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Official Units Discussion of official HeroScape units |
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#25
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Quote:
The contradiction is that the gladiatrons are taller than the ninajs (5 vs 4). So it is impossible to be on a hex that is adjacent but not engaged with the gladiatrons and not take falling damage when you jump down. You either take falling damage, or you were cyberclawed before you started moving. That said, if you were willing to roll for falling damage twice, I'd let you fall onto the same space as the gladiatron and then fall again out of engagement. Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#26
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I just got this set, and I played with the ninjas.
I found I had little use for them.They died from the marro warriors |
#27
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Poor dice rolls can lead to bad games with the ninjas. If you had gotten the dissappear, the ninjas would have rolled up on the Marros and hacked them to bits. However, if the opponent was getting the water clone frequently, the Marros can be a pain.
My Deathwalkers climb. |
#28
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I tried them again, and they kicked butt!
Easily killed Finn,Agent carr, and some airborne elite |
#29
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I've had some awesome battle with the Ninja. I was down to my Ninjers in my first few rounds once. My opponent didn't even notice them behind a ruined wall. I came back and obliterated the majority of his 450 point army with them. I still lost, but I had him down to only a few figures.
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#30
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We have an irrational fear of the Ninjas at our table. In the last 1v1v1 game that I played, my friend and I ganged up on the Ninjas until they were dead, ignoring nearly everything else in anyone's army.
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#31
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Lately, I've had some wonderful success with the Ninjas.
Love the phantom-movement of 6 with the beefy attack. I get giddy how well the designers capture the essense of these warriors. Is there ever a reason to take the Kozuke over the Ninja? Kozuke can travel farther and deliver the heftier punch, but the Ninja are just so slippery!!! |
#32
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Kato Katsuro will be a good reason to pick the Kozuke over the ninjas.
For 500 points: Kato Kozuke 2 x Harquebus 2 x Yari You couldn't squeeze the ninjas into that because of their ten extra points, and they wouldn't bond. Other than that, why not field both? The Kozuke can blitzkrieg (or dengeki, rather), and let the ninjas sneak in a few turns later to pick off the survivors. |
#33
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I agree. When I use Ninjas they can sneak deep into enemy lines. Eventually my opponents stop attackin them to avoid disapearing ninjas.
best results in 1 match with them: braxas (i got all skulls 2 times and he got no sheilds 1 time) nakitas, kravs, 4stingers I love these guys! |
#34
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Re: The Book of Ninjas of the Northern Wind
I played a fairly simple, but neat trick against a Ninja of the Northern Wind yesterday. I engaged it with two of my ranged figures (Stingers in this case) when it was standing on an important hill. The third was a bit further back. That third stinger took a shot at the Ninja, forcing him to leave the engagement from the first two stingers, running further back into his own territory. The middle stinger then took a shot at the Ninja, killing him. The stinger on point then fired onto my opponent's hero from height, putting some good hurt on her.
Ninjas are one of the few melee squads that it actually makes sense to engage with your own ranged figures. I think I'd pull a similar trick against Isamu in a heartbeat. |
#35
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Re: The Book of Ninjas of the Northern Wind
Quote:
:{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" Last edited by Faxanadu13; August 21st, 2008 at 02:04 AM. Reason: crosseyed |
#36
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Re: The Book of Ninjas of the Northern Wind
Quote:
http://www.heroscapers.com/community...191#post646191 Check out my Epic Battles! Vote for Samurai Showdown or Northern Outpost! |
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