845  
Old November 2nd, 2022, 06:04 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by Master Roshi View Post
Since we're getting multi life squad figures where the wound markers are placed on the base of the individual figure, the same could be done for uncommon heroes in the future which would be helpful. That way we can better track which ones have which wounds
Each uncommon hero is supposed to have its own card. You place the wound markers on the card.
For the multi life squads, would it not be easier (and this would be card dependent) to place the wound marker on the image of the figure affected instead of trying to keep them on the base of a wounded figure?

Again...depends on the image of the figures on the card.

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Last edited by AMIS; November 2nd, 2022 at 06:04 PM. Reason: Also assumes no one bumps the table hard enough to move 'em.
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  #846  
Old November 2nd, 2022, 06:19 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by AMIS View Post
For the multi life squads, would it not be easier (and this would be card dependent) to place the wound marker on the image of the figure affected instead of trying to keep them on the base of a wounded figure?

Again...depends on the image of the figures on the card.
That's too bump-prone for me.

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  #847  
Old November 2nd, 2022, 06:31 PM
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Re: Age of Annihilation - Backer Trend and Discussion

I think they said the small wound markers for the common figures would clip in underneath the base of the figures.
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  #848  
Old November 2nd, 2022, 06:34 PM
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Re: Age of Annihilation - Backer Trend and Discussion

I'm curious to see how those small wound markers for squads work in practice. If It's underneath the base would it still be easily visible while playing? Perhaps this is answered in the new video that was posted.
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  #849  
Old November 2nd, 2022, 10:31 PM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by Good Pig View Post
I'm curious to see how those small wound markers for squads work in practice. If It's underneath the base would it still be easily visible while playing? Perhaps this is answered in the new video that was posted.

I watched and it is not. They only sent them some prototypes of figures and cards. No small wound markers. When a squad took a damage, they just used the regular wound markers to track it by placing that marker on the same hex as the figure.
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  #850  
Old November 2nd, 2022, 10:41 PM
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Re: Age of Annihilation - Backer Trend and Discussion

As I wrote this only 11 “backers” are needed to get to 40% funded. It does seem like there was an uptick today and that video already has 6.8k views. Not too shabby. Hopefully the momentum only builds from this point.
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  #851  
Old November 3rd, 2022, 07:06 AM
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Re: Age of Annihilation - Backer Trend and Discussion

Yes! Hooray; we've still got a chance. A great promo video for showing off the implementation of of two more of the new factions.
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  #852  
Old November 3rd, 2022, 08:14 AM
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Re: Age of Annihilation - Backer Trend and Discussion

Another follow-up on the latest Board Games Insider with Ignacy Trzewiczek and Stephen Buonocore. They got a lot of feedback from their followers on their HeroScape 'predictions.' They're both steadfast in their speculation. Ignacy thinks the game will be produced regardless, that this campaign is for marketing reasons only and Stephen thinks it will be relaunched with tiers if it doesn't fund.

Quote:
If Heroscape does not fund (get to 8000 backers - that’s their goal), what will Hasbro do? Some possible answers, which you can select from, OR give your own:
Heroscape will not be made at all
The Heroscape campaign will be relaunched with many changes.
Heroscape packaging will be in multiple parts, e.g. Factions are separate, terrain is separate, etc.
Heroscape will go to retail only.
https://boardgamegeek.com/thread/295...laytesting-253

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