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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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The classic old wargamer's response is that those units not deployed at the beginning of the game spend their first movement point marching onto the battlefield in the starting zone. I'd be careful about expanding the starting zome too much. A space or 2, OK. I'd even be cool with giving you enough hexes to deploy one more squad if that's all you had that wouldn't fit. More than that, though, and you're running into a very real tactical problem: How do you get your mass to the point of decision on the battlefield? Giving you more space to deploy just shortcircuits what could be a very interesting puzzle.
Not one step backwards! |
#14
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My friends and I do the starting areas a bit differently when we play. We do our best to make a symmetrical map and then just divide it in half (or thirds, quarters, etc.). Once the technical line is drawn as to what side starts where, then we roll the dice and the highest number gets to pick which side they want. If there are any limitations on where you can't place figures (such as on or in a castle), they are mentioned prior to the roll.
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#15
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Re: Starting Zone Woes
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#16
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If you sacrifice, say, a 4th Massachusetts Line guy, and you have several squads in your army, do you still need to destroy 4 to have killed the first whole squad, or do you only need to kill 3? Basically, which squad is considered to be short-handed, the first squad killed or the last one killed?
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#17
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Re: Starting Zone Woes
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#18
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If I can play with unlimited starting zone, I'll play with 10 squads of Rats and KMA, or 8 sets of Rats and KMA+ Old Raelin, or 8 sets of Rats and Q9.
L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#19
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#20
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In other words, if your opponent is having to eat a figure to start the game they are already behind. |
#21
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#22
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Blackrock, I'm a huge fan of squads, and that 24-space limit has always chapped my butt. I often have to include some expensive heroes in my armies simply because I don't have enough room to build what I want. In my opinion, if the game lets me have 30 orcs, I want 30 orcs.
But I'm kind of in the minority on that, and since I have a lot of respect for the guys I play, and many of them are some of the best friends I have, I don't tend to make it a big deal. But I sure would like to overturn that starting zone restriction. http://drakesflames.blogspot.com Drake's Flames, my crassly opinionated game review site. Updates three times a week. |
#23
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The only bad thing in my mind about tons of squads is that it lengthens games. Just roll your dice faster to make up for it. For some of my lame thoughts on this: go here. |
#24
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Rats x 11
Dead Eye Dan 500pts in only 45 spaces Edit: Maybe the starting zone limit is to ensure there is HEROES in Heroscape ...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one. |
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