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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#949
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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-Really kinda lost on what to do with species here. These characters live in a world where something like 90% of the population has a special power called a "quirk", which essentially makes them Marvel Mutants. Although both were born without powers, they received something called One For All, which is this transferrable Quirk passed from person to person over time. So I guess Quirk Human like Alex had might be the best bet? -I think it would be at least worth trying to make them work without markers. Midoriya's powers I feel could be represented pretty solidly by an Overextend that added to his attack. All Might is a bit more tricky, and markers might just be needed there. (He has a finite supply of power after sharing it with Midoriya, and when he runs out he turns into his depowered human form.) -Hero Analysis probably needs to be powered down from an auto-shield to a single defense die. -All Might's I Am Here, in the story, is more of a comforting "Look, I'm here, everything is gonna be okay now." I think it would be cool to work it more like that. Quote:
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#950
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Yeah, if someone was serious about advancing him, you'd definitely want to tone down I Am Here to something more like what you have, Nobody, otherwise he's an extremely good generalist.
C3G can be played with official Heroscape, but it's not recommended.
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#952
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I think Midoriya is actually one of the reasons that manga characters are sort of tough to adapt - at the current point in the manga his powers have changed significantly, so it's pretty hard to pin down a "lunchbox" version. But that duo is pretty representative for the early iterations of the characters.
I think Students are a good class to key in on, since that's kind of the gimmick, though you can also make the argument for something like Intern, since hero internships are a big part of the series and it might make them a little more unique. The school setting is so integral that I would definitely lean student. Quirks have recently been "co-named" as "meta abilities" in the manga, and the people that have them as "Metas" - the Meta Liberation Army, which was inspired by the book Meta Liberation War. So I think Metahuman is justifiable for a species. But "Quirk User" might be the more common term. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#953
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like Student mainly as a way to rope him into a wider superhero school faction. Could always do Student and Interns if there’s an eye to do additional characters, but with a lot of these manga properties, I’m perfectly happy with just having a main character or two as “guest stars.”
I think Metahuman would be a hard sell for the group as whole, as that’s been pretty blocked off as a DC thing at this point. |
#954
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
@Porkins
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#955
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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The other defining feature of All Might is the crazy knockback of his attacks. His punches are commonly shown to generate huge wind gusts that knock nearby people over. We don't really have a big beater with a knockback power (plenty of throwing powers, but those are different), so I think that'd be a cool niche for him to fill. I Am Here is more of a light touch to represent how All Might is the symbol of peace. When he's there, people know it's going to be okay. Some light Student synergy pushes him towards Deku & the rest of class 1A if we get there. Another idea for the last power: Quote:
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; January 9th, 2021 at 01:00 AM. |
#956
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like that take on I Am Here better.
Personally on Detroit Smash I'd have him Knockback a number of spaces equal to skulls rolled. Just seems more fun that he'd have the potential to super yeet somebody away on a great roll. The last part of Plus Ultra is iffy to me mechanics wise, but I guess it's not totally out of the question given there are already ways to get turns during someone else's player turn and it's not really interrupting something. Not my favorite thing though. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#957
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like having the Knockback be the number of skulls rolled.
I figured Plus Ultra would be okay since it's not technically interrupting anything. Definitely a weird power (All Might could die between Plus Ultra activating and the player turn ending, for example), but just surviving the attack is the "Go Beyond" part. There's got to be something there for "Plus Ultra" in my mind. |
#958
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like that. Defense boost will be a really good pairing with Armor, especially as we get more Mutant Students for her to bond with.
Go Beyond, Plus Ultra is obviously a bit of a new mechanical area, but that's a really cool anime-feeling power. |
#959
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Been playing a bit of Overwatch recently, so I decided to do a write-up of my favorite playable character(s) as a thought experiment:
NAME = ASHE SECRET IDENTITY = Elizabeth Caledonia "Calamity" Ashe SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIMINAL ( Outlaw, Thief, and Crime Lord are also possible here) PERSONALITY = AMBITIOUS ( Confident or Demanding would probably also work) SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 8 ATTACK = 3 DEFENSE = 3 POINTS = YES DO SOMETHING! After revealing an Order Marker on this card, you may choose 1 other Criminal Hero you control and either: -before taking a turn with Ashe, take a turn with that Criminal, during which they cannot attack; or -after taking a turn with Ashe, take a turn with that Criminal, during which they cannot move. COACH GUN SPECIAL ATTACK Range 4. Attack 3. After attacking with this special attack, you may place Ashe on a space within 1 space of her current position and then, if the defending figure is small or medium, you may place that figure on a space within 1 space of its current position. A figure moved by this special attack never takes any leaving engagement attacks and cannot be placed more than 5 levels above its current position. A figure moved by this special attack can receive any falling damage that may apply. DYNAMITE TOSS AND SHOOT Start the game with one Glyph of Dynamite on this card. Instead of attacking with Ashe, you may either: - place one Glyph of Dynamite from this card power-side up on any empty space within 4 spaces of Ashe; or - destroy one Glyph of Dynamite within 8 spaces of Ashe. NAME = GLYPH OF DYNAMITE SUBTITLE = DELAYED EXPLOSION PERMANENT GLYPH If this glyph is destroyed by any means, all figures within 2 spaces of this glyph receive 1 wound. At the end of the round, if this glyph is power side up on the battlefield, this glyph is destroyed. NAME = B.O.B. SECRET IDENTITY = BIG OMNIC BUTLER SPECIES = ANDROID UNIQUENESS = UNIQUE HERO CLASS = CRIMINAL PERSONALITY = LOYAL SIZE/HEIGHT = MEDIUM 6 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = YES BUILT TO SERVE B.O.B. has the class of Butler in addition to what is listed on this card. At the start of the game, you may choose 1 Ambitious Unique Hero you control. While that Hero is adjacent to B.O.B., they cannot be targeted for attacks by non-adjacent figures. CHARGING IMPACT After moving normally with B.O.B., you may choose 1 small or medium figure adjacent to B.O.B. and place that figure on a space within 1 space of its current position. If you do, B.O.B. cannot attack this turn and you may roll 1 unblockable attack die against that figure. A figure moved by this special power never takes any leaving engagement attacks and cannot be placed more than 10 levels above its current position. A figure moved by this special power can receive any falling damage that may apply. ARM GUNS SPECIAL ATTACK Range 4. Attack 3. B.O.B. cannot attack with this special attack if he moved this turn. After attacking with this special attack, B.O.B. may attack with this special attack 2 additional times. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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