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  #1  
Old January 8th, 2008, 11:32 PM
The Super Atheist The Super Atheist is offline
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Ullar Kyrie Summoners?

Taelord is minion themed, and boosts their attack. The Raelins are sentinal themed, and boost their defense. Kiova is Imperium themed, and modifies their defense rolls.


Saylind is ullar kyrie themed, and summons. A common squad that summons other squad figures?

Just a thought.
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  #2  
Old January 8th, 2008, 11:36 PM
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No, but if Ullar gets a squad of Kyrie they will most likely have crossbows.

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  #3  
Old January 8th, 2008, 11:46 PM
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Maybe the crossbow is the summon, did you ever think of that?

*TWANG*

*STAB* "OW! Friendy fire, idiot! I'm on your team!"

*reel reel reel* "OW! OW! OW! Let me go!"
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  #4  
Old January 9th, 2008, 10:24 AM
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Quote:
Originally Posted by rdhight
Maybe the crossbow is the summon, did you ever think of that?

*TWANG*

*STAB* "OW! Friendy fire, idiot! I'm on your team!"

*reel reel reel* "OW! OW! OW! Let me go!"


Then if he tried to take off, you could fly him like a kite . . . and water ski . . .
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  #5  
Old January 10th, 2008, 12:37 PM
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Re: Ullar Kyrie Summoners?

Quote:
Originally Posted by The Super Atheist
Saylind is ullar kyrie themed, and summons. A common squad that summons other squad figures?

Just a thought.
Quote:
Originally Posted by dnutt99 from The Kyrie squads for Ullar, Vydar thread
Quote:
Originally Posted by The Super Atheist
I'd like to see a squad of ullar kyrie summoners, that summon other squaddies.
THAT WOULD BE AWESOME!
Like a squad of 3, obviously, that all have the potential to summon a common squaddie with the roll of the d20.

Something like:
- Summoners of Erland/Ullar, (since the Archkyrie has summoning powers of his own)
or
- Erland/Ullar Champions

Erland Champions / Summoners
Ullar-----------------------------Life -1
Kyrie----------------------------Move - 4
Common Squad---------------Range - 1
Summoners / Champions----Attack - 3
Disciplined----------------------Defense - 4
Medium 6-----------------------110 points

Erlands Amulet:
Select 3 'Summoners' to activate this turn. Before moving, any or all
of the 'Summoners' may attempt to use Erlands Amulet. Roll d20 for
each figure seperately. 1-17:Nothing happens. 18-20:Choose any
unengaged common squad figure that follows Ullar. Move the chosen
figure to any space adjacent to the 'Summoner'. Units can only be
summoned once per turn.

The Hand of Ullar:
After moving and before attacking, any or all of the 'Summoners' may
attempt to use The Hand of Ullar. Roll the d20 for each figure seperately.
If you roll 20, choose any unique hero you control that follows Ullar. Move
the chosen figure to any space adjacent to the 'Summoner'. If the summoned
figure is engaged, the figure does not receive any leaving engagement
attacks. You may not use The Hand of Ullar if Erlands Amulet has been
used this turn.

Flying.
Will take leaving engagement strikes.

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  #6  
Old January 10th, 2008, 12:52 PM
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Quote:
Originally Posted by rdhight
Maybe the crossbow is the summon, did you ever think of that?

*TWANG*

*STAB* "OW! Friendy fire, idiot! I'm on your team!"

*reel reel reel* "OW! OW! OW! Let me go!"


This reminds me of the Isamu Shuffle.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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  #7  
Old January 10th, 2008, 02:11 PM
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Quote:
Originally Posted by rdhight
Maybe the crossbow is the summon, did you ever think of that?

*TWANG*

*STAB* "OW! Friendy fire, idiot! I'm on your team!"

*reel reel reel* "OW! OW! OW! Let me go!"
If that would ever happen, I would so be yelling "GET OVER HERE!" everytime I used the power...

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