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Contests and Forum Games Create, Participate, or Vote in a contest or Forum game here |
View Poll Results: Vote for the map(s) that are the best | |||
Contrast | 13 | 50.00% | |
Turret Rocks: Jungle Edition | 6 | 23.08% | |
Lava Crag 2.0 | 6 | 23.08% | |
Phalanx | 16 | 61.54% | |
Nebo Terrace | 11 | 42.31% | |
Nightblood | 21 | 80.77% | |
Sanctuary | 4 | 15.38% | |
Example 22 | 3 | 11.54% | |
Shallow Sump | 1 | 3.85% | |
Multiple Choice Poll. Voters: 26. You may not vote on this poll |
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#1
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Bracket 1 ScapeCon ll Map Contest: Deadline 11th
This is the first of three brackets for the ScapeCon ll Map Contest. If you don't know what ScapeCon is check of this subform.
The goal of this contest was to create tournament quality maps that didn't use road or castle, but you were allowed to use ladders and battlements. There was a total of 26 maps submitted. This bracket has nine maps and the others have nine or eight. The top 3 from each bracket will advance to the final round. You may vote for multiple maps. You are allowed to vote for your own maps. Link to other brackets: Two, Three Polls close Wednesday 5/11 at 11:59 PM Central. Last edited by infectedsloth; May 9th, 2022 at 12:20 AM. |
#2
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More Shenanigans
#DysoleMapReviews
Contrast Excellent makeup palette. Would wear. Marketing slogan already written "Wear a map on your face" Turret Rocks: Jungle Edition Has Rocks. Has Jungle. Maybe those things count as turrets but was hoping for automated ones that shoot incoming enemies. 2.5/3 is a solid score though. Lava Crag 2.0 Has Lava but needs more crags. 3 hexes high is not a cliff face. Maybe 3.0 will have higher crags. Phalanx Missing finger bones or soldiers. Or both. Both would be good. Pre install your map with some legionnaires and it'll be perfect. Nebo Terrace I guess I could take this and rest a tablet on it, but I feel like the ruins and battlements aren't sturdy enough for that. Nightblood Should come with a bottle of ketchup and a blacklight for full effect. Sanctuary I guess we're hiding behind the Hive? Marro will never think to look there for us. Example 22 Finn never looked so good in Spider-man's tights Shallow Sump Good usage of rocks and Hive to raise the total height of the map making everything else shallow. In all seriousness though I voted for Contrast, TR:JE, Nebo Terrace, and Nightblood. I don't have reasons; those are just the ones I liked the most looking at them. ~Dysole, having way too much fun My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#3
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Re: Bracket 1 ScapeCon ll Map Contest: Deadline 11th
Thoughts on a few of these maps, focusing on ones that advanced and ones that (imo) deserved better. Bracket 1 was pretty stacked so I'm commenting on most of these but the other brackets I'll limit it a bit more.
Contrast I like this map, the lava is overall placed well and the height is smooth but dynamic. My concerns here are over the glyph areas: having one glyph be 4 move flying from on SZ is potentially rough, the 7/10 walking move split isn't ideal, and the path to get around the glyph to the outside is realllllly snaky. Maybe it's all a wash but it just seems busy. The center of the map was enough to get my vote, though. Turret Rocks: JE Thought this would pull more votes. The turret could be lowered by 2 and I think the ruins could be rotated to their original TR positions, but this looks solid. Lava Crag Also thought this deserved more votes than it got. Not a fan of the level 2 lava placement or the same-level lava, but the rest of the center looks good. Phalanx Not sure this is the best 1 RotV map in the contest, but I'm glad it's doing well. Nebo Terrace Also nearly got my vote. Seems similar to TR:JE actually. I worry the center is a bit difficult to traverse (either north-south or east-west) with the glyph/tree/water configuration. Nightblood Just looks like a winner. I do wonder if the level 4 lava should be split 3/2 instead of 4/1 but there's a lot to like here. And I think the back-of-SZ water should get dropped. Sanctuary My one big complaint is the level 0 speed dump in front of the SZs. I guess it's to lengthen the map? I'd rather those spaces be at the back of the SZ if that's necessary. Oh, and I think grass is ugly when combined with swamp. :/ |
#4
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Re: Bracket 1 ScapeCon ll Map Contest: Deadline 11th
That's for his MW's silly (they ARE his favorite unit).
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#5
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Re: Bracket 1 ScapeCon ll Map Contest: Deadline 11th
Quote:
Edit: I originally had it as molten lava. @dok loved it too much though so I decided to change it. |
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